http://bugs.winehq.org/show_bug.cgi?id=7787
Summary: InstallShield crashes trying to open temporary file
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ubrammer(a)t-online.de
Installshield crashes when trying to open a not existing temporary file
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------- Additional Comments From delyant(a)gmail.com 2007-18-03 11:12 -------
What is the relation of the code for XDND support in X11driver then?
Also noted this: http://wiki.winehq.org/DragAndDrop
Is that means the there is support for XDND but no bridge to Windows DND (via
OLE usually)?
If that functionality is not implemented, I think it is significant stopper for
1.0 release - it is quite fundamental part, IMHO.
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------- Additional Comments From pmcnett(a)pm-sc.com 2007-18-03 10:45 -------
Tony, thanks for posting the URL, it made it so I could find it easily. Try the
URL again... I didn't test the demo app but I haven't made changes to it in
years so it should work.
http://paulmcnett.com/vfp/testwine
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Hello!
I get the error listed below when loading Wine. I am
sorry if I sound new, but I am indeed new to linux. I
have Mandriva 2007 Free.
err:module:load_builtin_dll failed to load .so lib for
builtin L"winex11.drv": libXxf86vm.so.1: cannot open
shared object file: No such file or directory
err:imagelist:ImageList_ReplaceIcon no color!
err:imagelist:ImageList_ReplaceIcon no color!
err:imagelist:ImageList_ReplaceIcon no color!
err:imagelist:ImageList_ReplaceIcon no color!
err:module:load_builtin_dll failed to load .so lib for
builtin L"winex11.drv": libXxf86vm.so.1: cannot open
shared object file: No such file or directory
err:module:load_builtin_dll failed to load .so lib for
builtin L"winex11.drv": libXxf86vm.so.1: cannot open
shared object file: No such file or directory
err:module:load_builtin_dll failed to load .so lib for
builtin L"winex11.drv": libXxf86vm.so.1: cannot open
shared object file: No such file or directory
Application tried to create a window, but no driver
could be loaded.
Unknown error (127).
Application tried to create a window, but no driver
could be loaded.
Unknown error (127).
*********************************
Can you help?
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http://bugs.winehq.org/show_bug.cgi?id=1267
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|download |
------- Additional Comments From tony.lambregts(a)gmail.com 2007-18-03 09:43 -------
Dan: I think he original bug report had a download link of:
http://www.paulmcnett.com/vfp/testwine . This link is now 404.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-18-03 09:42 -------
Hi, i don't know about the 1st problem , but the second one seems to be a bug in
CreateFileA:
This sample
---------------------------------------------------------------
#include <stdio.h>
#include "windows.h"
int WINAPI WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cmdline, int cmdshow)
{
HANDLE hFile;
hFile = CreateFile("\\\\.\\c:",0,FILE_SHARE_WRITE,0,OPEN_EXISTING,0,0);
if(hFile == -1) printf("ERRROR\n"); else printf("All OK\n");
CloseHandle(hFile);
return 0;
}
-----------------------------------
gives different output on windows and wine (on windows it says "All OK")
Maybe the "\\\\.\\c:" is not handled correctly
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------- Additional Comments From greg87(a)online.de 2007-18-03 09:38 -------
This is a regression. If I remember right it worked 1-2 months ago fine.
At least the settings dialogue came up fine. Only problem was that if you
clicked ok the the game didnt start, the settings dialogue just came up again.
So it was looping all the time.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-18-03 09:32 -------
Sorry for the late ideas, but it would be interesting to see:
1. what GetClassInfo (both A/W) returns for such a class
2. whether any other user32 window proc works the same way (button, edit, menu,
listbox, desktop and other control procs, DefMDIChildProc, DefDlgProc come to
mind).
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Summary: Grand Prix 3 dplay error
Product: Wine
Version: 0.9.33.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
The game is crashing at start. I patched the game to latest version and applied
a nocd crack on it.
wine: Call from 0x7ee0e6d0 to unimplemented function
dpnhpast.dll.DirectPlayNATHelpCreate, aborting
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-18-03 09:27 -------
That is interesting. Can you add a trace to output the values of the old
drawable and context?
It may be an idea to just invalidate the currently active context instead of
reactivating the old one. Maybe an incorrect old context is reported due to a
driver bug or leftover from a former d3d device. The context manager could
restore a known good context from the context list.
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gtsarouchas(a)commissario2994.it changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From gtsarouchas(a)commissario2994.it 2007-18-03 08:12 -------
ok found the source of the problem, wrong permissions in system fonts.
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------- Additional Comments From rmh(a)aybabtu.com 2007-18-03 07:40 -------
> You should not use malloc in Wine, wcslen and others won't work properly
> in Wine. Use Win32 APIs like HeapAlloc and lstrlenW instead.
Ok.
> Also it looks like your code won't work if there are non-ascii characters
> on the command line.
Ok, then I suppose I would have to convert the string to the charset defined in
Un*x locale before calling canonicalize_file_name().
Btw, I notice my use of config_dir is not very correct either, since it won't
support drives that are not in a subdir of config_dir. I think I would have to
check which win32 drive does the file belong to, and then check if it's fully
contained in it. But then there's that "catch-all" '/' drive, which breaks this
scheme.
Perhaps what we should do is checking if getcwd() is a subdir of our
executable's drive; if it is then leave relative paths as-is, and otherwise
convert to absolute paths?
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-18-03 07:29 -------
The console output
[joaopa@localhost ~]$ file /dev/ttyS0
/dev/ttyS0: character special (4/64)
[joaopa@localhost ~]$
Joaopa
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Summary: wotr (retail): Autoplay.exe produces segfault
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
Running 'd:\Autoplay.exe' (with win32 path! see bug 7663) results in segfault at
_dxinst.exe. I've debugged the problem to some extent, it goes as follows:
- Autoplay.exe runs Setup.exe
- Setup.exe runs _dxinst.exe with " -wd " (work directory) as parameter.
- Since _dxinst.exe found " -wd ", it expects a second parameter, which should
contain 'd:' (checked on WinXP), but can't find it. Segfaults since it isn't
prepared to fail gracefuly when this happens.
I found that the second param being empty is probably caused by:
0009:Call kernel32.MultiByteToWideChar(00000000,00000000,00124fc1
"",ffffffff,00431298,00000000) ret=004012d9
whose "" argument in the code corresponds to:
:004012CB FF742418 push dword[esp+18]
I suppose I would have to trace back to see where this 18(%esp) comes from,
unless someone can suggest a better/quicker way. Anyway, I run out of time for
now. Will look into that later.
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lav(a)etersoft.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vostok(a)etersoft.ru
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lav(a)etersoft.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lav(a)etersoft.ru
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------- Additional Comments From wine.dev(a)web.de 2007-18-03 06:54 -------
Your system is broken!
The test tried to open "COM1",
(trace:file:CreateFileW L"COM1" GENERIC_READ GENERIC_WRITE ... )
that is converted to the default target as expected
(trace:file:get_dos_device L"COM1" -> "/dev/ttyS0")
but then, CreateFile does not fail:
trace:file:CreateFileW returning 0x38
Since you have no serial Ports, this CreateFile must fail
(which is handled in our test).
In cour case, wine is able to create "/dev/ttyS0".
This is not possible for a normal user, so
1) you are running as root
or
2) your Distribution is broken
What is printed from the command: file /dev/ttyS0
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-18-03 05:38 -------
and the updated version from comment #20 works as well
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Summary: Fish Fillets 2 - dll loading problem
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chalucha(a)centrum.cz
This game is installed without any problem, but cannot be run, because of stack
overflow exception while loading some dll.
Demo is downloadable for example from:
http://www.gamespot.com/pc/puzzle/fishfillets2/download.html?sid=6167189
I'm using Gentoo Linux
Wine is compiled with gcc-4.1.1
I tried to use the native crypt32.dll mentioned in trace but it ends up with
"Could not open handle to Drive c:"
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-18-03 04:59 -------
ha, i just tried the previous one, and it worked
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5422 is|0 |1
obsolete| |
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-18-03 04:41 -------
Created an attachment (id=5423)
--> (http://bugs.winehq.org/attachment.cgi?id=5423&action=view)
patch
There was a mistake in the previous version. This is an updated version.
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------- Additional Comments From Ronny.Standtke(a)gmx.net 2007-18-03 04:36 -------
Tested again with wine-0.9.33 and the bug is still there.
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------- Additional Comments From Ronny.Standtke(a)gmx.net 2007-18-03 04:35 -------
Tested again with wine-0.9.33 and the graphical glitch is still there.
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5416 is|0 |1
obsolete| |
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-18-03 04:06 -------
Created an attachment (id=5422)
--> (http://bugs.winehq.org/attachment.cgi?id=5422&action=view)
patch
Could you check if this patch works as well?
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------- Additional Comments From t.artem(a)mailcity.com 2007-18-03 04:02 -------
On my PC:
When not dragging - 0%
When dragging Wine/notepad:
Wine 0.9.31 - 0%
Wine 0.9.32/33 - 100%
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Summary: Heroes of Might and Magic V shadow inverse
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ranmak(a)gmail.com
The shadow parts(darker) and no shadow parts(lighter) are invert.
Please see the screenshots.
Under windows:
http://farm1.static.flickr.com/179/424951196_fab3ff5d8b_o.jpg
Under wine:
http://farm1.static.flickr.com/148/424953166_5aa02a625c_o.jpg
Set detail to between "Low" and "Very High" in game.
nvidia-drivers-1.0.9755
D3D registry:
"OffscreenRenderingMode"="pbuffer"
"PixelShaderMode"="enabled"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="256"
This game runs fast and is very playable.
It will be perfect if this bug gets fixed.
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------- Additional Comments From dank(a)kegel.com 2007-18-03 03:04 -------
Mirek, the bug is still present here. I bet you aren't
running with a clean .wine, and some previous install
left behind something that makes the install succeed.
I decided to have a go at the next little step myself,
and added a stub syssetup.dll. It needed three stub entry points
before dasetup.log no longer complained about missing entry points.
This got me further; it still fails, but now it fails later, with
wine: Unimplemented function syssetup.dll.SetupQueryRegisteredOsComponent called
at address 0x7ee5fa80
I'll attach the patch so someone can take the next step.
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------- Additional Comments From dank(a)kegel.com 2007-18-03 01:42 -------
Mirek, the bug is still present here. I bet you aren't
running with a clean .wine, and some previous install
left behind something that makes the install succeed.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords|FIXME |download, source
Summary|games do not play |games created with game
| |maker 6 do not play
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-03 00:09 -------
Almost the same here with one of the games:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x269e868) : stub,
simulating 64MB for now, returning 64MB left
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options 0x34dac4/0x34dad4
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options 0x34dac4/0x34dad4
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:winmm:MMDRV_Exit Closing while ll-driver open
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cheeseboy16(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.download.com/Game
| |-Maker/3000-2121_4-
| |10333918.html
Keywords| |FIXME
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Summary: games do not play
Product: Wine
Version: 0.9.33.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cheeseboy16(a)gmail.com
upon loading games i get unexpected error in game maker 6 and the game is unable
to load
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 23:28 -------
Can you send the test case to wine-patches with todo_wine around failing tests?
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 23:22 -------
These statements are confusing and not true in general. You need to provide
an application or a test case that has a problem, and describe how it supposed
to behave and what you see under Wine.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 23:04 -------
> Have you tried googling, Dmitry?
It's the responsibility of the bug reporter to provide all the required
information including the download links.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 22:51 -------
You should not use malloc in Wine, wcslen and others won't work properly
in Wine. Use Win32 APIs like HeapAlloc and lstrlenW instead.
Also it looks like your code won't work if there are non-ascii characters
on the command line.
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Summary: Supreme Commander v1.0 dies with this message
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m6(a)kcidx.org
err:d3d9:IDirect3DDevice9Impl_StretchRect Texture filters not supported yet
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 5 0x7c6ee0fc
0x7c6ee0ec
fixme:module:LdrLockLoaderLock flags 2 not supported
Killed
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------- Additional Comments From dank(a)kegel.com 2007-17-03 21:25 -------
Hans' fix for RegGetKeySecurity is now in git (superceding mine).
With today's git, I get a crash and then a hang instead of an error dialog
when running the inner client installer.
+relay,+ntdll,+text shows:
001c:Call advapi32.MakeSelfRelativeSD(00477a74,00477a14,0034fa00) ret=004441c5
trace:ntdll:RtlMakeSelfRelativeSD 0x477a74 0x477a14 0x34fa00(0)
trace:ntdll:RtlLengthSid sid=0x3d68
...
001c:Call ntdll.RtlUnwind(0034fb34,0040326f,0034f838,00000000) ret=0040326f
...
trace:text:DrawTextExW L"Zugriffsverletzung bei Adresse 7EFBB898 in Modul
'ntdll.dll'. Lesen von Adresse 00003D69.", -1, [(0,0)-(352,0)] 00000450
I can't seem to get a backtrace, sadly.
So it seems that I'm running into a different problem than Hans is?
BTW Hans' patch from comment #10 seems unrelated, doesn't help.
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------- Additional Comments From floppie(a)quadra-tec.net 2007-17-03 18:21 -------
(Sorry for the double post, still getting used to bugzilla)
The crash log has changed a bit. The backtrace is longer, among other things.
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Summary: FreddiKelp stopped working
Product: Wine
Version: CVS
Platform: Other
URL: http://fe.trymedia.com/dm/infogrames/30m_default/t_19tr/
FreddiKelp.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a few days ago i reinstalled fedora core 6, after i messed up some things.
Now the game, FreddiKelp stopped working. I can see it runs , using top, but
there's absolutely nothing to see in the wine desktop. Plea(se help me and
Freddi , to get it going again.....
(maybe someone on a different distro could see if it runs for him/her)
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kermos(a)somrek.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kermos(a)somrek.net
------- Additional Comments From kermos(a)somrek.net 2007-17-03 17:17 -------
Tested on my Core 2 Duo System with notepad.exe as well, did not see 100% CPU Usage.
When Not dragging:
CPU 1 - 2%
CPU 2 - 0%
When dragging window:
Core 1 - 30-45%
Core 2 - 10-25%
Those CPU Usages are just slightly higher than when dragging a native linux
application window of about the same size. Looks just like standard CPU Usage
from redrawing to me.
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-17-03 17:10 -------
Actually commenting this out (dirty hack i know - but for testing only)
if(oldDrawable && oldCtx) {
// glXMakeCurrent(display, oldDrawable, oldCtx);
}
makes the game to continue but it's re invoking configuration dialog
again and again.This dosen't seems to be a problem with settting saving - loading
because it can save and load a window/fullscreen setting.
Don't know what now ? Any ideas ?
Latest +d3d log attached.
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mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5393 is|0 |1
obsolete| |
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 17:06 -------
Created an attachment (id=5417)
--> (http://bugs.winehq.org/attachment.cgi?id=5417&action=view)
a testcase
With GetClassLongPtr it's the same. Also this bug shows that if RegisterClassW
is called with DefWindowProcA then it's DefWindowProcW that is called.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 17:02 -------
Thus Skype sends the pre-IE5 structure that is small than what we were trying to
read. I think the validation should be done in explorer, not in shell32 but when
I'll change it I'll send a patch to wine-patches
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-17-03 16:50 -------
The afterlife demo doesn't have the same problem as the actual version.
Something I just realised might be a factor: prior to the full screen coming up,
afterlife pops up a dialogue box saying 'this'll probably work better in 256
colour mode', as soon as you tell it to continue, the supposed-to-be-fullscreen
screen comes up. It might be that producing the dialogue is upsetting something.
Maybe.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-17-03 16:17 -------
Oh, and i just found another hack to make it start fine: just remeove the
SendMessageW(tray, WM_COPYDATA, (WPARAM)nid->hWnd, (LPARAM)&cds);
Hopefully it might help you to find a proper fix
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Summary: Font problem with wine (Codepage issue)
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gtsarouchas(a)commissario2994.it
wine selects the fonts for the application depending on the codepage value in
the wine registry, but there isn't a way for having it changed.
Even changing LANG, LC_ALL, LC_NUMERIC doesn't affect the codepage value.
Every time this value is changed it switchs back to the default 1252,437.
You can't even add to these values.
Wine displays only the fonts conforming to these codepages.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-17-03 16:07 -------
Hi Mikolai, the patch doesn't work; this is what iget:
err:systray:Shell_NotifyIconW GetIconInfo failed - sending message without an icon
wine client error:9: write: Bad address
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------- Additional Comments From Hubmasterflex(a)hotmail.com 2007-14-03 16:42 -------
Confirmed with 0.9.32
------- Additional Comments From Hubmasterflex(a)hotmail.com 2007-14-03 16:42 -------
Confirmed with 0.9.32
------- Additional Comments From Hubmasterflex(a)hotmail.com 2007-17-03 15:49 -------
Confirmed for 0.9.33
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spetreolle(a)yahoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Summary|Revold locks up shortly |Revolt locks up shortly
|after starting with |after starting with
|"setup_exception nested |"setup_exception nested
|exception" error |exception" error
------- Additional Comments From spetreolle(a)yahoo.fr 2007-17-03 15:45 -------
im getting the same problem with the demo here.
the only workaround for me is to disable sound via winecfg.
Cant get further though, getting a crash into the GL funcs.
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges Unrecognized or
unsupported MAGFILTER* value 5, state 5
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges >>>>>>>>>>>>>>>>>
0x500 from glTexParameter GL_TEXTURE_MIN_FILTER, ... @ basetexture.c / 428
wine: Unhandled page fault on read access to 0x00000010 at address 0x6095f6ab
(thread 0013), starting debugger...
Unhandled exception: page fault on read access to 0x00000010 in 32-bit code
(0x6095f6ab).
Backtrace:
=>1 0x6095f6ab in libgl.so.1 (+0x446ab) (0x01200001)
2 0x00000000 (0x00000000)
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------- Additional Comments From zarquon(a)t-online.de 2007-17-03 15:32 -------
OK, I tried the full tarball and got the same results, so it wasn't my tree
that got messed up during patching.
I then started the arduous task of regression-testing and now, 13 compiles
later (and having to patch each one by hand because in the entire 0.9-series
the dummy-union/struct members were messed up more often than not) I found
the culprit (git-output):
0f8706ec33b3193f19b3a55247fe515497063fc5 is first bad commit
commit 0f8706ec33b3193f19b3a55247fe515497063fc5
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Oct 6 17:56:51 2006 +0200
winex11.drv: Give XInitThreads another chance.
:040000 040000 1fa1889bc2b65f5c2a0b9ceb8a80e46dabfa1c5b
9d893c9e24fabd98026b79ac69d4a23540f1dd07 M dlls
This probably depends on the X11-version; I've got an older one, but Wine
should either refuse to build/run on older platforms (not desirable) or work
around bugs/limitations (much preferred).
I sincerely hope this work won't be for the birds, otherwise it'll be the
last time in the foreseeable future I'll report a bug.
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------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 15:28 -------
If you can find a solution I'll be happy to test your patch :-)
Thanks for your help!!!
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Summary: Discworld II info window about no CD in drive not drawn
Product: Wine
Version: 0.9.30.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karaluh(a)tlen.pl
When no Discworld II cd is available there should be an info window saying
that. The window is in taskbar (titled Discworld II), but isn't drawn at all.
I can provide screenshot if you like.
To reproduce: install Discworld II, eject CD, run game.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From ben(a)atomnet.co.uk 2007-17-03 15:04 -------
Works for me through Steam too.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 14:40 -------
The program calls WM_SETFONT that makes the edit box part of the combo 2px
smaller. Probably under Windows these two pixels are added to the listbox size
while under wine they aren't. I'll try to check it.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 14:39 -------
I hoped there would be some traces from the explorer side. Could you try to do
"wineserver -k" and then create the log - maybe that way we will have something
more? Another thing would be to generate the +relay log and check if the second
parameter to Shell_NotifyIconW isn't NULL.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-17-03 14:32 -------
Hi Mikolai, a +systray log does only reveal the next line:
trace:systray:Shell_NotifyIconW dwMessage = 0
wine client error:9: write: Bad address
The rest of the console output is all unrelated dxdiag-fixme's and other stuff.
Is this of any help?
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Wine craches upon selecting |Wine crashes upon selecting
|a particular installed font |a particular installed font
|via font select dialog |via font select dialog
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |critical
Platform|Other |PC
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------- Additional Comments From leffeman(a)gmail.com 2007-17-03 13:37 -------
I have confirmed that the textures are doubled. By doing this in
drawprim.c:drawStridedSlow:
- case 2: t = ptrToCoords[1]; /* drop through */
- case 1: s = ptrToCoords[0];
+ case 2: t = ptrToCoords[1]*2; /* drop through */
+ case 1: s = ptrToCoords[0]*2;
Things look almost good (except before you start playing, where everything is
really small) -- now to figure out what initially causes the doubling :/
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2007-17-03 13:33 -------
Closing duplicate.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
------- Additional Comments From alex(a)thehandofagony.com 2007-17-03 13:33 -------
*** Bug 7761 has been marked as a duplicate of this bug. ***
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From alex(a)thehandofagony.com 2007-17-03 13:33 -------
Duplicate.
*** This bug has been marked as a duplicate of 6554 ***
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jeezus1(a)wp.pl changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|Other |PC
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Summary: [Regression 0.9.32+] Dragging any application window
consumes 100% of CPU time
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Since Wine 0.9.32 if you try to drag (move) any window (tested on `wine
notepad`) then CPU usage soars up to 100%.
My X configuration hasn't changed for a very long time. I'm using nvidia binary
driver without any GL tricks like XGL or composite desktop managers. I'm sitting
in a plain KDE 3.5.6 running on top of vanilla kernel 2.6.20.
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------- Additional Comments From rmh(a)aybabtu.com 2007-17-03 12:35 -------
*** Bug 7706 has been marked as a duplicate of this bug. ***
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
URL| |http://www.google.com/search
| |?q=warofthering_demo.exe
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From rmh(a)aybabtu.com 2007-17-03 12:35 -------
Argh, this happens to be a duplicate. Just that instead of aborting silently,
it displays the error and segfaults due to application's fault.
Running it with:
wine 'e:\Autoplay.exe'
wine 'e:\Setup.exe'
Doesn't show this error.
*** This bug has been marked as a duplicate of 7663 ***
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5301 is|0 |1
obsolete| |
------- Additional Comments From rmh(a)aybabtu.com 2007-17-03 11:53 -------
Created an attachment (id=5411)
--> (http://bugs.winehq.org/attachment.cgi?id=5411&action=view)
improved version for dlls/kernel32/process.c
I just moved it to dlls/kernel32/process.c,build_command_line() as you
requested. This time paths that contain whitespace work fine. I also added
logic to detect when we're using a relative path whose canonical form is fully
contained in $WINEPREFIX's canonical path (and enable the conversion when that
happens).
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.33. |0.9.32.
------- Additional Comments From truiken(a)gmail.com 2007-17-03 11:36 -------
Don't change the version.
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------- Additional Comments From the3dfxdude(a)gmail.com 2007-17-03 11:22 -------
This has been reported fixed in the War3 ROC Appdb as of Feb 23rd. Submitters,
please retest.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Diablo 2 is unable to start |Diablo 2 is unable to start
| |on FreeBSD
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------- Additional Comments From leffeman(a)gmail.com 2007-17-03 11:06 -------
This appears to have been fixed in the 0.9.33 release, please confirm.
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shadow.wizzard(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|fixme:d3d9:IDirect3DDevice9I|GLXBadDrawable during
|mpl_GetDepthStencilSurface |CreateContext Execution
|Call to |
|IWineD3DDevice_GetRenderTarg|
|et failed |
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-17-03 10:36 -------
Ok. here we're doing more tracing with +all
we have result that it breaks inside the context.c during execution of:
glXMakeCurrent(display, oldDrawable, oldCtx)
See attachemnt for details.
Can we trace why this call fails ?
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------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 10:15 -------
Do the Fahrenheit and AfterLife have demo versions?
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------- Additional Comments From wine.dev(a)web.de 2007-17-03 09:32 -------
No entries for PNP0400/PNP0500 and no entries for
"/dev/ttyS*" / "dev/lp*" are listed by lshal, so my asumption is,
that you have no Serial and no Parallel Ports in your Computer.
Is this correct?
I think, we need to fix our tests, to handle such a situation.
Please run the test again with WINEDEBUG="+comm,+file"
and attach the log.
Thanks.
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h.figge(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From h.figge(a)gmx.de 2007-17-03 09:09 -------
No freeze anymore since upgrading to wine 0.9.33, so this bug should be set to
resolved.
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From liquitsnake(a)gmx.net 2007-17-03 08:56 -------
Seems fixed in 0.9.33.
Thanks!
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liquitsnake(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.32. |0.9.33.
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emorcate(a)msn.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|WORKSFORME |
------- Additional Comments From emorcate(a)msn.com 2007-17-03 08:35 -------
Via steam don't work
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------- Additional Comments From winebugzilla(a)sun.consumer.org.il 2007-17-03 07:51 -------
Created an attachment (id=5407)
--> (http://bugs.winehq.org/attachment.cgi?id=5407&action=view)
Source zip for program showing the problem
Source file of a small Visual Studio 6 project for a program that displays the
result of "GetKeyboardLayout" after each key pressed, as well as the keyboard
layout change notifications.
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-17-03 07:43 -------
Created an attachment (id=5406)
--> (http://bugs.winehq.org/attachment.cgi?id=5406&action=view)
screenshot showing an example of the drawing errors
Attached is a screenshot of the bad rendering. In this case, I clicked the
'scroll down' button once, you can see the correctly drawn part at the bottom,
and all the rest failed to scroll upwards like it should have (ignore the gnome
panels, that's another bug :)
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-17-03 07:35 -------
With afterlife, it looks more like the 'Age of Mythology' screenshot, rather
than the 'Fahrenheit' one. i.e. there is no window, but the panels still sit
over the top. Will attach a screenshot just for completeness.
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------- Additional Comments From joris_huizer(a)yahoo.com 2007-17-03 07:31 -------
Update: the debugger now crashes once, during the backtrace, then, at the end of
the second backtrace, reports it can't start another debugger section.
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------- Additional Comments From winebugzilla(a)sun.consumer.org.il 2007-17-03 07:24 -------
Related problem - GetKeyboardLayout does not report different keyboard layouts
when switching between XKB modes.
I'm attaching a demo program that shows the differences.
Shachar
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------- Additional Comments From tomek.fizyk(a)op.pl 2007-17-03 06:26 -------
heh...
I never claimed that the code I've submitted is a patch...:P
I submitted the code to show what I've found out - that if the
IDirectInputAImpl_GetDeviceStatus() function would return the DI_NOTATTACHED when
the joystick isn't present then the problem would be solved.
But unfortunately - what I've also found out is that in wine 0.9.32 the game won't
run even with the hack - I don't know why, but wine 0.9.32 doesn't allow the game
to switch to 640x480x8 screen mode. (this screen mode is used in the menu).
I haven't reported this bug because I think it doesn't make sense while the DI
bug isn't fixed (and I don't know if this bug isn't somehow specific to my
system - it could be verified if someone hacked wine the same way and checked
if the game behaves the same way).
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 06:25 -------
Could you provide a WINEDEBUG=+systray log?
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Pawel.Rozanski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Pawel.Rozanski(a)gmail.com 2007-17-03 05:52 -------
Seems to work...
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Pawel.Rozanski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From Pawel.Rozanski(a)gmail.com 2007-17-03 05:51 -------
White Chamber intro works. Rayman white screens seems to be unrelated. Closing..
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Bug 1432 depends on bug 3312, which changed state.
Bug 3312 Summary: Fullscreen mode doesn't work correctly with Window Managers
http://bugs.winehq.org/show_bug.cgi?id=3312
What |Old Value |New Value
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From ben(a)atomnet.co.uk 2007-17-03 05:49 -------
I have this issue with Fahrenheit and Gnome (2.18.0). I'll try and get a
screenshot. It's different from the "bars drawn over the top" issue.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO|1434, 2012, 3356 |
nThis| |
------- Additional Comments From ben(a)atomnet.co.uk 2007-17-03 05:48 -------
Filed the wrong way around, it would depend on those bugs, not block them,
either way, seems like the meta-bugs are all being closed so they are unneeded
now anyway.
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------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 05:45 -------
I have also updated the pages of the other bugs.
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------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 05:45 -------
Created an attachment (id=5402)
--> (http://bugs.winehq.org/attachment.cgi?id=5402&action=view)
combo_listview_trace.log.gz
Here is a trace with WINEDEBUG=+listbox,+combo.
Operations:
1) I launched pattern editor
2) I launched pattern wizard
3) I clicked on the listview with DIP, QUAD, ARRAY items
4) I closed pattern wizard
5) I closed pattern editor
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------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 05:40 -------
Created an attachment (id=5401)
--> (http://bugs.winehq.org/attachment.cgi?id=5401&action=view)
vertical_toolbar.png
Here is a snapshot with the toolbar in vertical position: it's drawn correctly.
The problem arises only when the command toolbar is placed in horizontal
position.
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rossi.f(a)inwind.it changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rossi.f(a)inwind.it
------- Additional Comments From rossi.f(a)inwind.it 2007-17-03 05:37 -------
I confirm the problem with wine-0.9.32.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-17-03 04:52 -------
Could you provide a WINEDEBUG=+listbox,+combo trace? It seems we make the
listbox by 2 pixels too small. Could you also check if bug #3717 and #4175 are
still there?
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http://bugs.winehq.org/show_bug.cgi?id=7775
Summary: Incorrect Shader Handling In Tomb Raider Legend
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shadow.wizzard(a)gmail.com
The shaders for reflection mapping and watter effects are incorrectly handled.
Instead of applying shader effect to certain surface it's applied for whole
scene. See attached screen shoot for details.
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |robin-wine(a)kallisti.net.nz
------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 02:53 -------
*** Bug 7771 has been marked as a duplicate of this bug. ***
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From dmitry(a)codeweavers.com 2007-17-03 02:53 -------
If upgrading to something newer than 2.15.21 doesn't help, reopen this bug.
*** This bug has been marked as a duplicate of 3312 ***
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Summary: CSPY/Rebar : when drawing 2/more rebars, they overlap or
append to the 1st rebar
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infyquest(a)gmail.com
With the CSPY 98, the rebar example:
The address rebar should come in the bottom of the copy/paste rebar.
It simply draws at the end of the fist rebar.
With CSPY V5 and V6
The second rebar overlaps the first rebar (hides the content of first rebar)
It should redraw below it.
In both cases the co-ordinates of second rebar are in correct.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-misc
------- Additional Comments From truiken(a)gmail.com 2007-17-03 01:35 -------
This bug isn't really about Hallmark Card Studio installer, but the MSJET
installer that is run in the middle of the installation process. The MSJET
installer expects mswstr10.dll to exist before the installer starts, and it
fails to load msjet40.dll because we don't provide that dll. Adding a stub
would probably fix this.
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From infyquest(a)gmail.com 2007-17-03 01:12 -------
this has been fixed in 0.9.33
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jbdubbs(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From jbdubbs(a)gmail.com 2007-17-03 00:39 -------
This bug is only partially fixed. The mouse centering problem has been
resolved, but using the Push-To-Talk outside of an active Ventrilo application
window still does not work. I assume it's DirectInput's job to capture input
information outside of the active window ??
Reopening.
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-16-03 23:27 -------
Gnome version is 2.14.2.1ubuntu1, the standard Ubuntu Edgy version.
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From dmitry(a)codeweavers.com 2007-16-03 23:19 -------
If could spend a bit of time investigating it before spamming the whole
wine-bugs list that would help. The patch has been committed.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-16-03 22:24 -------
That's an interesting finding, but doesn't answer a question whether it's
RegisterClass or GetWindowLong who is "smart" in not creating a thunk but
uses a real window proc instead.
Could you add GetClassLongPtrA/W(GCLP_WNDPROC) calls to the test?
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------- Additional Comments From shoeberto(a)gmail.com 2007-16-03 22:04 -------
The version I bought (Editor's Choice DVD) doesn't include a Linux installer on
the CD. Through hacking around with the mega pack thing, I could get it to run,
but I can't alt+tab out of it, and the game crashes whenever I try to do map
downloads. Running through Wine using the -opengl switch produces the same
performance as the native version with the added perk of map downloading and
alt+tabbing.
I can't imagine I'm the only Linux user who has at least one of those problems
with the game :)
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-16-03 21:46 -------
For me, the game installs smoothly.
You could try with a frsh .wine directory.
The bug that you talk was fixed by Ivan.
Joaopa
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Bug 1434 depends on bug 7770, which changed state.
Bug 7770 Summary: IDirectInputAImpl_GetDeviceStatus is a stub
http://bugs.winehq.org/show_bug.cgi?id=7770
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Speeddymon(a)gmail.com
------- Additional Comments From vitaliy(a)kievinfo.com 2007-16-03 20:59 -------
*** Bug 7770 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-16-03 20:59 -------
Duplicate.
*** This bug has been marked as a duplicate of 3747 ***
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d1m1(a)gmx.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From d1m1(a)gmx.ch 2007-16-03 20:54 -------
The problem does not appear anymore since wine-0.9.33
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------- Additional Comments From focht(a)gmx.net 2007-16-03 19:32 -------
Hello,
windows GetOpenFileName() resets the extended error before calling real file
dialog stuff.
Any subsequent error (resource loader, filesystem i/o) overwrites the initial
errorcode reset (with value != 0).
This is how its implemented on windows. Believe it or not...
In wine reset using COMDLG32_SetCommDlgExtendedError(0) in GetOpenFileNameA/W()
before calling any stuff.
Same applies to GetSaveFileNameA/W().
Of course this doesnt "heal" the 4104 (PDERR_NODEFAULTPRN) error because it's
probably occurring within file dialog handling code thus overwriting inital reset.
This works as intended.
Regards
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------- Additional Comments From dank(a)kegel.com 2007-16-03 19:29 -------
Created an attachment (id=5396)
--> (http://bugs.winehq.org/attachment.cgi?id=5396&action=view)
1000 or so lines before the error in a +ole,+text log
The object that threw the COM error is apparantly MTJDocList
which probably lives in
C:\Program Files\Juris Data\Componenti\MTJDocList.ocx
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
------- Additional Comments From truiken(a)gmail.com 2007-16-03 19:10 -------
What is the point of having other bugs block this bug? It will not help anyone
trying to fix the bugs, and will only clutter wine-bugs. As has been said many
times before, no metabugs. I'm putting it back to FIXED, which is what it was
before. If anyone has a problem with the mouse being recentered, open a new bug
report.
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Summary: wine not connecting gui interface to ttyS0
Product: Wine
Version: 0.9.32.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ka2uqw(a)verizon.net
Attempting to run GUI meant for windows. Gui appears to start normally. GUI is
meant to interface with a amateur radio tranceiver connected to ttyS0 in order
to control all tranceiver operations. This is the printout in konsole when I
attempt to run the program...
err:win:CreateWindowExA bad class name "AfxWnd"
fixme:comm:set_queue_size insize 32768 outsize 100 unimplemented stub
fixme:comm:wait_on EV_RXFLAG not handled
I recognize that the GUI is attempting to connect to the radio but suspect it
cannot find the port. The GUI is setup for com1 and a symbolic link to ttyS0
has already been entered into wine's .dev directory.
Hope you can help.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From alex(a)thehandofagony.com 2007-16-03 18:37 -------
Now I am seeing the same behaviour as you. Confirming.
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Bug 1434 depends on bug 2324, which changed state.
Bug 2324 Summary: Mouse doesn't initialize in wwiionline (dinput mouse)
http://bugs.winehq.org/show_bug.cgi?id=2324
What |Old Value |New Value
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|ABANDONED |
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434, 2012, 3356
nThis| |
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 17:58 -------
Closing
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------- Additional Comments From winebugzilla(a)sun.consumer.org.il 2007-16-03 17:53 -------
As far as I can tell, there is some code in the X11 driver for handling this
when the MappingNotify event is received, but nothing to handle the XKB events,
which under modern Linux, at least, is the more common case for keyboard
language change.
Shachar
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.giuffre.it/servle
| |t/page?_pageid=134&_dad=port
| |al30&_schema=PORTAL30&XSQLFi
| |le=AGE_XSQL%5Cpagina_rivista
| |.xsql&XPcod_rivista=703&XP_d
| |ummy2=*&XP_dummy3=*
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From dank(a)kegel.com 2007-16-03 17:52 -------
The easiest way at the moment to run this app is to grab
http://kegel.com/wine/winetricks
and install the missing libraries with the command
sh winetricks fakeie6 mdac26 dcom98
You can then run the app with the command
WINEDLLOVERRIDES=odbc32,odbccp32=n wine .wine/drive_c/Program\ Files/Juris\
Data/MTJuris.exe
Without dcom98, it fails when you try to enter the Jurisprudence
database (by clicking on G). I'll attach a +ole log.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 17:50 -------
Not a bug as user did not run wineprefixcreate
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434, 2012, 3354
nThis| |
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 17:47 -------
Closing
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------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-16-03 17:25 -------
This does actually happen for me at 1280x1024 after all, but not in the same places.
ie. I've found a method that _always_ causes the crash at 1600x1200, which is to
headshot a T as a CT, when they are in the underpass on de_dust.
However that never seems to crash it at 1280x1024, even though later on after a
while of playing it does indeed happen.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 17:13 -------
Yes wine should receive an access denied and print a warning to the console. I
will post note to wine-devel. For now could you file a new bug for that issue?
Something like "Tomb Raider Legends crashes when user doesnt have r/w access to
/dev/input/event*"
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------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 17:07 -------
The fixme is probably NOT the issue as the original report only lists this
problem when DirectInput is enabled.. Jason, since bug 1410 is now resolved,
can you check if this occurs with current wine version.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 17:04 -------
The patches applied only fix the issue for some games. Reopening.. Please file
bugs for each game that has this mouse always recentered problem and make sure
to set bug xxxx blocks 1410
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------- Additional Comments From focht(a)gmx.net 2007-16-03 16:53 -------
Hello,
by looking at wine GetSystemInfo() implementation (dlls\kernel32\cpu.c) it seems
the "dwActiveProcessorMask" isnt retrieved on "linux" platform at all.
The "apple" platform code used following code:
--- snip ---
if (sysctlbyname ("hw.activecpu", &value, &valSize, NULL, 0) == 0)
cachedsi.dwActiveProcessorMask = value;
--- snip ---
Maybe there is no easy linux way to do this?
Instead the default "dwActiveProcessorMask = 1" is returned.
Windows has KeActiveProcessors field (kernel) which is bit set for each usable
processor on the system
The list of *active* processor entries/nodes is walked and each processor id bit
get or'ed into bit field, basically: loop with KeActiveProcessors |= 1 << Id;
Thats how "dwActiveProcessorMask" is basically determined there.
Looking at my linux box (intel core duo2) it seems there is processor topology
information in "/proc/cpuinfo".
"processor"
"vendor id"
"physical id"
"siblings"
"core id"
"cpu cores"
... and the like
Its seems possible to determine all active physical and logical processors/cores
using this info and building processors mask (bit field).
But it seems this stuff is pretty new and older linux does not have all of these
fields (in /proc/cpuinfo).
Regards
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:51 -------
Closing
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Summary: Startopia crashes with wine
Product: Wine
Version: 0.9.33.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoshi314(a)gmail.com
I thought i'll post a bug about the game.
It's a game developed somewhere in 2001 i believe by Muckyfoot. it uses directx
7, i believe.
installer does not crash if you use WINEDEBUG=warn+all and don't specify
uppercase characters in installation path (i did not test these two separately
yet). otherwise you get a crash described on appdb by a person that tested the
game with ubuntu.
I installed the game, patched to 1.01 and then applied 1.02 patch.
1.01 does not start at all due to wine's trouble with cd-protection, version
1.02 does not feature the cd-check (it's not cracked or anything, it's an
unofficial patch from one of the Muckyfoot developers, released couple of months
later)
1.02 starts and shows intro movies. sound works properly with those movies. you
can watch them or skip them (tried both, movie playback is fine). when the game
loading screen with a progress bar shows up, the bar goes to ~10% and the game
crashes.
I (and few other people) have already posted to appdb the error output from the
game. The crash backtrace is exactly the same as in 0.9.32.
I'm using wine 0.9.33 (just built) on gentoo linux. 32bit system on athlon 64
3200+ with 1gb ram and ati x1300pro card (8.34.8 ati drivers).
i'll attach the backtrace in a moment.
ps. i have no idea which component assign this bug to. i gave it a shot and
chose wine-directx.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:41 -------
Closing
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:40 -------
Just because it is a bug in the application doesnt mean that wine should remain
broken. Wine is going for conformance with windows, so if the user doesnt have
to toggle the user/admin radio buttons when using the program in windows, then
they shouldnt have to in wine. Reopening
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-16-03 16:40 -------
This seems not to be a problem of comctl32. This is a problem in A-ray that it
will crash if there is no CD drive in the system. I've had the same crash on
Windows 98 without a CD drive. Under wine I've had to manually change the type
of the drive from "autodetect" to "cdrom" for this program to start. Thus we
should either close this bug as invalid or change it to a winecfg (ntdll?
wineserver?) bug that CD drives are hard to configure properly.
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------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:38 -------
Note that bugs that go here should be ones where the keyboard input is not
working at all, or going to the console. Any other seemingly input-related
issues (like not being able to input all the digits of a serial number because
the text field is too short in wine) should not be linked here. The example is
actually an edit control problem, not a keyboard problem..
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------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:35 -------
I agree, at least for compatibility purposes, if we can, we _should_ check both
places, new first and old as a fallback. If the patch has not been submitted to
wine-patches, please submit it, if it was submitted but not committed please try
to find out why, if it was committed, please resolve this bug. Thanks
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------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:31 -------
Is this fixed with cvs now, or was a patch never committed? This is marked as
resolved but last comments say the patch was rejected.
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Summary: Gnome panel sits over fullscreen Wine windows
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robin-wine(a)kallisti.net.nz
Running the program 'afterlife', which is a game that runs full-screen, the wine
window sits on top of everything except the gnome panels. This means that parts
of the application screen are chopped off. It wasn't until I made the panels
autohide that I could get to those parts of the screen.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:29 -------
Appears to be related to user config, especially if it is crashing in libc.so.6
Try upgrading your libc, if not distro. I know that sounds like a lot for such
a small problem but that may be the issue.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn|3906 |
Status|REOPENED |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-16-03 16:26 -------
> Keep this metabug as a tasklist, and have smaller metabugs, like safedisc,
source engine sound, source engine ingame, source engine menus, different parts
of the unreal engine, etc for keeping better track of games.. heck even
breaking them, down by company, since blizzard uses a completely new engine
with each new game..
Do not open metabugs for any of these things...or anything for that matter.
Please stop, as you're filling up the wine-bugs ML with pointless cruft. If
you want to help out, then triage existing bugs. Don't add even more
bureaucratic tape to the thousands of bugs we're trying to fix.
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------- Additional Comments From robin-wine(a)kallisti.net.nz 2007-16-03 16:24 -------
I don't know if the patch is in there or not but the problem still occurs with
wine-0.9.32.
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------- Additional Comments From mizvekov(a)gmail.com 2007-16-03 16:23 -------
Ok i confirm the fix-me is printed because the thread window was opened, but do
you confirm that it hangs when you try to trace multithreaded programs?
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From truiken(a)gmail.com 2007-16-03 16:17 -------
No, we're trying to get rid of all the metabugs. They are not useful in any
way. If those games aren't working and they already have bug reports, then
adding this metabug is not going to help those bugs get fixed any quicker.
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oberon(a)wildwein.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.30. |0.9.32.
------- Additional Comments From oberon(a)wildwein.de 2007-16-03 16:13 -------
same behavior with wine-0.9.32
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------- Additional Comments From alex(a)thehandofagony.com 2007-16-03 16:12 -------
It is called a few times, but fails every time.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn|7770 |
OtherBugsDependingO| |1434
nThis| |
------- Additional Comments From Speeddymon(a)gmail.com 2007-16-03 16:12 -------
the problem has been found, but not fixed.. The patch unfortunately is a hack,
as we should detect if the joystick is attached and return the proper status
based on that (either DI_NOTATTACHED, or DI_OK). Because it is a hack I doubt
that Alexandre will commit it.
I have created a bug that links to this one to get the function properly
implemented, and am going to post a small note on wine-devel..
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------- Additional Comments From hans(a)it.vu.nl 2007-16-03 16:11 -------
Yes, the implementation is partial, it's meant to see what needs
to be done to get this app to install. I've used it before and I never
saw compressed files... But I'll see if I can turn this into a real
implementation based on your suggestions. Thanks.
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------- Additional Comments From dean(a)bong.com.au 2007-16-03 16:11 -------
i dont mean to be inappropriate, but how is this bug coming along? i understand
its a tricky one. would a few dollars in paypal help this move along?
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