Re: Moved detection of float texture formats higher up so they are checked before
March 20, 2007
7:54 a.m.
On 20/03/07, Vitaly Budovski <vbudovski(a)gmail.com> wrote:
the base formats. This is required to get the Blobs Direct3D demo to start. --- dlls/wined3d/directx.c | 33 +++++++++++++++------------------ 1 files changed, 15 insertions(+), 18 deletions(-)
This looks questionable. By lack of a description in the patch, I'll assume it fails because it's checking with render target usage. If that's the case, you should fix that block, not move the float formats check up.
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H. Verbeet