Re: [PATCH 4/5] wined3d: Set undefined vertex attributes to 0.0.
June 12, 2012
10:43 a.m.
Am Dienstag, 12. Juni 2012, 17:03:49 schrieb Henri Verbeet:
+ if (state->vertex_shader->reg_maps.input_registers & (1 << i)) + GL_EXTCALL(glVertexAttrib4fARB(i, 0.0f, 0.0f, 0.0f, 0.0f)); Does an application need this? Afair Windows drivers have implementation- specific behavior here that pretty much matches their GL counterparts.
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Stefan Dösinger