Re: WineD3D: request alpha in backbuffer mode, to work correctly with multiple opengl pixel formats
Feb. 22, 2008
4:34 p.m.
Am Freitag, 22. Februar 2008 23:31:43 schrieb Roderick Colenbrander:
Hi,
In the default backbuffer based renderer in WineD3D the front and backbuffer share the same pixel format while D3D itself decouples them. A lot of applications use alpha on the backbuffer, so make sure we have alpha. This change is needed because the single pixel format which we had before always had alpha.
+ /* In case of ORM_BACKBUFFER, make sure to request an alpha component for X4R4G4B4/X8R8G8B8 as we might need it for the backbuffer. */ It would be for offscreen buffers, not the back buffer. I'm sorry for the confusion in the earlier mail
6607
Age (days ago)
6607
Last active (days ago)
0 comments
1 participants
participants (1)
-
Stefan Dösinger