Re: [WINED3D 1/5] Added shader_is_glsl_error() function to baseshader.
May 19, 2006
7:09 a.m.
On 19/05/06, Jason Green <jave27(a)gmail.com> wrote:
+ FIXME("GLSL vertex shader failed\n"); + TRACE("Shader compile/link error log:\n%s\n", buf); It's a minor point, but I think that when shader compilation fails, we might as well print a FIXME here straight away.
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H. Verbeet