wine-gitlab@list.winehq.org
December 2023
- 4 participants
- 900 discussions
[PATCH v3 0/3] MR514: tests: Use the vulkan runner to run SM1 compilation tests.
by Francisco Casas (@fcasas) Dec. 15, 2023
by Francisco Casas (@fcasas) Dec. 15, 2023
Dec. 15, 2023
2
4
[PATCH v3 0/1] MR4674: comctl32/listview: Ignore the lParam to WM_PRINTCLIENT and add tests.
by Alex Henrie (@alexhenrie) Dec. 15, 2023
by Alex Henrie (@alexhenrie) Dec. 15, 2023
Dec. 15, 2023
3
6
Re: [PATCH v5 0/5] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Dec. 15, 2023
by Conor McCarthy (@cmccarthy) Dec. 15, 2023
Dec. 15, 2023
1
0
Dec. 15, 2023
2
7
[PATCH v2 0/1] MR4683: ntdll: Restore fs32_sel only if pthread TEB was not set already in init_handler.
by Rémi Bernon Dec. 14, 2023
by Rémi Bernon Dec. 14, 2023
Dec. 14, 2023
2
4
[PATCH 0/2] MR4699: wined3d: Store the resource heap memory pointer directly.
by Rémi Bernon Dec. 14, 2023
by Rémi Bernon Dec. 14, 2023
Dec. 14, 2023
1
3
Re: [PATCH v3 0/1] MR4680: winewayland.drv: Consider implicit fullscreen clip for pointer locking. - approved
by Alexandre Julliard (@julliard) Dec. 14, 2023
by Alexandre Julliard (@julliard) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v4 0/1] MR4697: include: Add SampleGrabber coclass definition in qedit.idl. - approved
by Alexandre Julliard (@julliard) Dec. 14, 2023
by Alexandre Julliard (@julliard) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v2 0/1] MR4696: sapi/tests: Remove registry keys created by SetId() in the SpVoice tests. - approved
by Alexandre Julliard (@julliard) Dec. 14, 2023
by Alexandre Julliard (@julliard) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v2 0/1] MR4691: uxtheme: Add stub for IsDarkModeAllowedForWindow. - approved
by Alexandre Julliard (@julliard) Dec. 14, 2023
by Alexandre Julliard (@julliard) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v2 0/2] MR525: vkd3d-shader: Store vsir swizzles as uint32_t's. - approved
by Alexandre Julliard (@julliard) Dec. 14, 2023
by Alexandre Julliard (@julliard) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v5 0/5] MR518: vkd3d-shader: Enable sm1 -> spirv compilation. - approved
by Alexandre Julliard (@julliard) Dec. 14, 2023
by Alexandre Julliard (@julliard) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v4 0/3] MR524: tests/shader-runner: Check for 64-bit support in the d3d11 and Vulkan runners. - approved
by Alexandre Julliard (@julliard) Dec. 14, 2023
by Alexandre Julliard (@julliard) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v9 0/4] MR292: vkd3d: Write Vulkan descriptors in a worker thread. - approved
by Alexandre Julliard (@julliard) Dec. 14, 2023
by Alexandre Julliard (@julliard) Dec. 14, 2023
Dec. 14, 2023
1
0
[PATCH v11 0/7] MR443: tests: Add some tests for effects groups syntax.
by Nikolay Sivov (@nsivov) Dec. 14, 2023
by Nikolay Sivov (@nsivov) Dec. 14, 2023
Dec. 14, 2023
3
15
[PATCH v3 0/1] MR4697: include: Add SampleGrabber coclass definition in qedit.idl.
by Biswapriyo Nath (@Biswa96) Dec. 14, 2023
by Biswapriyo Nath (@Biswa96) Dec. 14, 2023
Dec. 14, 2023
3
2
Re: [PATCH v3 0/1] MR4694: ntdll: Make sure executable is large address aware and enables dynamic base and high entropy va before free reserved memory
by Looming Linux (@loominglinux) Dec. 14, 2023
by Looming Linux (@loominglinux) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH 0/1] MR4698: winewayland.drv: Add unaccelerated pointer support
by Grigory Vasilyev (@h0tc0d3) Dec. 14, 2023
by Grigory Vasilyev (@h0tc0d3) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v2 0/1] MR4694: ntdll: Make sure executable is large address aware and enables dynamic base and high entropy va before free reserved memory
by Fabian Maurer (@DarkShadow44) Dec. 14, 2023
by Fabian Maurer (@DarkShadow44) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v2 0/1] MR4694: ntdll: Make sure executable is large address aware and enables dynamic base and high entropy va before free reserved memory
by Looming Linux (@loominglinux) Dec. 14, 2023
by Looming Linux (@loominglinux) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v4 0/5] MR518: vkd3d-shader: Enable sm1 -> spirv compilation. - approved
by Henri Verbeet (@hverbeet) Dec. 14, 2023
by Henri Verbeet (@hverbeet) Dec. 14, 2023
Dec. 14, 2023
1
0
[PATCH v3 0/5] MR518: vkd3d-shader: Enable sm1 -> spirv compilation.
by Zebediah Figura (@zfigura) Dec. 14, 2023
by Zebediah Figura (@zfigura) Dec. 14, 2023
Dec. 14, 2023
2
6
[PATCH 0/1] MR4694: ntdll: Make sure executable is large address aware and enables dynamic base and high entropy va before free reserved memory
by Looming Linux (@loominglinux) Dec. 14, 2023
by Looming Linux (@loominglinux) Dec. 14, 2023
Dec. 14, 2023
3
2
Re: [PATCH v5 0/5] MR519: vkd3d-shader/dxil: Support minimum precision.
by Giovanni Mascellani (@giomasce) Dec. 14, 2023
by Giovanni Mascellani (@giomasce) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v3 0/3] MR524: tests/shader-runner: Check for 64-bit support in the d3d11 and Vulkan runners. - approved
by Henri Verbeet (@hverbeet) Dec. 14, 2023
by Henri Verbeet (@hverbeet) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v8 0/4] MR292: vkd3d: Write Vulkan descriptors in a worker thread. - approved
by Henri Verbeet (@hverbeet) Dec. 14, 2023
by Henri Verbeet (@hverbeet) Dec. 14, 2023
Dec. 14, 2023
1
0
[PATCH 0/2] MR525: vkd3d-shader: Store vsir swizzles as uint32_t's.
by Henri Verbeet (@hverbeet) Dec. 14, 2023
by Henri Verbeet (@hverbeet) Dec. 14, 2023
Dec. 14, 2023
3
3
[PATCH v2 0/5] MR518: vkd3d-shader: Enable sm1 -> spirv compilation.
by Zebediah Figura (@zfigura) Dec. 14, 2023
by Zebediah Figura (@zfigura) Dec. 14, 2023
Dec. 14, 2023
3
8
[PATCH v4 0/7] MR490: Draft: vkd3d-shader: Int64 support.
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
Dec. 14, 2023
4
10
Re: [PATCH v3 0/3] MR524: tests/shader-runner: Check for 64-bit support in the d3d11 and Vulkan runners. - approved
by Giovanni Mascellani (@giomasce) Dec. 14, 2023
by Giovanni Mascellani (@giomasce) Dec. 14, 2023
Dec. 14, 2023
1
0
[PATCH v2 0/4] MR514: tests: Use the vulkan runner to run SM1 compilation tests.
by Francisco Casas (@fcasas) Dec. 14, 2023
by Francisco Casas (@fcasas) Dec. 14, 2023
Dec. 14, 2023
3
6
[PATCH v7 0/4] MR292: vkd3d: Write Vulkan descriptors in a worker thread.
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
Dec. 14, 2023
2
4
[PATCH v2 0/3] MR524: tests/shader-runner: Check for 64-bit support in the d3d11 and Vulkan runners.
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
Dec. 14, 2023
2
3
[PATCH v2 0/1] MR4697: include: Add SampleGrabber coclass definition in qedit.idl.
by Biswapriyo Nath (@Biswa96) Dec. 14, 2023
by Biswapriyo Nath (@Biswa96) Dec. 14, 2023
Dec. 14, 2023
3
2
[PATCH v2 0/1] MR4680: Draft: winewayland.drv: Consider implicit fullscreen clip for pointer locking.
by Alexandros Frantzis (@afrantzis) Dec. 14, 2023
by Alexandros Frantzis (@afrantzis) Dec. 14, 2023
Dec. 14, 2023
2
1
[PATCH 0/1] MR4696: sapi/tests: Remove registry keys created by SetId() in the SpVoice tests.
by Sven Baars (@sbaars) Dec. 14, 2023
by Sven Baars (@sbaars) Dec. 14, 2023
Dec. 14, 2023
2
1
[PATCH 0/1] MR4695: Draft: winewayland.drv: Support mouse buttons 4 and 5.
by Alexandros Frantzis (@afrantzis) Dec. 14, 2023
by Alexandros Frantzis (@afrantzis) Dec. 14, 2023
Dec. 14, 2023
2
1
[PATCH 0/1] MR4682: user32: At least fail instantly on buffer overflow in winproc.
by Roman Pišl Dec. 14, 2023
by Roman Pišl Dec. 14, 2023
Dec. 14, 2023
2
3
[PATCH v8 0/5] MR3369: mf/tests: Test sample processing for MPEG4 media sink.
by Ziqing Hui (@zhui) Dec. 14, 2023
by Ziqing Hui (@zhui) Dec. 14, 2023
Dec. 14, 2023
3
6
[PATCH 0/3] MR524: tests/shader-runner: Check for 64-bit support in the d3d11 and Vulkan runners.
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
Dec. 14, 2023
2
3
[PATCH v2 0/1] MR4674: comctl32/listview: Ignore the lParam to WM_PRINTCLIENT and add tests.
by Alex Henrie (@alexhenrie) Dec. 14, 2023
by Alex Henrie (@alexhenrie) Dec. 14, 2023
Dec. 14, 2023
3
4
[PATCH 0/1] MR4691: uxtheme: Add stub for IsDarkModeAllowedForWindow.
by Bernhard Übelacker Dec. 14, 2023
by Bernhard Übelacker Dec. 14, 2023
Dec. 14, 2023
2
2
[PATCH 0/1] MR523: vkd3d: Use mutable descriptors if available.
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
Dec. 14, 2023
2
1
Dec. 14, 2023
3
2
[PATCH v14 0/7] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
Dec. 14, 2023
2
7
Re: [PATCH v3 0/1] MR4686: loader: Associate folder with explorer. - closed
by Haidong Yu (@yhd986) Dec. 14, 2023
by Haidong Yu (@yhd986) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v3 0/1] MR4677: server: Peek wine internal driver messages regardless of filter. - approved
by Alexandre Julliard (@julliard) Dec. 13, 2023
by Alexandre Julliard (@julliard) Dec. 13, 2023
Dec. 13, 2023
1
0
Re: [PATCH v2 0/1] MR4690: sapi/tests: Remove registry keys created by SetId(). - approved
by Alexandre Julliard (@julliard) Dec. 13, 2023
by Alexandre Julliard (@julliard) Dec. 13, 2023
Dec. 13, 2023
1
0
Re: [PATCH v2 0/1] MR4688: explorer: Handle WM_CLOSE for docked icons for when they lose embedding. - approved
by Alexandre Julliard (@julliard) Dec. 13, 2023
by Alexandre Julliard (@julliard) Dec. 13, 2023
Dec. 13, 2023
1
0
Re: [PATCH v2 0/1] MR4687: dnsapi/tests: Don't test extra records returned for CNAME query. - approved
by Alexandre Julliard (@julliard) Dec. 13, 2023
by Alexandre Julliard (@julliard) Dec. 13, 2023
Dec. 13, 2023
1
0