Re: d3dx9_36: Add adjacency for D3DXCreateCylinder
April 20, 2012
12:16 p.m.
Am 20.04.2012 16:20, schrieb David Adam:
+ if (adjacency)
I'm not sure that this is correct, but why is adjacency not touched? What should be returned for adjacency, maybe a test will show it? I guess the temp ID3DXBuffer should be returned instead of leaked when all is successful... Cheers Rico
5088
Age (days ago)
5088
Last active (days ago)
0 comments
1 participants
participants (1)
-
Rico Schüller