Re: [PATCH v2 0/1] MR621: kernelbase: Don't assume the length of the process image name. - approved
by Alexandre Julliard (@julliard) Aug. 10, 2022
by Alexandre Julliard (@julliard) Aug. 10, 2022
Aug. 10, 2022
1
0
Re: [PATCH v2 0/2] MR615: include: Add IMediaParams definitions. - approved
by Alexandre Julliard (@julliard) Aug. 10, 2022
by Alexandre Julliard (@julliard) Aug. 10, 2022
Aug. 10, 2022
1
0
Re: [PATCH v3 0/2] MR614: quartz: Open files with FILE_SHARE_DELETE in FileSource - approved
by Alexandre Julliard (@julliard) Aug. 10, 2022
by Alexandre Julliard (@julliard) Aug. 10, 2022
Aug. 10, 2022
1
0
Re: [PATCH v4 0/13] MR5: vkd3d-shader/hlsl: Replace register offsets with index paths until split copies. [v4] - approved
by Alexandre Julliard (@julliard) Aug. 10, 2022
by Alexandre Julliard (@julliard) Aug. 10, 2022
Aug. 10, 2022
1
0
Re: [PATCH v22 0/4] MR564: cabinet: implement DllGetVersion & GetDllVersion
by Tobias Görgens Aug. 10, 2022
by Tobias Görgens Aug. 10, 2022
Aug. 10, 2022
1
0
[PATCH 0/5] MR625: qasf: Configure, start and stop the WMReader in the ASF Reader filter.
by Rémi Bernon Aug. 10, 2022
by Rémi Bernon Aug. 10, 2022
Aug. 10, 2022
2
6
[PATCH v5 0/10] MR557: mciqtz32: Correct video window behavior by creating default window.
by Akihiro Sagawa (@sgwaki) Aug. 10, 2022
by Akihiro Sagawa (@sgwaki) Aug. 10, 2022
Aug. 10, 2022
3
13
Aug. 10, 2022
2
3
Re: [PATCH v3 0/13] MR5: vkd3d-shader/hlsl: Replace register offsets with index paths until split copies. [v4] - approved
by Zebediah Figura (@zfigura) Aug. 10, 2022
by Zebediah Figura (@zfigura) Aug. 10, 2022
Aug. 10, 2022
1
0
[PATCH v25 0/4] MR464: Implement _StructuredTaskCollection::_Schedule{,_loc}
by Torge Matthies (@tmatthies) Aug. 10, 2022
by Torge Matthies (@tmatthies) Aug. 10, 2022
Aug. 10, 2022
2
4
Re: [PATCH v3 0/13] MR5: vkd3d-shader/hlsl: Replace register offsets with index paths until split copies. [v4] - approved
by Giovanni Mascellani (@giomasce) Aug. 10, 2022
by Giovanni Mascellani (@giomasce) Aug. 10, 2022
Aug. 10, 2022
1
0
[PATCH v24 0/5] MR464: Implement _StructuredTaskCollection::_Schedule{,_loc}
by Torge Matthies (@tmatthies) Aug. 10, 2022
by Torge Matthies (@tmatthies) Aug. 10, 2022
Aug. 10, 2022
3
9
Aug. 10, 2022
2
3
[PATCH v2 0/7] MR624: win32u: Fix last error handling on wow64.
by Jacek Caban (@jacek) Aug. 10, 2022
by Jacek Caban (@jacek) Aug. 10, 2022
Aug. 10, 2022
3
8
Aug. 10, 2022
2
7
[PATCH 0/2] MR606: msvcp90: Call 'setlocale' before 'mbstowcs_s'
by Yeshun Ye (@yeyeshun) Aug. 10, 2022
by Yeshun Ye (@yeyeshun) Aug. 10, 2022
Aug. 10, 2022
3
9
[PATCH v6 0/5] MR576: win32u: Move display placement logic out of graphics drivers.
by Rémi Bernon Aug. 10, 2022
by Rémi Bernon Aug. 10, 2022
Aug. 10, 2022
2
8
Re: [PATCH v2 0/5] MR611: win32u: interface adjustments for wow64
by Jacek Caban (@jacek) Aug. 10, 2022
by Jacek Caban (@jacek) Aug. 10, 2022
Aug. 10, 2022
1
0
Re: [PATCH v3 0/13] MR5: vkd3d-shader/hlsl: Replace register offsets with index paths until split copies. [v4] - approved
by Henri Verbeet (@hverbeet) Aug. 10, 2022
by Henri Verbeet (@hverbeet) Aug. 10, 2022
Aug. 10, 2022
1
0
[PATCH 0/1] MR623: dwrite/fallback: Fill in some more fallback ranges for various scripts.
by Nikolay Sivov (@nsivov) Aug. 10, 2022
by Nikolay Sivov (@nsivov) Aug. 10, 2022
Aug. 10, 2022
2
1
[PATCH 0/4] MR622: winhttp: Allow custom headers to be separated by any sequence of \r and \n.
by Zebediah Figura (@zfigura) Aug. 10, 2022
by Zebediah Figura (@zfigura) Aug. 10, 2022
Aug. 10, 2022
3
5
[PATCH v2 0/6] MR581: d3d8, d3d9: More tests for dirty rects and UpdateTexture().
by Zebediah Figura (@zfigura) Aug. 10, 2022
by Zebediah Figura (@zfigura) Aug. 10, 2022
Aug. 10, 2022
3
7
[PATCH 0/2] MR614: quartz: Open files with FILE_SHARE_DELETE in FileSource
by David Gow (@sulix) Aug. 10, 2022
by David Gow (@sulix) Aug. 10, 2022
Aug. 10, 2022
3
3
Aug. 10, 2022
3
3
[PATCH 0/1] MR618: d3d11: Validate layout description in d3d_input_layout_create().
by Paul Gofman (@gofman) Aug. 10, 2022
by Paul Gofman (@gofman) Aug. 10, 2022
Aug. 10, 2022
3
2