[PATCH v3 0/1] MR523: vkd3d: Use mutable descriptors if available.
by Conor McCarthy (@cmccarthy) Dec. 18, 2023

Dec. 18, 2023

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Dec. 15, 2023
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[PATCH v3 0/5] MR463: hlsl: Fix some type handling for ternaries.
by Zebediah Figura (@zfigura) Dec. 15, 2023

Dec. 15, 2023
3 13
0 0

Dec. 15, 2023

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[PATCH 0/1] MR4703: dmime: Fix handling of curve PMSG.
by Yuxuan Shui (@yshui) Dec. 15, 2023

Dec. 15, 2023

Dec. 15, 2023
[PATCH v7 0/6] MR3288: gdiplus: Clip polygons before drawing them
by David Kahurani (@kahurani) Dec. 15, 2023

Dec. 15, 2023
4 10
0 0

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[PATCH v6 0/6] MR3288: gdiplus: Clip polygons before drawing them
by David Kahurani (@kahurani) Dec. 15, 2023

Dec. 15, 2023

Dec. 15, 2023
[PATCH v5 0/1] MR3288: gdiplus: Clip polygons before drawing them
by David Kahurani (@kahurani) Dec. 15, 2023

Dec. 15, 2023
[PATCH v7 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Dec. 15, 2023

Dec. 15, 2023
[PATCH v6 0/5] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Dec. 15, 2023

Dec. 15, 2023
3 10
0 0

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