Re: D3D9: Rework the converted vertex declaration management (try 3)
April 17, 2007
4:38 p.m.
On 17/04/07, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
This time uses HeapReAlloc, grows the array by 4(defined as a constant). The information from the initial search is used for putting the element into the array.
Typically you would grow by a percentage. I think MoveMemory would be preferred over memove, but I'm not sure.
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H. Verbeet