June 8, 2026
7:29 p.m.
That helps Dark Omen (classic) which will use very low resolution textures otherwise on the GPUs where wined3d ends up reporting >2GB of VRAM. It does signed integer comparison on free VRAM size. That previously popped up at least here: https://bugs.winehq.org/show_bug.cgi?id=39878 . There are probably more old ddraw games which could benefit from this. The referenced bug ended up in wined3d workaround but it is only enabled when Windows version is set to XP or older in the prefix. I think doing such a cap in wined3d would be wrong as it is also queried from d3d8 / d3d9 where reporting >2GB of VRAM is beneficial in general. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/11090#note_142445