Re: [2/3] wined3d: Fix context_apply_draw_buffers() with backbuffer ORM.
June 21, 2011
5:37 p.m.
On 21 June 2011 23:49, Matteo Bruni <matteo.mystral(a)gmail.com> wrote:
Here I modified surface_get_gl_buffer() to fix backbuffer ORM, an alternative approach would be to modify context_apply_[blit|clear|draw]_state() in a similar fashion instead.
Yeah, I think I'd prefer the alternative. We handle onscreen and offscreen surfaces separately for the FBO cases as well, and conceptually I'd prefer ORM checks to be in the context code if anywhere.
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Henri Verbeet