Re: [PATCH] d2d1: Implement DrawLine() over DrawGeometry() for a linear path
Nov. 22, 2016
3:29 p.m.
On 21 November 2016 at 13:10, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
+ ID2D1GeometrySink_BeginFigure(sink, p0, D2D1_FIGURE_BEGIN_FILLED); + ID2D1GeometrySink_AddLine(sink, p1); + ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); Strictly speaking D2D1_FIGURE_BEGIN_HOLLOW and D2D1_FIGURE_END_OPEN would be more appropriate here, but it shouldn't matter in practice.
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Henri Verbeet