Re: [1/10] WineD3D: Call glFlush outside the GL lock
Aug. 4, 2008
2:55 p.m.
2008/8/4 Stefan Dösinger <stefan(a)codeweavers.com>:
+ /* No checkGLcall here to avoid locking the lock just for checking a call that hardly ever + * fails + */ I think explaining why there's no ENTER_GL()/LEAVE_GL() is more important there.
August 2008
4:27 p.m.
New subject: [1/10] WineD3D: Call glFlush outside the GL lock
2008/8/4 Stefan Dösinger <stefan(a)codeweavers.com>:
+ /* No checkGLcall here to avoid locking the lock just for checking a call that hardly ever + * fails + */ I think explaining why there's no ENTER_GL()/LEAVE_GL() is more important there. Good point
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Stefan Dösinger