Re: [1/8] WineD3D: Inform the texture about filtering changes
Nov. 28, 2007
8:40 a.m.
On 27/11/2007, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
Don't you need to mark the sampler dirty if it's bound somewhere? Or is it guaranteed it never is at that point?
November 2007
10:43 a.m.
New subject: [1/8] WineD3D: Inform the texture about filtering changes
Am Mittwoch, 28. November 2007 09:40:29 schrieb H. Verbeet:
On 27/11/2007, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
Don't you need to mark the sampler dirty if it's bound somewhere? Or is it guaranteed it never is at that point? This is done by the CTXUSAGE_BLIT setup
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