wine-gitlab@list.winehq.org
December 2023
- 4 participants
- 900 discussions
[PATCH v2 0/4] MR522: vkd3d-shader: Store vsir write masks as uint32_t's.
by Henri Verbeet (@hverbeet) Dec. 13, 2023
by Henri Verbeet (@hverbeet) Dec. 13, 2023
Dec. 13, 2023
3
5
Re: [PATCH v4 0/1] MR521: tests: Test assigning multisampled textures with different sample counts. - approved
by Alexandre Julliard (@julliard) Dec. 13, 2023
by Alexandre Julliard (@julliard) Dec. 13, 2023
Dec. 13, 2023
1
0
Re: [PATCH v2 0/1] MR520: tests/shader-runner: Fix the arithmetic-int-uniform int64 abs expected results. - approved
by Alexandre Julliard (@julliard) Dec. 13, 2023
by Alexandre Julliard (@julliard) Dec. 13, 2023
Dec. 13, 2023
1
0
Re: [PATCH v7 0/3] MR504: ci: Validate the SPIR-V code. - approved
by Alexandre Julliard (@julliard) Dec. 13, 2023
by Alexandre Julliard (@julliard) Dec. 13, 2023
Dec. 13, 2023
1
0
[PATCH 0/4] MR518: vkd3d-shader: Enable sm1 -> spirv compilation.
by Zebediah Figura (@zfigura) Dec. 13, 2023
by Zebediah Figura (@zfigura) Dec. 13, 2023
Dec. 13, 2023
3
7
[PATCH 0/4] MR522: vkd3d-shader: Store vsir write masks as uint32_t's.
by Henri Verbeet (@hverbeet) Dec. 13, 2023
by Henri Verbeet (@hverbeet) Dec. 13, 2023
Dec. 13, 2023
2
4
[PATCH v3 0/1] MR521: tests: Test assigning multisampled textures with different sample counts.
by Giovanni Mascellani (@giomasce) Dec. 13, 2023
by Giovanni Mascellani (@giomasce) Dec. 13, 2023
Dec. 13, 2023
3
2
[PATCH v13 0/7] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
Dec. 13, 2023
5
14
Re: [PATCH v9 0/1] MR3931: windows.ui: Support accent colors in uisettings3_GetColorValue.
by Myah Caron (@qsniyg) Dec. 13, 2023
by Myah Caron (@qsniyg) Dec. 13, 2023
Dec. 13, 2023
1
0
[PATCH 0/1] MR4684: uiautomationcore/tests: Use CRT allocation functions.
by Alex Henrie (@alexhenrie) Dec. 13, 2023
by Alex Henrie (@alexhenrie) Dec. 13, 2023
Dec. 13, 2023
3
2
[PATCH v13 0/11] MR1074: Draft: ntdll: Improve Valgrind and GDB integration.
by Rémi Bernon Dec. 13, 2023
by Rémi Bernon Dec. 13, 2023
Dec. 13, 2023
3
15
[PATCH 0/1] MR4690: sapi/tests: Remove registry keys created by SetId().
by Sven Baars (@sbaars) Dec. 13, 2023
by Sven Baars (@sbaars) Dec. 13, 2023
Dec. 13, 2023
2
1
Re: [PATCH v9 0/1] MR3931: windows.ui: Support accent colors in uisettings3_GetColorValue.
by Francois Gouget (@fgouget) Dec. 13, 2023
by Francois Gouget (@fgouget) Dec. 13, 2023
Dec. 13, 2023
1
0
[PATCH v2 0/1] MR521: tests: Test assigning multisampled textures with different sample counts.
by Giovanni Mascellani (@giomasce) Dec. 13, 2023
by Giovanni Mascellani (@giomasce) Dec. 13, 2023
Dec. 13, 2023
2
1
[PATCH 0/1] MR520: tests/shader-runner: Fix the arithmetic-int-uniform int64 abs expected results.
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
Dec. 13, 2023
3
2
[PATCH 0/1] MR521: tests: Test assigning multisampled textures with different sample counts.
by Giovanni Mascellani (@giomasce) Dec. 13, 2023
by Giovanni Mascellani (@giomasce) Dec. 13, 2023
Dec. 13, 2023
3
2
Re: [PATCH v5 0/5] MR519: vkd3d-shader/dxil: Support minimum precision.
by Henri Verbeet (@hverbeet) Dec. 13, 2023
by Henri Verbeet (@hverbeet) Dec. 13, 2023
Dec. 13, 2023
1
0
[PATCH v6 0/4] MR292: vkd3d: Write Vulkan descriptors in a worker thread.
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
Dec. 13, 2023
3
5
[PATCH v4 0/5] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
Dec. 13, 2023
2
5
[PATCH v2 0/1] MR4679: winewayland.drv: Release all keys on keyboard focus loss.
by Alexandros Frantzis (@afrantzis) Dec. 13, 2023
by Alexandros Frantzis (@afrantzis) Dec. 13, 2023
Dec. 13, 2023
2
2
[PATCH 0/1] MR4688: explorer: Handle WM_CLOSE for docked icons for when they lose embedding.
by Rémi Bernon Dec. 13, 2023
by Rémi Bernon Dec. 13, 2023
Dec. 13, 2023
1
1
[PATCH 0/1] MR4687: dnsapi/tests: Don't test extra records returned for CNAME query.
by Hans Leidekker (@hans) Dec. 13, 2023
by Hans Leidekker (@hans) Dec. 13, 2023
Dec. 13, 2023
2
1
[PATCH 0/1] MR4674: comctl32/listview: Ignore the lParam to WM_PRINTCLIENT and add tests.
by Alex Henrie (@alexhenrie) Dec. 13, 2023
by Alex Henrie (@alexhenrie) Dec. 13, 2023
Dec. 13, 2023
3
5
[PATCH 0/2] MR4683: ntdll: Restore fs32_sel only if pthread TEB was not set already in init_handler.
by Rémi Bernon Dec. 13, 2023
by Rémi Bernon Dec. 13, 2023
Dec. 13, 2023
2
5
[PATCH v2 0/1] MR4677: server: Peek wine internal driver messages regardless of filter.
by Rémi Bernon Dec. 13, 2023
by Rémi Bernon Dec. 13, 2023
Dec. 13, 2023
1
2
[PATCH v2 0/5] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
Dec. 13, 2023
2
5
[PATCH 0/5] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
Dec. 13, 2023
2
6
[PATCH v6 0/3] MR3369: mf/tests: Test sample processing for MPEG4 media sink.
by Ziqing Hui (@zhui) Dec. 13, 2023
by Ziqing Hui (@zhui) Dec. 13, 2023
Dec. 13, 2023
3
8
Dec. 13, 2023
3
5
Re: [PATCH v3 0/1] MR4675: mf/tests: Workaround broken Win7 test_h264_decoder_concat_streams result. - approved
by Alexandre Julliard (@julliard) Dec. 12, 2023
by Alexandre Julliard (@julliard) Dec. 12, 2023
Dec. 12, 2023
1
0
Re: [PATCH v2 0/1] MR4681: comctl32/tests: Store old DPI awareness context. - approved
by Alexandre Julliard (@julliard) Dec. 12, 2023
by Alexandre Julliard (@julliard) Dec. 12, 2023
Dec. 12, 2023
1
0
Re: [PATCH v2 0/1] MR4651: winewayland.drv: Avoid transient deactivation of foreground thread. - approved
by Alexandre Julliard (@julliard) Dec. 12, 2023
by Alexandre Julliard (@julliard) Dec. 12, 2023
Dec. 12, 2023
1
0
Re: [PATCH v2 0/1] MR4660: gdiplus: Fix invalid pointer returned when failing to create font - approved
by Alexandre Julliard (@julliard) Dec. 12, 2023
by Alexandre Julliard (@julliard) Dec. 12, 2023
Dec. 12, 2023
1
0
Re: [PATCH v2 0/1] MR4678: winebus: Return backend init status from bus_main_thread_start. - approved
by Alexandre Julliard (@julliard) Dec. 12, 2023
by Alexandre Julliard (@julliard) Dec. 12, 2023
Dec. 12, 2023
1
0
Re: [PATCH v4 0/5] MR502: vkd3d-shader/d3d-asm: Add an "internal" mode for the ASM dumper. - approved
by Alexandre Julliard (@julliard) Dec. 12, 2023
by Alexandre Julliard (@julliard) Dec. 12, 2023
Dec. 12, 2023
1
0
Re: [PATCH v11 0/7] MR489: vkd3d-shader: Prepare for 64-bit integer support. - approved
by Alexandre Julliard (@julliard) Dec. 12, 2023
by Alexandre Julliard (@julliard) Dec. 12, 2023
Dec. 12, 2023
1
0
[PATCH v6 0/3] MR504: ci: Validate the SPIR-V code.
by Giovanni Mascellani (@giomasce) Dec. 12, 2023
by Giovanni Mascellani (@giomasce) Dec. 12, 2023
Dec. 12, 2023
2
4
[PATCH v5 0/3] MR504: ci: Validate the SPIR-V code.
by Giovanni Mascellani (@giomasce) Dec. 12, 2023
by Giovanni Mascellani (@giomasce) Dec. 12, 2023
Dec. 12, 2023
4
6
[PATCH v7 0/2] MR4545: mf: Fix restarting a paused media session.
by Yuxuan Shui (@yshui) Dec. 12, 2023
by Yuxuan Shui (@yshui) Dec. 12, 2023
Dec. 12, 2023
3
10
[PATCH 0/4] MR473: tests/shader-runner: Run SM1 compilation in the shader runner, part 1.
by Francisco Casas (@fcasas) Dec. 12, 2023
by Francisco Casas (@fcasas) Dec. 12, 2023
Dec. 12, 2023
5
21
[PATCH v11 0/5] MR4661: Draft: gdiplus: Implement Gdiplus effects
by Vijay Kiran Kamuju (@infyquest) Dec. 12, 2023
by Vijay Kiran Kamuju (@infyquest) Dec. 12, 2023
Dec. 12, 2023
3
8
[PATCH v3 0/5] MR502: vkd3d-shader/d3d-asm: Add an "internal" mode for the ASM dumper.
by Giovanni Mascellani (@giomasce) Dec. 12, 2023
by Giovanni Mascellani (@giomasce) Dec. 12, 2023
Dec. 12, 2023
3
8
[PATCH v10 0/7] MR489: vkd3d-shader: Prepare for 64-bit integer support.
by Conor McCarthy (@cmccarthy) Dec. 12, 2023
by Conor McCarthy (@cmccarthy) Dec. 12, 2023
Dec. 12, 2023
4
10
[PATCH v5 0/2] MR3405: server: Use the capture window as cursor window if it is set.
by Rémi Bernon Dec. 12, 2023
by Rémi Bernon Dec. 12, 2023
Dec. 12, 2023
1
3
Re: [PATCH v3 0/2] MR3405: server: Use the capture window as cursor window if it is set.
by Rémi Bernon Dec. 12, 2023
by Rémi Bernon Dec. 12, 2023
Dec. 12, 2023
1
0
Re: [PATCH v3 0/2] MR3405: server: Use the capture window as cursor window if it is set.
by Vladimir Panteleev (@CyberShadow) Dec. 12, 2023
by Vladimir Panteleev (@CyberShadow) Dec. 12, 2023
Dec. 12, 2023
1
0
[PATCH v2 0/2] MR4640: jscript: Make the garbage collector thread-wide rather than per-ctx.
by Gabriel Ivăncescu Dec. 12, 2023
by Gabriel Ivăncescu Dec. 12, 2023
Dec. 12, 2023
2
5
[PATCH v10 0/5] MR4661: Draft: gdiplus: Implement Gdiplus effects
by Vijay Kiran Kamuju (@infyquest) Dec. 12, 2023
by Vijay Kiran Kamuju (@infyquest) Dec. 12, 2023
Dec. 12, 2023
3
7
[PATCH v9 0/7] MR489: vkd3d-shader: Prepare for 64-bit integer support.
by Conor McCarthy (@cmccarthy) Dec. 12, 2023
by Conor McCarthy (@cmccarthy) Dec. 12, 2023
Dec. 12, 2023
2
7
[PATCH 0/1] MR4681: comctl32/tests: Store old DPI awareness context.
by Akihiro Sagawa (@sgwaki) Dec. 12, 2023
by Akihiro Sagawa (@sgwaki) Dec. 12, 2023
Dec. 12, 2023
3
2