Re: [3/6] wined3d: Use dummy textures for all the texture targets when the texture is unset.
July 5, 2011
7:50 a.m.
On 4 July 2011 22:32, Matteo Bruni <matteo.mystral(a)gmail.com> wrote:
+ TRACE("Dummy 2D texture %d given name %d.\n", i, device->dummyTextureName[i]); This is pretty minor, but those are unsigned.
5377
Age (days ago)
5377
Last active (days ago)
0 comments
1 participants
participants (1)
-
Henri Verbeet