Re: d3dx9_36: add D3DXDisassembleShader stub (try 3)
Feb. 13, 2015
2:20 p.m.
2015-02-11 0:30 GMT+01:00 Austin English <austinenglish(a)gmail.com>:
-- -Austin
The E_OUTOFMEMORY return instead of the more typical E_NOTIMPL is slightly surprising, although I guess E_OUTOFMEMORY is possibly more likely to be handled by applications since it's listed in MSDN in the "return value" section. Anyway, this patch is okay for me.
4149
Age (days ago)
4149
Last active (days ago)
0 comments
1 participants
participants (1)
-
Matteo Bruni