Re: [2/7] wined3d: Locking partial blocks is not allowed in DEFAULT pool resources
Oct. 17, 2011
1:37 p.m.
On 16 October 2011 22:56, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DYNAMIC, dxt_formats[i].fmt, + D3DPOOL_DEFAULT, &texture, NULL); You should check D3DCAPS2_DYNAMICTEXTURES before using dynamic textures. Also, wouldn't it be more appropriate to make this part of the test in patch 3/7?
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Henri Verbeet