wine-gitlab@list.winehq.org
December 2023
- 4 participants
- 900 discussions
3
2
[PATCH 0/1] MR529: vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.
by Conor McCarthy (@cmccarthy) Jan. 2, 2024
by Conor McCarthy (@cmccarthy) Jan. 2, 2024
Jan. 2, 2024
4
4
[PATCH 0/1] MR528: configure: Use AC_CHECK_FUNCS to define HAVE_GETTID
by Florian Weimer (@fweimer) Jan. 2, 2024
by Florian Weimer (@fweimer) Jan. 2, 2024
Jan. 2, 2024
3
2
[PATCH v3 0/1] MR516: tests: Print the failing line numbers when a test fails.
by Petrichor Park (@petrathekat) Jan. 2, 2024
by Petrichor Park (@petrathekat) Jan. 2, 2024
Jan. 2, 2024
3
3
Jan. 2, 2024
3
8
Jan. 1, 2024
2
9
[PATCH 0/3] MR4760: Fix binding UDP sockets to wildcard address if the address is invalid
by Gabriel Brand (@gabrielb) Jan. 1, 2024
by Gabriel Brand (@gabrielb) Jan. 1, 2024
Jan. 1, 2024
3
4
[PATCH 0/1] MR4654: Draft: msvcrt: Protect setlocale against concurrent accesses.
by Bernhard Übelacker Dec. 31, 2023
by Bernhard Übelacker Dec. 31, 2023
Dec. 31, 2023
2
3
Dec. 30, 2023
2
3
Dec. 30, 2023
3
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[PATCH v13 0/16] MR531: Draft: vkd3d: Assorted fixes for MoltenVK.
by Giovanni Mascellani (@giomasce) Dec. 30, 2023
by Giovanni Mascellani (@giomasce) Dec. 30, 2023
Dec. 30, 2023
2
16
Dec. 30, 2023
1
0
Dec. 30, 2023
1
0
Dec. 30, 2023
1
0
Dec. 30, 2023
1
0
[PATCH 0/1] MR4759: mscoree/tests: Add debug code for RemoveDirectory failure.
by Esme Povirk (@madewokherd) Dec. 30, 2023
by Esme Povirk (@madewokherd) Dec. 30, 2023
Dec. 30, 2023
2
1
Dec. 30, 2023
2
1
[PATCH v2 0/1] MR4742: server: Allow PROCESS_QUERY_INFORMATION on LIMITED handle.
by Bernhard Übelacker Dec. 30, 2023
by Bernhard Übelacker Dec. 30, 2023
Dec. 30, 2023
3
4
[PATCH 0/5] MR4741: d3d9: Update presentation parameters when creating a swap chain.
by Akihiro Sagawa (@sgwaki) Dec. 30, 2023
by Akihiro Sagawa (@sgwaki) Dec. 30, 2023
Dec. 30, 2023
4
8
[PATCH 0/1] MR4757: wined3d: Do not remove invalid BO users from the list when destroying views.
by Zebediah Figura (@zfigura) Dec. 30, 2023
by Zebediah Figura (@zfigura) Dec. 30, 2023
Dec. 30, 2023
2
1
[PATCH 0/1] MR4462: winepath: Don't duplicate the NT path.
by Alex Henrie (@alexhenrie) Dec. 29, 2023
by Alex Henrie (@alexhenrie) Dec. 29, 2023
Dec. 29, 2023
2
3
[PATCH 0/1] MR4756: wined3d: Reference FFP resources in reference_shader_resources().
by Zebediah Figura (@zfigura) Dec. 29, 2023
by Zebediah Figura (@zfigura) Dec. 29, 2023
Dec. 29, 2023
2
1
[PATCH v12 0/14] MR531: Draft: vkd3d: Assorted fixes for MoltenVK.
by Giovanni Mascellani (@giomasce) Dec. 28, 2023
by Giovanni Mascellani (@giomasce) Dec. 28, 2023
Dec. 28, 2023
2
14
[PATCH v11 0/14] MR531: Draft: vkd3d: Assorted fixes for MoltenVK.
by Giovanni Mascellani (@giomasce) Dec. 28, 2023
by Giovanni Mascellani (@giomasce) Dec. 28, 2023
Dec. 28, 2023
2
14
[PATCH 0/1] MR4754: winedump: Better align fields in EXPORT table.
by eric pouech (@epo) Dec. 28, 2023
by eric pouech (@epo) Dec. 28, 2023
Dec. 28, 2023
2
1
[PATCH v10 0/14] MR531: Draft: vkd3d: Assorted fixes for MoltenVK.
by Giovanni Mascellani (@giomasce) Dec. 27, 2023
by Giovanni Mascellani (@giomasce) Dec. 27, 2023
Dec. 27, 2023
2
14
Re: [PATCH v3 0/1] MR4703: dmime: Fix handling of curve PMSG. - approved
by Alexandre Julliard (@julliard) Dec. 27, 2023
by Alexandre Julliard (@julliard) Dec. 27, 2023
Dec. 27, 2023
1
0
Re: [PATCH v2 0/2] MR4745: Finnish translation - approved
by Alexandre Julliard (@julliard) Dec. 27, 2023
by Alexandre Julliard (@julliard) Dec. 27, 2023
Dec. 27, 2023
1
0
Re: [PATCH v2 0/1] MR4744: server: Fix compile error on FreeBSD/NetBSD. - approved
by Alexandre Julliard (@julliard) Dec. 27, 2023
by Alexandre Julliard (@julliard) Dec. 27, 2023
Dec. 27, 2023
1
0
Re: [PATCH v2 0/1] MR4743: include: Assert that the debug channel name will be null-terminated and is not too long. - approved
by Alexandre Julliard (@julliard) Dec. 27, 2023
by Alexandre Julliard (@julliard) Dec. 27, 2023
Dec. 27, 2023
1
0
Re: [PATCH v2 0/1] MR4736: wineandroid: fix incorrect checking reason. - approved
by Alexandre Julliard (@julliard) Dec. 27, 2023
by Alexandre Julliard (@julliard) Dec. 27, 2023
Dec. 27, 2023
1
0
[PATCH 0/1] MR4750: Fix comctl32/Combo : When a letter is typed while list is dropped down, combo shall move to the associated letter without closing the drop down list
by Kyle Katarn (@KRosUser) Dec. 27, 2023
by Kyle Katarn (@KRosUser) Dec. 27, 2023
Dec. 27, 2023
2
2
[PATCH 0/1] MR4749: Fix comctl32/IPAddress component background when disabled
by Kyle Katarn (@KRosUser) Dec. 27, 2023
by Kyle Katarn (@KRosUser) Dec. 27, 2023
Dec. 27, 2023
3
3
[PATCH 0/1] MR4752: Fix comctl32/propsheet - should react to CTRL+TAB and CTRL+SHIFT+TAB
by Kyle Katarn (@KRosUser) Dec. 27, 2023
by Kyle Katarn (@KRosUser) Dec. 27, 2023
Dec. 27, 2023
2
2
[PATCH 0/1] MR4751: Comdlg32/Color : Implement ClipCursor logic
by Kyle Katarn (@KRosUser) Dec. 27, 2023
by Kyle Katarn (@KRosUser) Dec. 27, 2023
Dec. 27, 2023
2
2
Re: [PATCH v2 0/1] MR4747: Fix Comdlg32/Color : color picker does not use "limited" value, leading to out of bound - closed
by Kyle Katarn (@KRosUser) Dec. 27, 2023
by Kyle Katarn (@KRosUser) Dec. 27, 2023
Dec. 27, 2023
1
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Re: [PATCH v2 0/1] MR4747: Fix Comdlg32/Color : color picker does not use "limited" value, leading to out of bound
by Nikolay Sivov (@nsivov) Dec. 27, 2023
by Nikolay Sivov (@nsivov) Dec. 27, 2023
Dec. 27, 2023
1
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[PATCH 0/2] MR4748: Don't test function directly when reporting GetLastError()
by André Zwing Dec. 27, 2023
by André Zwing Dec. 27, 2023
Dec. 27, 2023
4
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Re: [PATCH v3 0/4] MR4746: ComDlg32 / Color picker does not use "limited" value, leading to out of bound - closed
by Kyle Katarn (@KRosUser) Dec. 27, 2023
by Kyle Katarn (@KRosUser) Dec. 27, 2023
Dec. 27, 2023
1
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[PATCH v2 0/2] MR4746: ComDlg32 / Color picker does not use "limited" value, leading to out of bound
by Kyle Katarn (@KRosUser) Dec. 27, 2023
by Kyle Katarn (@KRosUser) Dec. 27, 2023
Dec. 27, 2023
2
2
[PATCH 0/1] MR4746: ComDlg32 / Color picker does not use "limited" value, leading to out of bound
by Kyle Katarn (@KRosUser) Dec. 27, 2023
by Kyle Katarn (@KRosUser) Dec. 27, 2023
Dec. 27, 2023
2
1
1
2
Re: [PATCH v2 0/1] MR4655: ntdll: loader_init() invoke breakpoint before loading dlls
by Dāvis Mosāns Dec. 27, 2023
by Dāvis Mosāns Dec. 27, 2023
Dec. 27, 2023
1
0
[PATCH 0/1] MR4744: server: Fix compile error on FreeBSD/NetBSD.
by Brendan Shanks (@bshanks) Dec. 26, 2023
by Brendan Shanks (@bshanks) Dec. 26, 2023
Dec. 26, 2023
2
1
[PATCH v9 0/10] MR531: Draft: vkd3d: Assorted fixes for MoltenVK.
by Giovanni Mascellani (@giomasce) Dec. 26, 2023
by Giovanni Mascellani (@giomasce) Dec. 26, 2023
Dec. 26, 2023
2
10
[PATCH 0/1] MR4743: include: Assert that the debug channel name will be null-terminated and is not too long.
by Brendan Shanks (@bshanks) Dec. 26, 2023
by Brendan Shanks (@bshanks) Dec. 26, 2023
Dec. 26, 2023
2
1
[PATCH v8 0/8] MR531: Draft: vkd3d: Assorted fixes for MoltenVK.
by Giovanni Mascellani (@giomasce) Dec. 26, 2023
by Giovanni Mascellani (@giomasce) Dec. 26, 2023
Dec. 26, 2023
2
8
[PATCH v7 0/6] MR531: Draft: vkd3d: Assorted fixes for MoltenVK.
by Giovanni Mascellani (@giomasce) Dec. 26, 2023
by Giovanni Mascellani (@giomasce) Dec. 26, 2023
Dec. 26, 2023
2
6
[PATCH v6 0/5] MR531: Draft: vkd3d: Assorted fixes for MoltenVK.
by Giovanni Mascellani (@giomasce) Dec. 26, 2023
by Giovanni Mascellani (@giomasce) Dec. 26, 2023
Dec. 26, 2023
2
5
[PATCH v5 0/4] MR531: Draft: vkd3d: Assorted fixes for MoltenVK.
by Giovanni Mascellani (@giomasce) Dec. 26, 2023
by Giovanni Mascellani (@giomasce) Dec. 26, 2023
Dec. 26, 2023
2
4