Re: [12/23] wined3d: Clear WINED3D_BUFFER_DISCARD flag in unmap.
Nov. 14, 2016
2:53 p.m.
On 13 November 2016 at 19:35, Andrew Wesie <awesie(a)gmail.com> wrote:
@@ -1248,6 +1248,7 @@ static void wined3d_buffer_unmap(struct wined3d_buffer *buffer) context_release(context);
buffer_clear_dirty_areas(buffer); + buffer->flags &= ~WINED3D_BUFFER_DISCARD; Does filtering redundant WINED3D_MAP_DISCARD maps still work after this? Why is this change needed?
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Henri Verbeet