Re: [PATCH] d3drm: Retreive mesh name at loading time. Implement GetName and SetName.
April 4, 2012
7:24 p.m.
You should use debugstr_a() for printing strings like that. Also, where does the 128 char limit come from?
April 2012
8:06 p.m.
New subject: [PATCH] d3drm: Retreive mesh name at loading time. Implement GetName and SetName.
Le 04/04/2012 21:24, Henri Verbeet a écrit :
You should use debugstr_a() for printing strings like that. Also, where does the 128 char limit come from?
Indeed 128 is inapropriate. A dynamic allocation is much better. I will resubmit a patch. Thanks.
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