Re: d3dx9_36: add D3DXDisassembleShader stub (try 3)
Feb. 13, 2015
8:20 a.m.
2015-02-11 0:30 GMT+01:00 Austin English <austinenglish(a)gmail.com>:
-- -Austin
The E_OUTOFMEMORY return instead of the more typical E_NOTIMPL is slightly surprising, although I guess E_OUTOFMEMORY is possibly more likely to be handled by applications since it's listed in MSDN in the "return value" section. Anyway, this patch is okay for me.
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Matteo Bruni