http://bugs.winehq.org/show_bug.cgi?id=7442
------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-13-03 02:42 -------
I know that my patch is wrong. I just wanted to say to anyone interested in
implementing these functions that the math beyond the patch are right :)
And that MSDN did not say that the vector returned by VECTORROTATE is unitary.
Anyway, I thank you for your advices.
Joaopa
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------- Additional Comments From j-yoshida(a)kanazawakiko.co.jp 2007-13-03 01:56 -------
I use git first time now. So,there is concern that it is not a correct method.
I did that,
$ tar -jxvf git-1.5.0.3.tar.bz2
$ cd git-1.5.0.3/
$ make prefix=/usr/local install
$ sudo make prefix=/usr/local install
$ git clone http://source.winehq.org/git/wine.git wine-git
$ cd wine-git
$ ./configure
$ make depend && make
$ git bisect start
$ git bisect good wine-0.9.30
$ git bisect bad wine-0.9.31
Bisecting: 255 revisions left to test after this
[30b6f9acd68f5c45971fabfd37458ce4840e70d3] oleaut32: Fix the return value of
ITypeInfo::Invoke when the property-put named argument isn't DISPID_PROPERTYPUT.
$ git bisect start oleaut32
Switched to branch "master"
$ git bisect good wine-0.9.30
$ git bisect bad
a2808903b184be88c445173cd713a24f2f1ab58e was both good and bad
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------- Additional Comments From dmitry(a)codeweavers.com 2007-13-03 01:51 -------
New patch has exactly the same problems as were pointed out in a previous one:
The patch has inconsistent indentation, a bit of additional spaces in each line
of code would make it slightly more readable, have a look at other wine source
files.
The patch is extremely buggy in memory allocations: instead of allocating
space for an object it allocates space only for a pointer. I'd suggest to
allocate all the objects on the stack instead.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-13-03 01:41 -------
That makes sense.
Perhaps your hack should go to dlls/kernel32/process.c,build_command_line().
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------- Additional Comments From ehoover(a)mines.edu 2007-13-03 01:01 -------
Created an attachment (id=5317)
--> (http://bugs.winehq.org/attachment.cgi?id=5317&action=view)
Hack to play a level through
Attached is a hack that allowed me to play through the campaign level of the
demo. If this works for people then I will look into where the Add/Release
references are going wrong, I don't have time to do that right now. In
addition to this you also still need:
1) Latest git
2) The text/font patch/hack in Bug #7507 (if you want to see what you're doing)
3) The mouse patch in Bug #7619 (or wine-patches)
4) The segfault patch in Attachment #5314 of this bug (or wine-patches)
5) Graphics set to "low"
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.stable32.com/
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------- Additional Comments From hverbeet(a)gmail.com 2007-12-03 19:24 -------
I did some testing, and it turns out that's not completely correct either.
The correct way is "((top/4) * pitch) + (left * 4)" for DXT2-5 and "((top/4) *
pitch) + (left * 2)" for DXT1.
eg. if you do LockRect with top = 60 and left = 60, that's 15 4x4 blocks down
from the top. It's also 15 4x4 blocks from the left, but each 4x4 block consists
of 16 bytes for DXT2-5 so you end up with "(left/4) * 16", which simplifies to
"left * 4". DXT1 has only 8 bytes per block, so that becomes "left * 2".
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------- Additional Comments From scott(a)open-vote.org 2007-12-03 18:33 -------
Does that mean this bug doesn't exist if the .wine directory resides on a
case-insensitive file system?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From thestig(a)google.com 2007-12-03 18:27 -------
Has battle sounds ever worked? What version of wine are you running? Is there a
game demo that can reproduce the problem?
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Summary: Crash when application (Stable32) tries to write file
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jra(a)febo.com
Dan, I've been playing more with Stable32 under wine. As I mentioned in
my earlier message, I discovered that if I ran "wine stable32" from
within the Stable32 directory and tried to open a file in the parent
directory (one level up), the error occurred. If I run from within the
parent directory, it works fine.
That situation continues. However, I've found another problem that
triggers a hard lockup, rather than a crash.
1. From ~/.wine/drive_c/Program Files/Hamilton Technical
Services/Stable32 run the program.
2. Use the file dialog to open PHASE.DAT, selecting the button for
"phase data" rather than the default frequency data.
3. Use the plot tool to generate a plot. That will work just fine.
4. After proving that works, click the "convert" button to create a BMP
output file. After you go through a couple of steps, you will end up
with silence that seems to indicate success, but at that point the
program is frozen.
5. If you click the close button in the upper right of the window,
after a few seconds you will get a message that the program isn't
responding.
6. If you select to terminate at that point, the message on the console is:
wine: Unhandled page fault on read access to 0x00222000 at address
0xb7de437c (thread 0010), starting debugger...
Killed
I have tried this using Windows 2000 and Windows 98 OS choices, and
running with sudo as well as normally.
We are making progress, but this is still a significant problem. Any
ideas on what to do next?
By the way -- one other thing I notice, which may or may not be related.
If, in the file open dialog, you click on "open" without having
selected a file, you get a message to the effect "can't open /home/jra"
(or whatever). That's fine. But if you then select a file and try to
open it, the program immediately crashes.
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l_bratch(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5316|application/text-plain |text/plain
mime type| |
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l_bratch(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5316|application/octet-stream |application/text-plain
mime type| |
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Summary: Counter-Strike:Source crashes after a while
Product: Wine
Version: CVS
Platform: PC-x86-64
URL: http://www.steampowered.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
The game appears to work fine at first, but then after anywhere between 30
seconds to over 10 minutes the game will crash.
I've tried downgrading to a known good (by somebody else) version of wine
(wine-0.9.32-g3ad92b0), and tried the latest git (wine-0.9.32-ga280890) and get
the same problem. I've also tried downgrading my nvidia drivers from 9755 to 9746.
I've tried with offscreenrendering mode set to pbuffer, backbuffer and fbo, and
the dxlevel in CS:S set to 70, 80, 81 and 90 - the same thing happens in all.
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------- Additional Comments From viriiboxen(a)gmail.com 2007-12-03 17:59 -------
In reply to Comment #18:
Different functions, and the page fault occurs on read access. I'll post logs
when I have time to test it more, the crashes don't show up as predictably as
this previous one.
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------- Additional Comments From ehoover(a)mines.edu 2007-12-03 17:28 -------
In Reply to Comment #17:
Are the page faults at different functions from before or just different memory
locations?
Key:
First chance exception: page fault on write access to <memory location> in
32-bit code (<function>).
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------- Additional Comments From viriiboxen(a)gmail.com 2007-12-03 17:21 -------
In Reply to Comment #16:
Tested the patch with the latest git and it seems to fix the issue, but the
game still seemed to crash later on with two different page faults when I
tried it a couple of times, so there's still work to be done. I'll debug it
more when I have the time.
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------- Additional Comments From josephpiche(a)gmail.com 2007-12-03 17:01 -------
I tested it again in 0.9.32 and got the same error message (repeated many times
over).
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.32. |0.9.30.
------- Additional Comments From truiken(a)gmail.com 2007-12-03 16:54 -------
Don't change the version.
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josephpiche(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|test |wine-directx-d3d
Version|0.9.30. |0.9.32.
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Summary: glClipPlane error
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josephpiche(a)gmail.com
In Zoo Tycoon 2, I get the following error:
fixme:d3d:clipplane >>>>>>>>>>>>>>>>> 0x500 from glClipPlane @ state.c / 2071
This error is then followed on the next line by:
err:d3d:IWineD3DDeviceImpl_SetLightEnable Too many concurrently active lights
However, it probably isn't related and has it's own bug filed.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://deepskystacker.free.f
| |r/english/download.htm
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-12-03 16:45 -------
I've found download link (above) . It runs out of the box for me after adding
the 4 dlls. No fiddling in grub.conf needed. Looks like something was wrong with
your system. Please reopen if you still run into troubles
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------- Additional Comments From josephpiche(a)gmail.com 2007-12-03 16:29 -------
This also happens for Zoo Tycoon 2 for the following pairs.
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D16_LOCKABLE
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D32
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D15S1
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D24S8
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D16
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D24X8
WINED3DFMT_A4R4G4B4 and WINED3DFMT_D24X4S4
Zoo Tycoon 2 also repeats this, but does run a for a while before quiting on
other thing.
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Summary: fixme:d3d9:IDirect3DDevice9Impl_GetDepthStencilSurface
Call to IWineD3DDevice_GetRenderTarget failed
Product: Wine
Version: CVS
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shadow.wizzard(a)gmail.com
Like in title the call to:
fixme:d3d9:IDirect3DDevice9Impl_GetDepthStencilSurface Call to
IWineD3DDevice_GetRenderTarget failed
is unsupported at the moment what results in further failure:
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 143 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 1834
Current serial number in output stream: 1834
Tested with GTR2 FIA racing.
See detailed log in attachment.
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Summary: UltraVNC in 0.9.32 should not show fullscreen title bar
when windowed
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vatbier(a)yahoo.com
Mandriva Linux 2007.0 here.
With wine 0.9.30 ultravnc_viewer.exe (remote access) works very good.
I installed wine 0.9.32 (wine-0.9.32-1.SoS.2007.0.i586.rpm).
Using ultravnc_viewer.exe I saw immediately that the fullscreen title bar that
should appear when you move your mouse to the top of the screen was now
allways visible also in windowed mode.
This bug is not in wine 0.9.30.
I also noticed that when clicking on the minimize button of the black
fullscreen title bar and unminimizing the remote desktop no longer responds.
Using the minimize button of the windowed ultravnc works ok.
vatbier
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------- Additional Comments From rmh(a)aybabtu.com 2007-12-03 15:12 -------
@ comment #8: I was referring to:
- User opens Windows Explorer
- User navigates through c:\Program Files\WOTR and clicks on Rings_Demo.exe
This results in Windows executing Rings_Demo.exe _with_ absolute path.
OTOH, in the following situation (e.g. in GNOME):
- User opens nautilus
- User navigates through ~/.wine/drive_c/etc.. and clicks on Rings_Demo.exe
GNOME will pass the following to wine:
- current dir: $HOME
- argv[1]: absolute path to Rings_Demo.exe
which, unless converted to win32 form, is not consistent with the Windows
behaviour. This is also inconvenient for command-line users running "wine
$HOME/.wine/drive_c/..../Rings_Demo.exe" (the equivalent of that is a full path
IMHO).
OTOH, on Windows, Rings_Demo.exe will always work unless you run it via cmd.exe
from the game directory (using a relative path), or if you hack the *.lnk file
as you described.
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rmh(a)aybabtu.com
------- Additional Comments From rmh(a)aybabtu.com 2007-12-03 14:59 -------
*** Bug 7671 has been marked as a duplicate of this bug. ***
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From rmh(a)aybabtu.com 2007-12-03 14:59 -------
Seems pretty much like it (bug 3615 segfaults with jmp rather than call, but I
suppose that's cause they aren't using indirect rendering like me :-) ).
*** This bug has been marked as a duplicate of 3615 ***
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ehoover(a)mines.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5313 is|0 |1
obsolete| |
------- Additional Comments From ehoover(a)mines.edu 2007-12-03 14:42 -------
Created an attachment (id=5314)
--> (http://bugs.winehq.org/attachment.cgi?id=5314&action=view)
Patch to try for segfault problem (against git)
In reply to Comment #15:
Gotcha. If someone could test this version then I'd appreciate it.
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logitech cordless mouse&keyboard MX700
X-Bugzilla-Reason: AssignedTo
http://bugs.winehq.org/show_bug.cgi?id=7694
thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|wine-binary |wine-misc
Summary|realted to bug 1726 Your |related to bug 1726 Your
|keyboard layout was not |keyboard layout was not
|found! |found!
|logitech cordless |logitech cordless
|mouse&keyboard MX700 |mouse&keyboard MX700
------- Additional Comments From thestig(a)google.com 2007-12-03 14:29 -------
Bug 1726 was from a long time ago and some information pertaining to that bug
may be out of date.
What kind of problems are you having your logitech keyboard? What application
are you running? What version of Wine are you using?
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------- Additional Comments From hverbeet(a)gmail.com 2007-12-03 14:12 -------
>+ pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch *
pRect->top / 8) + ((pRect->left * This->bytesPerPixel / 2));
I think you should divide by 4 there as well. DXT1 blocks are 4x4 as well, and
the divide by 2 at the end already takes care of the fact that it uses only 4
bits for each pixel.
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------- Additional Comments From ehoover(a)mines.edu 2007-12-03 13:50 -------
Created an attachment (id=5313)
--> (http://bugs.winehq.org/attachment.cgi?id=5313&action=view)
Patch to try for segfault problem (against git)
I'm not currently in a position to test this (OpenGL really needs to work over
X forwarding), but this patch should do the trick. Please test and let me know
how it turns out.
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kelfe(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From kelfe(a)gmx.de 2007-12-03 13:47 -------
fix got commited and is working \o/
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------- Additional Comments From p.beutner(a)gmx.net 2007-12-03 13:46 -------
so I guess this should be marked as a duplicate of bug 3615
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logitech cordless mouse&keyboard MX700
X-Bugzilla-Reason: AssignedTo
http://bugs.winehq.org/show_bug.cgi?id=7694
Summary: realted to bug 1726 Your keyboard layout was not found!
logitech cordless mouse&keyboard MX700
Product: Wine
Version: unspecified
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fraujansen(a)yahoo.com
it would be great if there where more information... something usefull to find
in google or maybe in winehq internet site...
Please define your layout in windows/x11drv/keyboard.c
--> and how???
See the Wine User Guide, chapter "Keyboard" for more information.
--> There is no chapter "Keyboard"!!!
thank u...
sorry i couldn't reopen or add a comment on the closed bug 1726
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-12-03 13:20 -------
Ok - finally after a couple of days investigating I found the reason.
Somehow the wine with this game need r/w access to the /dev/input/event* associated
with the joystick.
After changing permissions to the user r/w everything working (uhmm maybe except
vibrations - which is not a wine issue :-) ).
Sorry for messing up for a moment - but maybe the point is that wine should
report a access denied problem instaed of segfault ?
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------- Additional Comments From rmh(a)aybabtu.com 2007-12-03 12:20 -------
Yeah, when using these patches, it starts fine and the game is playable.
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------- Additional Comments From thestig(a)google.com 2007-12-03 11:07 -------
You can probably just attach the bottom half of the log, which will likely have
the more interesting information.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Keywords| |download
Summary|Tamestorm Virus crashes with|Tamestorm Virus (game)
|Unhandled page fault |crashes with Unhandled page
| |fault
------- Additional Comments From thestig(a)google.com 2007-12-03 11:03 -------
changed summary so nobody freaks out :)
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |the_unknown(a)gmx.net
------- Additional Comments From thestig(a)google.com 2007-12-03 10:57 -------
*** Bug 7680 has been marked as a duplicate of this bug. ***
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From thestig(a)google.com 2007-12-03 10:57 -------
Ah, there's duplicate.
*** This bug has been marked as a duplicate of 7527 ***
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flexo(a)holycrap.org changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From flexo(a)holycrap.org 2007-12-03 10:55 -------
Patch was applied. Resolving FIXED.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-12-03 09:57 -------
How is hard to grep for _EnterWin16Lock/_LeaveWin16Lock in the Wine source?
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------- Additional Comments From rmh(a)aybabtu.com 2007-12-03 09:54 -------
Sorry, I'm not familiar with graphics and don't understand the question. Do you
want to know the value of ppfd->cAlphaBits, or if windows are translucent?
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------- Additional Comments From viriiboxen(a)gmail.com 2007-12-03 09:41 -------
In reply to comment 11:
Done, your guess seems correct:
trace:d3d_surface:IWineD3DSurfaceImpl_LockRect returning memory@0x22c65df4,
pitch(2048) dirtyfied(1)
First chance exception: page fault on write access to 0x22c65df4 in 32-bit
code (0x0085835a).
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------- Additional Comments From hverbeet(a)gmail.com 2007-12-03 09:20 -------
>pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch *
>pRect->top) + (pRect->left * This->bytesPerPixel);
I would need to test this a bit, but I think that line is wrong for the DXT
formats. Those formats are based on 4x4 blocks, with Pitch being the number of
bytes in a block times the width, so we should probably be using pRect->top / 4
rather than pRect->top there.
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------- Additional Comments From ehoover(a)mines.edu 2007-12-03 08:48 -------
In Reply to Comment #9:
err:d3d_surface:IWineD3DSurfaceImpl_LockRect l: 128, r: 136, t: 212, b: 220
err:d3d_surface:IWineD3DSurfaceImpl_LockRect w: 512, h: 512
err:d3d_surface:IWineD3DSurfaceImpl_LockRect fmt: 894720068, size: 262144
err:d3d_surface:IWineD3DSurfaceImpl_LockRect returning memory@0x15c7a0a0,
pitch(2048) dirtyfied(1)
First chance exception: page fault on write access to 0x15c7a0a0 in 32-bit code
(0x0082e73a).
I believe that format ID is WINED3DFMT_DXT5. I'm actually using the demo, which
you can download from http://www.fileshack.com/file.x/10158/Supreme+Commander+Demo
In reply to Comment #10:
Could you run with WINEDEBUG="+d3d_surface" and see if LockRect is returning the
memory address that is failing? I'm guessing that Demo(0x0082e73a) ==
Full(0x0085835a).
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Summary: Noble Poker client: closing a window crashes the
application with Visual C++ Runtime Library error.
Product: Wine
Version: 0.9.30.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tappel(a)utu.fi
Noble Poker (http://www.noblepoker.com) client crashes when closing a window
(exiting the client or closing a table window). The crash when exiting is only a
nuisance, the crash when closing a table window effectively forbids playing
multible tables at a time (if you choose to leave one of the tables, you have to
leave all of them).
Steps to reproduce: Download the client from noblepoker.com and install it.
Launch the client, click cancel to see the main window, click exit or log in,
enter a table and click exit. (Account creation does not work in wine, so to log
in you have to have a Windows machine to create the account first.)
Results: A window titled "Microsoft Visual C++ Runtime Library" pops up, with
the text
"Runtime Error!
Program C:\Poker\Noble Poker\casino.exe
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information."
and an OK button on it.
Clicking the ok button crashes the application.
The same happens on both of 0.9.30 and 0.9.25 (Debian unstable and testing,
respectively).
I will attach the log.
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Summary: Tamestorm Virus crashes with Unhandled page fault
Product: Wine
Version: 0.9.32.
Platform: PC
URL: http://www.tamestorm.com/games/al/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jercos(a)gmail.com
When I try to run tamestorm's virus (game) it immediately crashes with
wine: Unhandled page fault on read access to 0x6c707369 at address 0x7eceff62
(thread 0012), starting debugger...
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-12-03 07:28 -------
I'll try to fix it before wine 0.9.33. I think we will need to add a new rect to
LISTVIEW_MeasureItem for the state icon - enlarging the icon rect is not correct.
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------- Additional Comments From julliard(a)winehq.com 2007-12-03 06:35 -------
Directory symlinks are filtered out in NtQueryDirectoryFile if they can lead to
loops, i.e. if the target of the symlink is a parent of the source. This is a
feature meant to prevent apps from recursing through the hierarchy forever.
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julliard(a)winehq.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From julliard(a)winehq.com 2007-12-03 06:32 -------
16-bit code always runs with the Win16 lock held, so 16-bit entry points don't
need to lock explicitly.
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------- Additional Comments From blin(a)gmx.net 2007-12-03 06:26 -------
Looking at the plethora of programs affected by this, I really doubt the fixme
is the actual issue. As mentioned before, the status code is
STATUS_OBJECT_TYPE_MISMATCH, doesn't sound very network specific.
Looking at the functions that could possibly trigger this problem, it seems like
functions handling async requests use it. I figure that the actual bug is hidden
somewhere there.
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------- Additional Comments From viriiboxen(a)gmail.com 2007-12-03 06:16 -------
I've been running SupCom with winedbg and I found that the crashes I was
having were two separate issues, however, patching the game to version 3220
seems to have fixed them. I can get to the game mode with sound and even play
a bit until it crashes with a page fault.
First chance exception: page fault on write access to 0x24965f98 in 32-bit
code (0x0085835a).
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------- Additional Comments From infyquest(a)gmail.com 2007-12-03 06:13 -------
can you also please check what is the alpha value you are getting.
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------- Additional Comments From infyquest(a)gmail.com 2007-12-03 06:06 -------
is it fixed in our git?
if not please send the fix to wine-patches(a)winehq.org
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infyquest(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
------- Additional Comments From infyquest(a)gmail.com 2007-12-03 06:05 -------
forgot change the priority
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------- Additional Comments From infyquest(a)gmail.com 2007-12-03 06:04 -------
this is not a failure.
a minor issue with dsound
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------- Additional Comments From rob(a)codeweavers.com 2007-12-03 05:41 -------
The vfat / fat32 driver does already have a function for find a filename
case-insensitively and Wine already uses it. It doesn't help the people that are
installing this app on other filesystems.
The comment about using trees and caching the information don't take into
account problems with other processes creating files and having to keep the
cache up to date. The comment about efficient upper-case comparison doesn't
realise that the RtlUpcaseUnicodeString function is about as efficient as it can
be, but it is just being called too many times.
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------- Additional Comments From blin(a)gmx.net 2007-12-03 05:41 -------
Using
WINEDEBUG=+winsock wine app.exe >/path/to/trace 2>&1
should get the output into the trace file at /path/to/
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------- Additional Comments From no1(a)home.se 2007-12-03 05:33 -------
I inform that UltraEdit32 is affected by this bug preventing to load a file via
FTP in the project list. Manually opening a file via FTP works but the error
will occur again when saving it (Ctrl-S).
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------- Additional Comments From zthg4821(a)gmail.com 2007-12-03 04:28 -------
The problem with eMule has its own bug now: Bug 7685
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------- Additional Comments From hverbeet(a)gmail.com 2007-12-03 04:25 -------
What values does pRect contain? What dimensions and format does the surface
have, and what's the value of "This->resource.size"?
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------- Additional Comments From zthg4821(a)gmail.com 2007-12-03 04:18 -------
I've experienced this issue on all recent versions of Wine and eMule.
Kai: Do you have a link explaining how to use WINEDEBUG=+winsock output? Not all
of us are versed in Wine debugging minutiae. Thanks. :)
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------- Additional Comments From hans(a)it.vu.nl 2007-12-03 04:13 -------
Yes, we can just pretend to always be up to date. I have a stubbed
wuapi lying around somewhere, I'll brush it up and attach it here.
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-12-03 04:11 -------
This bug need to be REOPEN.
This is because if only joystick is present
the game will segfault on start.
I've attached the log +dinput,+warn.
Why joystick can't work for this game ?
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-12-03 04:10 -------
Please delete my last comments and attachment - I've mistake bug nr -
should be posted for 5721.
Once again sorry/
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------- Additional Comments From shadow.wizzard(a)gmail.com 2007-12-03 04:05 -------
This bug need to be REOPEN.
This is because if only joystick is present
the game will segfault on start.
I've attached the log +dinput,+warn.
Why joystick can't work for this game ?
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------- Additional Comments From rich(a)hq.vsaa.lv 2007-12-03 03:56 -------
unarchived console output is larger than 100mb, archived it is ~1.3mb, which still too large for an
attachment...
i could either re-run the test or reduce the output in other way.
ps. sorry about the version change, different projects have different policies on this :)
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------- Additional Comments From scott(a)open-vote.org 2007-12-03 03:11 -------
It shouldn't be that complicated.
Get a list of every file in a directory, and then determine the distance on the
character table between lower case and upper case.
Write a comparison function, it theoretically should just be twice as slow as
finding a case insensitive string in a list of case insensitive strings.
If the function is building a list of every possible filename outcomes for each
file before checking against it, _THAT_ is a waste of CPU cycles and will work
slow as hell. It should just be done realtime...I haven't looked at the code yet.
The method I described would be fast, any modern PC could do it hundreds of
thousands of times a second.
So, it's a matter of...lets say we have a directory
c:\whatever
contains
hello.txt
HeLlO.txt(at least in *nix FS)
llama.txt
kitty.txt
We're looking for case insensitive hell.txt
so we iterate through the list looking for H and h, for each match, take the
next letter of hell, compare against e and E. It's just a couple embedded loops,
and it would be pleanty fast. Do it for the last two letters of hell. Don't
apply this algorithm to the list of files preemptively, apply it to the file
we're looking for on the fly, in an embedded loop that would only have to scan
the list once.
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------- Additional Comments From scott(a)open-vote.org 2007-12-03 03:11 -------
1st comment:
The bug pretty clearly shows a specific case of showing nonexistence of a
case-insensitive name on a case sensitive filesystem, which isn't exactly a
string comparison like I talked about before (in-memory comparison). The problem
is higher level than the one that call would help out with. Personally, I would
have written the operation as a lookup on a trie generated for each directory's
file listings. I specifically say trie because so, so many people just dump shit
into a hash table and don't give a rip about memory use.
I'm not precisely sure how the vfat / fat32 driver handles existence of
case-insensitive filenames, but I'd recommend looking at that for a solution
from those who have put more than 2 minutes thinking about the issue. From what
I can tell in the posts, the existing method is really, really inefficient for
large numbers of files (and even worse for longer filename inputs).
I think it wouldn't be a problem to add some code to Wine itself to cache
filenames it encounters on a path internally - not necessarily as a kernel
extension for userspace. Another option as a stopgap solution is to write
something for FUSE to cover the case insensitivity problem at the filesystem
level and have Wine wrap around the local filesystem via FUSE. I dunno how
lightweight FUSE is, but it may be worth a shot.
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------- Additional Comments From blin(a)gmx.net 2007-12-03 02:23 -------
Can you please provide +winsock trace of a login attempt?
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------- Additional Comments From thestig(a)google.com 2007-12-03 01:45 -------
The updated pass works for me. Sorry about the large attachment to the list.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-12-03 01:38 -------
> It could be GetWindow returns 0, which is passed into MFC71.2372, which
> returns 0, which causes the crash. But GetWindow is asked for the next
> sibling, which is nil. Is it some obscure bug in wine's window management?
Only a test case which precisely reproduces what the app does while creating
a similar window tree would tell.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.propellerhead.se
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
Summary|NtQueryDirectoryFile fails |NtQueryDirectoryFile fails
|if querying a symbolic link |when querying certain
|(eg: My Documents -> |symbolic link
|/home/username) |
------- Additional Comments From thestig(a)google.com 2007-12-03 01:37 -------
This bug occurs in the demo as well, but it depends on what the symlink is
pointing to:
If the symlink target is something under $HOME/.wine/drive_c, then
NtQueryDirectoryFile will resolve the symlink correctly.
If the target something outside of drive_c, i.e. $HOME, then it fails.
Using winecfg to add a mapping a drive letter to the target directory also lets
it resolve correctly, however, mapping a drive letter to any directory that
encompasses the target directory (i.e. Z: => /) does not resolve the symlink.
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------- Additional Comments From damjan.jov(a)gmail.com 2007-12-03 01:19 -------
Confirming with GIT just after wine 0.9.32.
Firstly, Java 1.6 is a mission to install, it doesn't install properly unless
you have MSVCR71.DLL around, and to reinstall it you have to delete ~/.wine. Is
there some reason we don't have a builtin MSVCR71.DLL in wine?
If you attach winedbg before clicking on File->Save As, you get the following
(from the beginning of the function where it crashes):
0x00411810: pushl $0xff
0x00411812: pushl $0x57e438
0x00411817: movl %fs:0x0,%eax
0x0041181d: pushl %eax
0x0041181e: movl %esp,%fs:0x00000000
0x00411825: subl $68,%esp
0x00411828: pushl %ebx
0x00411829: pushl %ebp
0x0041182a: pushl %esi
0x0041182b: pushl %edi
0x0041182c: movl %ecx,%esi
0x0041182e: call *0x5ac0e8 -> 0x7ee83956 GetVersion
[/usr/src/wine/dlls/kernel32/version.c:110] in kernel32
0x00411834: movl %esi,%ecx
0x00411836: movzbl %eax,%ebx
0x00411839: call 0x004114c0
0x0041183e: movl %eax,%edi
CRASH=> 0x00411840: movl 0x20(%edi),%ecx
0x00411843: leal 0x10(%esp),%eax
0x00411847: pushl %eax
0x00411848: pushl %ecx
0x00411849: call *0x5ae774 -> 0x7eb977d1 GetWindowRect
[/usr/src/wine/dlls/user32/winpos.c:168] in user32
So function 0x004114c0 returns 0, and the code expects something else.
Unfortunately function 0x004114c0 is long and complicated.
A +all trace is not very revealing either:
0009:Call user32.GetWindow(0001009e,00000002) ret=004115fb
0009: get_window_tree( handle=0x1009e )
0009: get_window_tree() = 0 { parent=0x30080, owner=(nil), next_sibling=(nil),
prev_sibling=0x1009c, first_sibling=0x100a6, last_sibling=0x1009e,
first_child=0x100aa, last_child=0x100bc }
0009:Ret user32.GetWindow() retval=00000000 ret=004115fb
0009:CALL MFC71.2372(00000000) ret=00411601
0009:Call kernel32.TlsGetValue(00000004) ret=7c15aeac
0009:Ret kernel32.TlsGetValue() retval=001749b8 ret=7c15aeac
0009:Call kernel32.TlsGetValue(00000004) ret=7c15aeac
0009:Ret kernel32.TlsGetValue() retval=001749b8 ret=7c15aeac
0009:RET MFC71.2372() retval=00000000 ret=00411601
0009:CALL MFC71.578() ret=00411615
0009:RET MFC71.578() retval=7c220074 ret=00411615
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x411840
It could be GetWindow returns 0, which is passed into MFC71.2372, which returns
0, which causes the crash. But GetWindow is asked for the next sibling, which is
nil. Is it some obscure bug in wine's window management?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From thestig(a)google.com 2007-12-03 00:47 -------
Looks like the patch never got accepted. Can you add a test case to:
dlls/user32/tests/edit.c
to show Wine behaves incorrectly and that this patch fixes the problem?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.ghisler.com/downl
| |oad.htm
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |download
------- Additional Comments From thestig(a)google.com 2007-12-03 00:45 -------
Could this be related to bug 7552?
With total commander, the nag screen only pops under the main screen if "allow
the window manager to control the windows" is turned on in winecfg and "emulate
a virtual desktop" is turned off.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|the_unknown(a)gmx.net |
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Platform|Other |PC
------- Additional Comments From thestig(a)google.com 2007-12-03 00:27 -------
looked familiar to bug 7680, but not caused by the same regression.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From thestig(a)google.com 2007-12-03 00:20 -------
Regression caused by:
Author: Rob Shearman <rob(a)codeweavers.com>
Date: Tue Feb 6 19:20:43 2007 +0000
comctl32: Fix the computation of the select bounds item rect
and fixup the places that depended on the old behaviour.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.anytag.de/downloa
| |d/mp3tagv237asetup.exe
Status|RESOLVED |UNCONFIRMED
Component|wine-gui |wine-comctl32
Keywords| |download, regression
Resolution|DUPLICATE |
------- Additional Comments From thestig(a)google.com 2007-12-03 00:19 -------
the two bugs looked very similar, but when I did the regression testing it
turned out reverting the patch that caused the regression did not fix bug 7678.
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Summary: Hoai client fails to install
Product: Wine
Version: CVS
Platform: Other
URL: http://www.hoai.de
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Say, maybe we should have an advapi section in bugzilla.
testversionshoai80.exe installs fine, but when
it launches the client installer at the end,
it fails. (You have to have the ie6 registry key set
to get this far, so do 'winetricks fakeie6' if you haven't already.)
After installation fails, you can restart just the client
installation with
$ cd "$WINEPREFIX/drive_c/Program Files/KOBOLD/shoai.80/admin/client-installation"
$ wine shoai80clientSetup.exe
shoai80clientSetup fails with a dialog box,
122: Insufficient buffer
Looking at +relay, I see
001c:Call advapi32.RegGetKeySecurity(00000044,00000004,00000000,0047347c)
ret=0044422d
trace:reg:RegGetKeySecurity (0x44,4,(nil),0)
001c:Ret advapi32.RegGetKeySecurity() retval=0000007a ret=0044422d
001c:Call advapi32.RegGetKeySecurity(00000044,00000004,00000000,0047347c)
ret=0044422d
trace:reg:RegGetKeySecurity (0x44,4,(nil),0)
001c:Ret advapi32.RegGetKeySecurity() retval=0000007a ret=0044422d
right before the failure. It looks like a bug in our
RegGetKeySecurity, which isn't setting *lpcbSecurityDescriptor
on exit. Fixing that gets to the very next call, which fails
with dialog box "87: Invalid parameter" and the following +relay output:
001c:Call
advapi32.MakeAbsoluteSD(0047b8b4,00000000,0034f9d4,00000000,0034f9d8,00000000,0034f9dc,00000000,0034f9e0,00000000,0034f9e4)
ret=00443e4d
001c:Ret advapi32.MakeAbsoluteSD() retval=00000000 ret=00443e4d
001c:Call
advapi32.MakeAbsoluteSD(0047b8b4,00000000,0034f9d4,00000000,0034f9d8,00000000,0034f9dc,00000000,0034f9e0,00000000,0034f9e4)
ret=00443e4d
001c:Ret advapi32.MakeAbsoluteSD() retval=00000000 ret=00443e4d
001c:Call kernel32.GetLastError() ret=004504d6
001c:Ret kernel32.GetLastError() retval=00000057 ret=004504d6
Bleah, too much for me for tonight, guess I'm a wimp :-)
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |the_unknown(a)gmx.net
------- Additional Comments From thestig(a)google.com 2007-11-03 23:30 -------
*** Bug 7680 has been marked as a duplicate of this bug. ***
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From thestig(a)google.com 2007-11-03 23:30 -------
I think it's the same bug.
*** This bug has been marked as a duplicate of 7678 ***
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Summary: dsound failure...
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sbungay(a)smartsonsite.com
Installed an application called "gameEditor". Installation went fine until
just after the activation key was entered. Then Wine stareted dumping the
following message to the console, repeatedly, in a seemingly infinite loop.
err:dsound:DSOUND_MixOne underrun on sound buffer 0xb1c1c0
fixme:dsound:DSOUND_MixOne problem with underrun detection (mixlen=4096 <
primary_done=12320)
The System:
Fedora Core 6
AMD Semprom 3400+
512MB RAM
40 BG Hard Disc
nvidia FX 500 Quadro
Integrated sound
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.32. |0.9.1.
------- Additional Comments From truiken(a)gmail.com 2007-11-03 23:16 -------
Don't change the version.
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------- Additional Comments From dmitry(a)codeweavers.com 2007-11-03 22:37 -------
> Windows XP is passing full path as command-line when Rings_Demo.exe is opened
> from explorer GUI.
Windows passes to the app what was specified in the desktop shortcut (.lnk
file), there is no any magic in the "explorer GUI".
If you edit .lnk to remove full path from the running .exe and set working
directory to where the application is, the I'd expect to see the app failing
under Windows as well.
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tammy000(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.1. |0.9.32.
------- Additional Comments From tammy000(a)gmail.com 2007-11-03 20:47 -------
The problem is in 0.9.32 too. I can understand that mmTaskEntryPoint16 may be
called by application code, but do we really intend to let user to acquire the
Win16Lock?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|website-bugs |wine-misc
Product|WineHQ Apps Database |Wine
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|website-bugs |wine-misc
Product|WineHQ Apps Database |Wine
------- Additional Comments From thestig(a)google.com 2007-11-03 20:43 -------
This is not a website bug.
What application is this? What version of Wine are you using? Please describe
how to recreate the problem.
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------- Additional Comments From silverblade_uk(a)hotmail.com 2007-11-03 20:38 -------
This is with Propellerhead Reason 3.0, full version (though a demo is
available at www.propellerhead.se - should still produce the fault)
Basically whenever the program is started, it checks that a bunch of
directories are present. One of these is "My Documents".
By default this is a symlink to /home/username and can be found in
~/.wine/drive_c/windows/profiles/username
Removing the symlink and creating a real directory called "My Documents" stops
the error occurring and allows the program to function.
In the App-DB a user suggested running Reason by specifying a song file as the
parameter. A fairly recent post highlights the behaviour I'm describing:
http://appdb.winehq.org/commentview.php?iAppId=811&iVersionId=2940&iThreadI…
By using WINEDEBUG=trace+file, I was able to identify the last file operation
prior to the message box appearing, and as I said, by replacing the symlink
with a real directory, the problem is no more.
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------- Additional Comments From thestig(a)google.com 2007-11-03 20:10 -------
What program is giving you this error? Can you give a list of steps to reproduce
the bug?
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Component|website-bugs |wine-misc
Product|WineHQ Apps Database |Wine
------- Additional Comments From thestig(a)google.com 2007-11-03 19:56 -------
What version of Wine are you using? This should have been filed as a wine bug,
not a wine appdb bug.
Does the bug happen in half life? what about the demo for opposing forces?
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------- Additional Comments From stasfish(a)gmail.com 2007-11-03 19:45 -------
Experiencing exactly the same problem here, on two machines:
One running Debian Sarge (2.6.8-3), wine 0.9.32 compiled from source,
the other Mac OS X 10.4.8, wine 0.9.31, compiled from repository a couple of
weeks ago. The symptoms exhibited are identical.
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------- Additional Comments From tammy000(a)gmail.com 2007-11-03 19:18 -------
Files are in dlls/kernel/. I am sure to which module it belongs.
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Summary: dead code or bug? Win16Lock is not held before calling
function add_to_init_list
Product: Wine
Version: 0.9.1.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tammy000(a)gmail.com
The comment above function add_to_init_list() says "This routine must only be
called with the Win16Lock held."
but in the following call chain, the lock is not acquired.
mmTaskEntryPoint16 -> InitTask16 -> NE_DllProcessAttach -> add_to_init_list
Is mmTaskEntryPoint16 dead? I do not see where it is called from.
Or is this a bug?
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------- Additional Comments From winehq(a)richardneill.org 2007-11-03 18:34 -------
Still broken in wine 0.9.32. It doesn't complain at all about the ATI driver
anymore though. Is there anything else I can do to help resolve this?
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------- Additional Comments From blin(a)gmx.net 2007-11-03 18:16 -------
Could you please provide a +winsock trace for both a local and a remote
session connecting to emule?
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------- Additional Comments From rmh(a)aybabtu.com 2007-11-03 18:11 -------
It seems that this "call 0x520(%edx)" happens because mesa's function pointers
haven't been initialised. Thanks to the folks at IRC for figuring out this is
actualy a threading issue. I've tested patches 4 to 10 from Stefan's recent
opengl threading patchset at
http://www.winehq.org/pipermail/wine-devel/2007-March/054568.html, and this lets
the game continue up to the main menu.
I can't get any further because I lack 3D acceleration and this menu is horribly
slow. Will try tomorrow on another machine ;-)
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Summary: Problem selecting with mouse a thing, it's distorted
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emorcate(a)msn.com
When using the mouse cursor to select an object or person the line gets stumped
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emorcate(a)msn.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OS/Version|other |Linux
Platform|Other |PC
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Summary: Opposing forces don't load
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emorcate(a)msn.com
When open Half-life: Opposing force the game freezes at the first image shown
and don't load.
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Summary: eMule webinterface does not work
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aollamer(a)gmx.net
The webinterface of eMule 0.47c does not work when being accessed from a remote
machine. Accessing it locally works.
"Does not work" means that all its pages do not load completely, including images.
The bug has been persisting for many Wine releases and has been confirmed by
many people in the eMule forums so it seems to be independent of the Linux
distribution which is used. I can confirm it on Debian etch and Kubuntu edgy
with all packages up to date, I first experienced the problem over 1 year ago!
[Please please someone fix this bug, I want to move eMule to my linux router
finally so that I can turn off my main machine at night and save 100 watts of
permanent power usage :]
See also http://forum.emule-project.net/index.php?showtopic=42844
"I've analyzed the web interface traffic using Wireshark and the HTTP session is
textbook and error-free when accessed by a browser running on localhost. But
when the web interface is accessed from a browser elsewhere on the LAN the
packets for the session arrive seriously out-of-order and mangled, causing the
session to stall indefinitely. I'm still not sure why it should act differently
over the localhost interface than it does over the LAN interface."
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Summary: Half life blue Shift freezes at start
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emorcate(a)msn.com
When starts the game it freezes at the first image shows.
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------- Additional Comments From ehoover(a)mines.edu 2007-11-03 17:13 -------
In reply to Comment #5:
It appears that this problem is dependent on the zoom level and that the
campaign level is flat whereas the skirmish level is not. If you zoom the
campaign level in far enough the commander will pop upside down and if you zoom
the skirmish level out far enough then he'll go right-side up.
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Summary: GUI doesn't redraw in Argentum Online
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pabloseibelt(a)gmail.com
The game Argentum Online works only after copying a lot of dlls, look at AppDB
if you want to test this to see the problem. The problem is that there is a GUI
made in Visual Basic 6 and somehow the Direct Draw engine overlaps the GUI in
black, this is, in GDI, on OpenGL(Changing DirectDrawRenderer in regedit) it
doesn't get overlapped with black, but it doesn't get redrawn either, so you
can't see console messages, and can't switch/use items from the inventory.
Considering to make this work i had to use a *lot* of native libraries, i don't
see this fix coming up soon, and it's ok, i understand it.
Keep up the good work, hoping to join the dev-team when i know some more
programming!(May be 2-3 years? heh) =)
Greetings.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.31. |20041019
------- Additional Comments From truiken(a)gmail.com 2007-11-03 16:33 -------
Don't change the version.
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Summary: NtQueryDirectoryFile fails if querying a symbolic link
(eg: My Documents -> /home/username)
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silverblade_uk(a)hotmail.com
By default, the user's profile contains a My Documents symbolic link pointing
to the home directory of that user. This can be configured with winecfg I
believe.
However, it seems that WINE fails to acknowledge the existence of these files
or directories when an application tries to access them.
If removing the symlink and using a real directory instead, with the same
name, the directory is seen.
See the log which I'm attaching next (I've highlighted the part where I
believe it's going wrong.)
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------- Additional Comments From vit.hrachovy(a)sandbox.cz 2007-11-03 16:06 -------
Hi Chris,
it works!
Main menu title music plays very nice.
The behaviour is as You've described - when loading / new game, the game is
unresponsive for cca minute or two, then the following message occurs in the log
err:quartz:PullPin_Thread_Process Processing error: 80070026
and then the game continues.
The former (main menu title) music remains throughout the game, no new music was
played.
Thanks for a superb progress!
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5307 is|1 |0
patch| |
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5293 is|0 |1
obsolete| |
------- Additional Comments From rmh(a)aybabtu.com 2007-11-03 15:40 -------
Created an attachment (id=5307)
--> (http://bugs.winehq.org/attachment.cgi?id=5307&action=view)
same thing but with debugging symbols
Just re-done the segfault log with latest wine from git and debugging symbols.
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------- Additional Comments From ehoover(a)mines.edu 2007-11-03 15:38 -------
Created an attachment (id=5306)
--> (http://bugs.winehq.org/attachment.cgi?id=5306&action=view)
Managing to build things
The attached screenshot shows the game getting much further than usual. By
hacking IWineD3DSurfaceImpl_LockRect in wined3d/surface.c to allocate more
memory, you can actually create some buildings and units in the campaign. The
problem appears to be related to this:
This->resource.allocatedMemory = HeapAlloc(GetProcessHeap() ,0 ,
This->resource.size + 4);
...
pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch *
pRect->top) + (pRect->left * This->bytesPerPixel);
LockRect allows this allocation of pBits to be greater than the allocated
memory size. Since there is not even a check to see if the value of pBits is
OK, there is no indication of a problem until Supreme Commander tries to use
that memory location and segfaults.
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------- Additional Comments From silverblade_uk(a)hotmail.com 2007-11-03 15:08 -------
This problem occurs even if WINE is set to emulate a virtual desktop.
The game will run in a window if set to the current desktop resolution (in my
case, 1280x1024.)
In any resolution, Ragnarok throws up "NOT SUPPORTED MODE" error dialogs. At
any other resolution other than the current desktop resolution, it will then
die with another error dialog. Otherwise it runs in a window that covers the
entire screen.
I suspect some form of bug with regard to the offset of the display, or
possibly some sort of "view port" being mis-handled.
WINE 0.9.32 on Gentoo
(compiled from WINE sources, *not* via an ebuild)
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Summary: Bug or Wrong Comment? X11DRV_XRender_UpdateDrawable is
called from X11DRV_ExtEscape.
Product: Wine
Version: 0.9.1.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tammy000(a)gmail.com
The comment says X11DRV_XRender_UpdateDrawable is called from X11DRV_SetDrawable
and X11DRV_SelectBitmap, but it is called from X11DRV_ExtEscape too.
/* This gets called from X11DRV_SetDrawable and X11DRV_SelectBitmap.
* It deletes the pict when the drawable changes.
*/
void X11DRV_XRender_UpdateDrawable(X11DRV_PDEVICE *physDev)
Bug or wrong comment?
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------- Additional Comments From liquitsnake(a)gmx.net 2007-11-03 14:21 -------
There are 2 patches for the game.
3217 which I use right now, which needs to be cracked in order to work
3220 which was released a few days ago, but I can't test it since my PC crashes
when I put load on it (need a new PSU). You need to patch to 3217 first.
3220 removes the CD-check! Gotta love the people at Gas Powered Games :)
Did you try using any of those? 3220 is said to fix a crash bug in Windows.
As soon as my PC works well again, I will test this myself.
There shouldn't be any problems finding 3217, here's some mirrors for 3220:
http://www.worthdownloading.com/download.php?gid=1961&id=10416http://files.filefront.com/Supreme_Commander_v3217_to_v3220_Patch/;6864351;…
-------------
- Blue screen crashes: Resolved an issue where some users were experiencing hard
crashes after applying the 3189->3217 patch.
- SecuROM: The disc-check security feature has been removed (except for Polish,
Russian, and Chinese-Traditional releases).
- Language Updates: Polish Unicode fix for some missions' localization data.
- MP Exploit Enhancement System: The game now verifies that an enhancement order
is valid before proceeding.
- Mini UI: Construction manager, Queue manager, and Selection manager now
stretch horizontally to fill the bottom of the screen.
- In-Game Chat
* Shift+Enter now sends chat to allies.
*Incoming messages will no longer prevent strategic zoom function or display
factional icons.
* Messages should no longer disappear in an active chat window.
Special Note: 8-Player Games: A known issue exists for Update 3220, where some
8-player games experience crashes during gameplay. Initial testing indicates a
memory allocation issue. However, stats indicate that 8-player games are
approximately .5% of all games being played, so our decision was to release the
update with this known issue.
Special Note: SecuROM and Mod Users: If you have modified your game in order to
defeat SecuROM disk authentication (or performed any modification, for that
matter), it is likely that Update 3220 will cause problems for you. To correct
this, you must uninstall Supreme Commander, reinstall and then connect to GPGnet
to patch up.
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------- Additional Comments From rob(a)codeweavers.com 2007-11-03 13:04 -------
Yes, I think you're right. The ref of 0 is correct, but it isn't being found in
stdole32.tlb/stdole2.tlb, so the import resolving code must be confused.
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goeran(a)uddeborg.se changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|20041019 |0.9.31.
------- Additional Comments From goeran(a)uddeborg.se 2007-11-03 13:02 -------
Still there in 0.9.31.
The File menu disappears if you release the button and then move. But if you
hold it down while you move down the menu and release when you reach the entry
you want, it does work. So for that case there is a workaround. For the
context menu I don't know of any workaround. (Except for changing window manager.)
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Summary: Checkboxes in "Checkbox list" widget can not be
(un)checked
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the_unknown(a)gmx.net
The checkboxes from "checkbox list" widget in "Mp3Tag" can not be (un)checked,
but are displayed fine.
Mp3Tag can be found (freeware) here:
http://www.anytag.de/download/mp3tagv237asetup.exe
Go to Options->Actions to find this checkbox list, see
http://www.mp3tag.de/en/images/sht_optactions.png for a screenshot of it (window
in background)
There are no problems with wine 0.9.29, the bug appears with wine 0.9.32 and
0.9.31 (0.9.30 not tested) on gentoo 2006.1 kernel (gentoo-sources) 2.6.19-r5
and 2.6.20-r1.
I can provide additional info, logs etc. if necessary
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------- Additional Comments From ehoover(a)mines.edu 2007-11-03 12:23 -------
In reply to Comment #5:
I think you're running into a different problem then I am. I believe I've made
some progress in figuring this out though. First, it appears that if I play a
campaign and don't build anything then the game doesn't crash (the demo campaign
level starts out with no enemy, so this makes things more predictable). Second,
I get a page fault (not a stack overflow). I've spent some time tracking this
down and I believe I've found where the memory is allocated that is giving the
game problems:
d3d_surface:IWineD3DSurfaceImpl_LockRect returning memory@0x14990be8,
pitch(2048) dirtyfied(1)
First chance exception: page fault on write access to 0x14990be8 in 32-bit code
(0x0082e73a).
Could you possibly run the game with winedbg and see if you get anything similar?
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Summary: application crashes, and then dbghelp crashes
Product: Wine
Version: 0.9.32.
Platform: PC
URL: http://www.imvu.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-debug
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joris_huizer(a)yahoo.com
This "3D" chat program called "IMVU" crashes at startup, a debugger gets
started, and then dbghelp itself crashes. Again a debugger crashes, and then
this same repeats endlessly - the output is always the same as the second
debugger crash.
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|"Select toolbar buttons" |WinRar's "Select toolbar
|dialog malfunctioning |buttons" dialog
| |malfunctioning
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t.artem(a)mailcity.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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Summary: "Select toolbar buttons" dialog malfunctioning
Product: Wine
Version: CVS
Platform: Other
URL: http://rarlabs.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Run recent WinRar, rightclick any icon on the toolbar, then press "Select
buttons ...".
Bug 1: You will not be able to select or deselect any item.
Bug 2: Selected items in this dialog don't look naturally.
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Summary: gp-Untis help causes annoying but harmless dialog popup
Product: Wine
Version: CVS
Platform: Other
URL: http://www.grupet.at/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running the demo version of gp-untis full,
and pressing F1 or choosing ? / "Help Contents",
brings up the winehelp window with the right stuff in
it, but the app puts up a dialog saying
"Failed to launch help". (Oddly, if you pressed F1, you
get that dialog twice.)
The console shows
trace:winhelp:WINHELP_HandleCommand Got[57]: cmd=11 data=00000000 fn=C:\Program
Files\gp-Untis\2006\Untis.HLP
fixme:winhelp:WINHELP_HandleCommand HELP_FINDER: stub
trace:winhelp:MACRO_JumpHash ("C:\Program Files\gp-Untis\2006\Untis.HLP", "main", 0)
It seems we need to either
1) implement a bit more in programs/winhelp,
or 2) return a successful status to the program
about whether it found the right help section.
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Summary: wine startup fails on 2.6.21.rc3
Product: Wine
Version: 0.9.32.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seandarcy2(a)gmail.com
]$ wine cmd
wine: creating configuration directory '/home/mythtv/.wine'...
err:reg:SCSI_getprocentry SCSI type line scan count error (fscanf returns 1,
expected 2)
wine: Unhandled page fault on read access to 0x0000000c at address 0xf7d9c84a
(thread 0009), starting debugger...
Then it hangs.
Does this have something to do that 2.6.21 uses libata, so all drives ( PATA
included ) are viewed as scsi?
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netfab(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |netfab(a)gmail.com
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------- Additional Comments From netfab(a)gmail.com 2007-11-03 10:40 -------
Created an attachment (id=5303)
--> (http://bugs.winehq.org/attachment.cgi?id=5303&action=view)
page fault on read access
Crash confirmed here with (at least) 0.9.30 and 0.9.31 (0.9.32 untested), and a
resolution of 1440x900.
Command line : WINEDEBUG=fixme-all nohup wine C:/Program\ Files/Steam/Steam.exe
-applaunch 240 -fullscreen -novid -condebug -width 1440 -height 900 -dxlevel 90
-heapsize 512000 +clientport 27006 &> /tmp/cstrike-source.wine.log &
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2007-10-03 21:35 -------
Closing duplicate.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kde(a)3danim.de
------- Additional Comments From alex(a)thehandofagony.com 2007-10-03 21:32 -------
*** Bug 7656 has been marked as a duplicate of this bug. ***
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From alex(a)thehandofagony.com 2007-10-03 21:32 -------
There is already a bug for this, and the offending patch has been identified
there.
*** This bug has been marked as a duplicate of 5729 ***
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.netsupportsoftwar|http://www.netsupportmanager
|e.com/nsm/netsupport_manager|.com/
|_overview.htm |
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Summary: Adobe InDesign CS2 crashes on startup
Product: Wine
Version: CVS
Platform: Other
URL: http://www.adobe.com/downloads/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
With Mike McCormack's January patch (see bug 5348),
InDesign CS2's installer claims to complete successfully
(though some subinstaller fails). Running the app
fails very early with
err:advapi:service_handle_start service is not stopped
err:file:GetOverlappedResult PENDING status after waiting!
fixme:advapi:SetEntriesInAclA 1 0x33d610 (nil) 0x33d674
fixme:advapi:QueryServiceObjectSecurity 0x17f3a8 4 0x33dac8 4 0x33dac4
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithHandleData
wine: Unhandled page fault on read access to 0x00000000 at address (nil) (thread
0009), starting debugger...
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Summary: Contract Jack crashes when loading a game
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.gamershell.com/download_4050.shtml
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
The install of the demo of COntract Jack runs very well, we can see the intro
movies, but the game crashes when loading.
I attached a console output
Joaopa
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Summary: VoloView 3 can't find Autodesk shared libraries
Product: Wine
Version: CVS
Platform: Other
URL: http://usa.autodesk.com/adsk/servlet/index?id=3239384&si
teID=123112
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
VoloView 3's installer has a few cosmetic problems,
but seems to work. The app itself fails to start, complaining:
trace:module:load_dll looking for L"AcGe16.dll" in L"C:\\Program
Files\\Autodesk\\Volo View
3.0;.;c:\\windows\\system32;c:\\windows\\system;c:\\windows;c:\\windows\\system32;c:\\windows"
...
err:module:import_dll Library AcGe16.dll (which is needed by L"C:\\Program
Files\\Autodesk\\Volo View 3.0\\VoloView.exe") not found
Interestingly, the missing library is in a directory known to the executable:
$ strings VoloView.exe | grep -i shared
finds
Program Files\Common Files\Autodesk Shared
Copying that directory into the app's directory lets the app start:
$ cp ../../Common\ Files/Autodesk\ Shared/* .
Not sure how the app is supposed to find those libraries.
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-10-03 19:39 -------
OOOPPPSSSS! I used the wrong demo. The bug is still here.
Joaopa
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------- Additional Comments From r0wk1n(a)gmail.com 2007-10-03 19:31 -------
I had the same problem as Jano in comment #3. I fixed it by using winecfg on
the libraries tab and editing all the existing dll overides mentioned, by
clicking the edit button and changing the load order to "Builtin then Native".
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------- Additional Comments From rmh(a)aybabtu.com 2007-10-03 18:15 -------
Created an attachment (id=5301)
--> (http://bugs.winehq.org/attachment.cgi?id=5301&action=view)
convert CommandLine to win32
This patch converts CommandLine to win32 format. For some reason it doesn't
work when the pathname contains spaces (and I couldn't figure out why). Any
idea on where I should look?
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-10-03 17:08 -------
I cannot get Omni Accounts to run with current Git (it says it cannot open its
database C:\Omni\Setup\OMNI_CONTROL.GDB) This is with a fresh install of wine.
However, the other two programs mentioned in this bug report work fine. Both
Ministry Assistant and Crossword Forge no longer need native Riched20
If you still have this problem with Omni Accounts please reopen.
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------- Additional Comments From ehoover(a)mines.edu 2007-10-03 17:06 -------
In reply to Comment #14:
What version are you attempting to patch where you ran into that problem?
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------- Additional Comments From renoizer(a)gmail.com 2007-10-03 16:46 -------
rnzws gdi32 # patch freetype.c /home/rnz/download/wine/sc-text-
0.9.32.patch
patching file freetype.c
patching file font.c
patching file gdi_private.h
patching file gdi32.spec
patching file bitmap.c
Hunk #1 FAILED at 118.
1 out of 1 hunk FAILED -- saving rejects to file bitmap.c.rej
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-10-03 15:53 -------
closed
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-10-03 15:53 -------
>patches committed. Bug can be closed.
Closing then.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-10-03 15:41 -------
>bug seems to be fixed with current git.
Oh? How did you get this thing running then? I still run into this bug, a
messagebox about 32-bit color , and that's it :(
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------- Additional Comments From ehoover(a)mines.edu 2007-10-03 15:23 -------
Partially, that bug has a more complete Add/RemoveFontMemResourceEx
implementation. This bug is for the text being drawn as a block (a problem with
the bitmap depth), Supreme Commander actually falls back on the system fonts
without Add/RemoveFontMemResourceEx so that part isn't exactly critical. Before
I submit to wine-patches I'm trying to ensure that the bitmap depth problem is
handled entirely appropriately. However, when I do submit I will not be
including Add/RemoveFontMemResourceEx since it is not necessary to fix that for
this bug and a solution is already being pursued by someone else.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |5865
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-10-03 15:08 -------
Seems to be the same problem as in #5865
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------- Additional Comments From dank(a)kegel.com 2007-10-03 14:58 -------
Today's git behaves a bit differently.
Clicking on Membership / members puts up a fatal dialog,
Error -2147417848 on line 1036 of M_GENRL.BAS(GetGroupData)
Automation error.
probably accompanied by the console message
fixme:ole:ITypeInfo_fnGetRefTypeInfo Can't find pRefType for ref 0
I'll attach a log.
Running with native dcom gets rid of that error message,
but gets us back the hang.
I've uploaded a new demo script, http://kegel.com/wine/cw2.sh,
which is much shorter because it uses http://kegel.com/wine/winetricks
to load the needed runtime libraries. (And for some reason it now wants
wsh installed, no idea why...)
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------- Additional Comments From rmh(a)aybabtu.com 2007-10-03 14:45 -------
@ comment #3: This sounds suspiciously related to the regression that was pasted
in 2003 at http://www.winehq.org/pipermail/wine-devel/2003-August/019528.html .
And I find it amusing that both happen with Train-related games (maybe they
share code?)
Andres, could you test if the regression was introduced at 2003/08/18 ?
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------- Additional Comments From liquitsnake(a)gmx.net 2007-10-03 14:28 -------
I'm not using winedbg at all. Stack overflow occurs on the last line of log,
after which it starts hanging and I have to kill it.
I tried using WINEDEBUG=+seh, these are the last lines of log:
trace:seh:call_stack_handlers calling handler at 0x15f813b code=c0000005 flags=10
trace:seh:call_stack_handlers handler at 0x15f813b returned 1
trace:seh:call_stack_handlers calling handler at 0x7bc2f810 code=c0000005 flags=10
trace:seh:call_stack_handlers handler at 0x7bc2f810 returned 2
trace:seh:call_stack_handlers calling handler at 0x3e1498 code=c0000005 flags=10
trace:seh:call_stack_handlers handler at 0x3e1498 returned 1
trace:seh:call_stack_handlers calling handler at 0x3d74cc code=c0000005 flags=10
err:seh:setup_exception stack overflow 2040 bytes in thread 003a eip 7bc2d245
esp 796a9808 stack 0x796aa000-0x798b9000
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------- Additional Comments From ehoover(a)mines.edu 2007-10-03 14:22 -------
In reply to Comment #2:
When does this exception occur for you? When I have winedbg set "just right"
the game stops at the screen for launching the level rather than after you've
had a few moments to play.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|website-bugs |wine-multimedia
Product|WineHQ Apps Database |Wine
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-10-03 13:51 -------
bug seems to be fixed with current git.
Joaopa
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Mavis Beacon Teaches Typing |Mavis Beacon Teaches Typing
|16 display corrupted |16 display redraw problems
------- Additional Comments From dank(a)kegel.com 2007-10-03 13:51 -------
Tried with today's git in virtual 800x600 desktop.
The app started and more or less ran properly,
but there were significant redraw delays; often
the main window would be black unless I moved
it offscren and back on (and even that didn't usually help).
There were also delays in the screens where you had to type,
which makes the program kind of useless at the moment.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2007-10-03 13:40 -------
Closing.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From alex(a)thehandofagony.com 2007-10-03 13:39 -------
Closing.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From alex(a)thehandofagony.com 2007-10-03 13:37 -------
Fixed.
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From alex(a)thehandofagony.com 2007-10-03 13:36 -------
Fixed.
If you find more AppDB bugs, CC me so I'm sure to notice them.
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rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From rob(a)codeweavers.com 2007-10-03 13:11 -------
No reply. Assuming fixed. Please re-open if you get chance to retest and discover that it isn't.
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rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From rob(a)codeweavers.com 2007-10-03 12:58 -------
No reply so assuming fixed. Please re-open this bug if you retest and it isn't.
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------- Additional Comments From rob(a)codeweavers.com 2007-10-03 12:56 -------
A fix for this has been added to Wine 0.9.32. Please retest.
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rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From rob(a)codeweavers.com 2007-10-03 12:40 -------
No reply. Assuming diagnosis was correct and marking invalid.
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------- Additional Comments From rob(a)codeweavers.com 2007-10-03 12:38 -------
Looks like memory corruption because calling MakeSignature without first initialising the security handle
is an "impossible situation".
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------- Additional Comments From rob(a)codeweavers.com 2007-10-03 12:17 -------
Try again with a recent version of Wine and make sure you don't have native oleaut32.dll in your ~/.wine/
drive_c/windows/system32 directory.
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------- Additional Comments From flexo(a)holycrap.org 2007-10-03 11:58 -------
If the tabs have icons the flickering is worse (because the refresh takes longer
ofcourse) - it's very visible in utorrent for example (switch between
General/Peers).
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saulius.krasuckas(a)elst.vtu.lt changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius.krasuckas(a)elst.vtu.l
| |t
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kelfe(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3842 is|0 |1
obsolete| |
------- Additional Comments From kelfe(a)gmx.de 2007-10-03 11:17 -------
Created an attachment (id=5297)
--> (http://bugs.winehq.org/attachment.cgi?id=5297&action=view)
much better visible on asteroids
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