Re: WineD3D: Allow SYSTEMMEM textures
May 18, 2006
5:21 p.m.
On 18/05/06, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
Quite a lot DirectDraw and Direct3D7 applications rely on systemmem textures and surfaces to work properly without caring for the caps flag. So don't return an error when the systemmem pool is used, and set the systemmem device caps Is this compatible with 3DMark2001? (See http://www.winehq.org/pipermail/wine-devel/2006-February/044670.html & http://source.winehq.org/git/?p=wine.git;a=commit;h=694efd7c6fd557a9c761b805...)
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H. Verbeet