Re: wined3d: Call apply_fbo_state() from inside ActivateContext()
July 29, 2008
2:24 a.m.
H. Verbeet wrote:
This should prevent setting an incorrect draw buffer when an FBO is active.
This patch breaks Psychonauts and possibly other multi-threaded games with OffscreenRendering=FBO on Nvidia hardware. Vitaliy.
July 2008
6:59 a.m.
New subject: wined3d: Call apply_fbo_state() from inside ActivateContext()
2008/7/29 Vitaliy Margolen <wine-devel(a)kievinfo.com>:
H. Verbeet wrote:
This should prevent setting an incorrect draw buffer when an FBO is active.
This patch breaks Psychonauts and possibly other multi-threaded games with OffscreenRendering=FBO on Nvidia hardware.
I thought you said it was the part of the patch that moved the ActivateContext in drawPrimitive up a couple of lines? Either way, unless someone comes up with a better explanation, I'm going to consider that a driver bug.
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Vitaliy Margolen