Aug. 15, 2022
2
2
[PATCH v2 0/1] MR8: vkd3d-shader/spirv: Fix the signature of vkd3d_spirv_build_op_type_image
by Martin Storsjö Aug. 15, 2022
by Martin Storsjö Aug. 15, 2022
Aug. 15, 2022
2
2
[PATCH 0/1] MR8: vkd3d-shader/spirv: Fix the signature of vkd3d_spirv_build_op_type_image
by Martin Storsjö Aug. 15, 2022
by Martin Storsjö Aug. 15, 2022
Aug. 15, 2022
1
1
2
2
[PATCH 0/1] MR639: bcrypt: Move symmetric flags check to symmetric section.
by Santino Mazza (@tati1454) Aug. 15, 2022
by Santino Mazza (@tati1454) Aug. 15, 2022
Aug. 15, 2022
3
2
[PATCH v4 0/6] MR581: d3d8, d3d9: More tests for dirty rects and UpdateTexture().
by Zebediah Figura (@zfigura) Aug. 15, 2022
by Zebediah Figura (@zfigura) Aug. 15, 2022
Aug. 15, 2022
2
6
[PATCH v3 0/2] MR574: mf: Improve session pause / restart handling.
by Paul Gofman (@gofman) Aug. 14, 2022
by Paul Gofman (@gofman) Aug. 14, 2022
Aug. 14, 2022
3
4
[PATCH 0/2] MR638: wshom: Use signed type for properties ProcessID and ExitCode in IWshExec.
by Robert Wilhelm (@sloper42) Aug. 14, 2022
by Robert Wilhelm (@sloper42) Aug. 14, 2022
Aug. 14, 2022
3
3
Re: [PATCH v5 0/5] MR625: qasf: Configure, start and stop the WMReader in the ASF Reader filter. - approved
by Alexandre Julliard (@julliard) Aug. 13, 2022
by Alexandre Julliard (@julliard) Aug. 13, 2022
Aug. 13, 2022
1
0
Re: [PATCH v2 0/2] MR582: winegstreamer: Prefer switch rather than misleading array indexes. - approved
by Alexandre Julliard (@julliard) Aug. 13, 2022
by Alexandre Julliard (@julliard) Aug. 13, 2022
Aug. 13, 2022
1
0
Re: [PATCH v3 0/1] MR618: d3d11: Validate layout description in d3d_input_layout_create(). - approved
by Alexandre Julliard (@julliard) Aug. 13, 2022
by Alexandre Julliard (@julliard) Aug. 13, 2022
Aug. 13, 2022
1
0
Re: [PATCH v2 0/1] MR620: ntdll: Remove redundant assignment in fixup_icmp_over_dgram(). - approved
by Alexandre Julliard (@julliard) Aug. 13, 2022
by Alexandre Julliard (@julliard) Aug. 13, 2022
Aug. 13, 2022
1
0
Re: [PATCH v3 0/5] MR632: mshtml: Hooks and misc improvements. - approved
by Alexandre Julliard (@julliard) Aug. 13, 2022
by Alexandre Julliard (@julliard) Aug. 13, 2022
Aug. 13, 2022
1
0
Re: [PATCH v2 0/3] MR636: ieframe: Allow STGM_WRITE in IPropertyStorage::Open. - approved
by Alexandre Julliard (@julliard) Aug. 13, 2022
by Alexandre Julliard (@julliard) Aug. 13, 2022
Aug. 13, 2022
1
0
Re: [PATCH v2 0/7] MR637: wow64win: more implementation - approved
by Alexandre Julliard (@julliard) Aug. 13, 2022
by Alexandre Julliard (@julliard) Aug. 13, 2022
Aug. 13, 2022
1
0
Re: [PATCH v2 0/1] MR634: wshom: Use signed type for ExitCode in IWshShell3::Run(). - approved
by Alexandre Julliard (@julliard) Aug. 13, 2022
by Alexandre Julliard (@julliard) Aug. 13, 2022
Aug. 13, 2022
1
0
[PATCH 0/2] MR582: winegstreamer: Prefer switch rather than misleading array indexes.
by Rémi Bernon Aug. 12, 2022
by Rémi Bernon Aug. 12, 2022
Aug. 12, 2022
4
7
[PATCH v4 0/5] MR625: qasf: Configure, start and stop the WMReader in the ASF Reader filter.
by Rémi Bernon Aug. 12, 2022
by Rémi Bernon Aug. 12, 2022
Aug. 12, 2022
1
5
[PATCH v2 0/1] MR618: d3d11: Validate layout description in d3d_input_layout_create().
by Paul Gofman (@gofman) Aug. 12, 2022
by Paul Gofman (@gofman) Aug. 12, 2022
Aug. 12, 2022
3
3
[PATCH v3 0/5] MR625: qasf: Configure, start and stop the WMReader in the ASF Reader filter.
by Rémi Bernon Aug. 12, 2022
by Rémi Bernon Aug. 12, 2022
Aug. 12, 2022
2
10
[PATCH 0/3] MR633: d3d11: Implement D3D11_FEATURE_FORMAT_SUPPORT.
by Zebediah Figura (@zfigura) Aug. 12, 2022
by Zebediah Figura (@zfigura) Aug. 12, 2022
Aug. 12, 2022
4
5
[PATCH 0/1] MR620: ntdll: Remove redundant assignment in fixup_icmp_over_dgram().
by Paul Gofman (@gofman) Aug. 12, 2022
by Paul Gofman (@gofman) Aug. 12, 2022
Aug. 12, 2022
3
2
Aug. 12, 2022
2
7
[PATCH 0/3] MR636: ieframe: Allow STGM_WRITE in IPropertyStorage::Open.
by Akihiro Sagawa (@sgwaki) Aug. 12, 2022
by Akihiro Sagawa (@sgwaki) Aug. 12, 2022
Aug. 12, 2022
3
4
Aug. 12, 2022
3
8