Re: [2/3] WineD3D: Implement bem shader instruction
March 26, 2007
6:52 a.m.
On 26/03/07, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
Another patch, hopefully I got the glsl part right this time.
dst_mask is redundant, but otherwise it looks fine to me.
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H. Verbeet