Re: [5/7] WineD3D: Only set D3D caps when GL was loaded successfully
July 31, 2008
4:01 p.m.
2008/7/31 Stefan Dösinger <stefan(a)codeweavers.com>:
+ if(Adapters[0].opengl) { Shouldn't you be checking the adapter for which the caps are requested instead?
July 31, 2008
8:14 p.m.
New subject: [5/7] WineD3D: Only set D3D caps when GL was loaded successfully
2008/7/31 Stefan Dösinger <stefan(a)codeweavers.com>:
+ if(Adapters[0].opengl) { Shouldn't you be checking the adapter for which the caps are requested instead? True. In practise it doesn't matter because its unlikely one adapter has GL support and the other doesn't, but still using 0 here isn't right
6625
Age (days ago)
6625
Last active (days ago)
1 comments
2 participants
participants (2)
-
H. Verbeet -
Stefan Dösinger