http://bugs.winehq.org/show_bug.cgi?id=10906
Summary: Thinstall openoffice demo aborts on unimplemented
advapi.QueryServiceConfig2A
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://thinstall.com/examples/OpenOffice.2.0.4.zip
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
0009:Call KERNEL32.GetProcAddress(7eab0000,7fef036c "QueryServiceConfig2A")
ret=004012f5
0009:Ret KERNEL32.GetProcAddress() retval=00000000 ret=004012f5
...
0009:Call user32.MessageBoxA(00000000,0013efb0 "Invalid module type for
ADVAPI32.dll\r\n",7fef036c "QueryServiceConfig2A",00000030) ret=004010ea
This error was mentioned in IRC back in september '07, so it's hit at least
one real user.
Incidentally I noticed a document that mentions this function,
http://hackersforge.com/smb-dce-rpc/win_net_srv.pdf,
and has interesting context that might be helpful to whoever implements it.
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http://bugs.winehq.org/show_bug.cgi?id=10891
Summary: Multiple Games just "hang" at certain stage
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.strategyinformer.com/pc/painkiller/demo/697.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Happens in Anno1701, Painkiller and Gothic 3
When the games are finished loading, they just hang or crash instead going
ingame.
83c0b13c5b2bf710542f365b6aa876b103a46147 is first bad commit
commit 83c0b13c5b2bf710542f365b6aa876b103a46147
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Dec 16 00:18:20 2007 +0100
wined3d: Split up the render target -> render target blit.
:040000 040000 aba6e653887274eab0cb7daaa5af3ef2a21c3ee1
47b97f71ac60dff9d6259dc4be3a8fafdaa7dbf7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=10883
Summary: C&C 3 extremely slow in current GIT
Product: Wine
Version: CVS/GIT
Platform: PC
URL: ftp://largedownloads.ea.com/pub/demos/Commandand3/CnC3De
mo.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
With current GIT, C&C 3 Tiberium Wars is extremely slow. Looking at the
console log it appears to be doing software blits, which should explain the
problem.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software
blit
err:d3d_surface:IWineD3DSurfaceImpl_BltOverride Unexpected render target ->
render target blit
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement blit from a
swapchain to the active render target
In Wine 0.9.51 the blitting operation is not supported, it seems:
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
I have an nVidia GeForce 7600 GT with 256 MB RAM
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http://bugs.winehq.org/show_bug.cgi?id=10854
Summary: Codeblocks - black box in the about window
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.codeblocks.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=9748)
--> (http://bugs.winehq.org/attachment.cgi?id=9748)
Black box in the about window
Codeblocks (svn 4630) show a "black box" in the about window. Every time it is
opened an error is shown in the console:
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=24
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http://bugs.winehq.org/show_bug.cgi?id=10847
Summary: Dragon NaturallySpeaking 9.0 Preferred sound level
unstable
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
wine-0.9.51-190-g16aadb2
Starting with yesterday's git (I think--might have been day's before) training
and recognition have suffered tremendously in DNS 9.0 Preferred.
I believe this has to do with the sound level, but I am not sure.
Yesterday, (Thu 20071220) when training a new user, the microphone volume had a
great deal of trouble adjusting. When it finally did adjust, training went
poorly, often showing a red bar to indicate that the sound was too loud.
Today using the above git, the red bar appears less frequently but it still
shows up. In addition, recognition has suffered, and the program sometimes
hangs after a long utterance.
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http://bugs.winehq.org/show_bug.cgi?id=10843
Summary: Tray icon popup menu does not go away until clicked
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
For many applications that have system tray icons, when you click on the icon
to get the popup menu, the popup menu would not go away until you click on one
of the menu items.
On Windows, you can just click somewhere else, and the moment the popup menu
loses focus, it goes away. I noticed on Linux, the popup menu does not have
keyboard focus.
This bug affects multiple application: Picasa and Winamp are a couple examples.
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http://bugs.winehq.org/show_bug.cgi?id=10766
Summary: Starcraft completely red with registries set to opengl
and readtex
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghettopolak04(a)hotmail.com
Running the latest GIT as of today.
Starcraft is completely red when running with DirectDrawRenderer set to opengl
and RenderTargetLockMode set to readtex.
I have a GeforceFX5700LE, running the latest NVIDIA beta driver 169.04. The
same thing occurs with the stable 100.14.23 driver.
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http://bugs.winehq.org/show_bug.cgi?id=10757
Summary: Dragon Naturally Speaking 9 can't control mic volume
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On one of my systems, DNS 9 pops up a warning during
initial user training, complaining that it can't
automatically set the mic volume. Indeed, you have
to do it manually (via right clicking on the
volume control icon on the system toolbar) on that system.
Susan confirms this happens for her, too.
This is with the default ALSA settings.
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http://bugs.winehq.org/show_bug.cgi?id=10756
Summary: Dragon Naturally Speaking 9 training feedback lags
behind until you pause
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Windows, during initial user training,
the words you speak are quickly (with maybe one word lag)
highlighted as such.
On Linux, they are not highlighted until you
stop speaking briefly.
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http://bugs.winehq.org/show_bug.cgi?id=10750
Summary: shdocvw carshes after showing webpage
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.bridgebaseonline.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paniemin(a)cc.hut.fi
Created an attachment (id=9594)
--> (http://bugs.winehq.org/attachment.cgi?id=9594)
wine error output with trace enabled for mshtml and shdocvw
Wine version is todays git pull and build in ubuntu gutsy.
Steps to reproduce:
1. start&login to bbo client
2. click "Help me to find game"
3. click in popup either of submit buttons
result:
program crashes
excepted result:
Software would move to a table to play or observe.
If I use my firefox to access the webpage that is opened to popup I can choose
to play or observer from there. After I press button in firefox game works fine
and I end up to a table.
Reason for crash:
shdocvw crashes because of null pointer in navigate_hlink.
IMoniker pointer is null that is coming from HlinkFrame_Navigate calling
IHlink_GetMonikerReference.
For me it seems like wine is trying to access the content of popup after
closing it. But can't be sure because everything happens too fast.
I couldn't yes solve more about this because I'm not too familiar with wines
code.
I have added a test if moniker pointer is null and output a message with ERR
macro.
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http://bugs.winehq.org/show_bug.cgi?id=10736
Summary: iTunes 7.5 causes display distortion & fails to run
fully
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zac(a)zacbrown.org
Created an attachment (id=9579)
--> (http://bugs.winehq.org/attachment.cgi?id=9579)
screenshot of display corruption while trying to run iTunes.exe
iTunes75Setup.exe installs iTunes without issue aside from blacking out the
display at a point late in the install sequence.
When trying to run iTunes, the following is printed to console and then there
is no change:
zbrown[iTunes]$ wine iTunes.exe
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:heap:HeapSetInformation 0x1ac0000 0 0x34f514 4
fixme:win:EnumDisplayDevicesW ((null),0,0x34e9b0,0x00000000), stub!
fixme:font:CreateScalableFontResourceA
(0,"c:\\windows\\QTFont.for","c:\\windows\\QTFont.qfn",(null)): stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x10028 0x00000000
The program neither crashes nor functions. A screenshot of the display
distortion is attached.
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http://bugs.winehq.org/show_bug.cgi?id=10697
Summary: Starcraft:Broodwar (using OpenGL renderer) regression.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazikcz(a)gmail.com
Lately (since 0.9.47) Starcraft became unplayable for me in the OpenGL mode
rendering. I suppose this is since the hardware color conversion was
implemented.
I guess a little background history may also help:
?.?.?? - 0.9.46:
** 'textex' and 'readtex':
The game works. But if the wine window lost it's focus, the would freeze
forever and never resume (though the sounds were working, and you could
actually try playing).
** 'auto'/others:
I don't remember. Propably crashed.
0.9.47 - 0.9.49:
** 'textex' and 'readtex':
The game starts. Sound is working, you can start the game, but all you can
see is an upscaled upper-left (or so I've heard from someone) pixel to
fullscreen - i.e. you see solid colored wine window.
** 'auto'/others:
The game crashes nearly instantly after opening wine window.
0.9.50 - git:
** 'textex' and 'readtex':
The game starts. Sound is working, you can even start the game, but all you
can see is a white screen.
I get these messages in the terminal:
------
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ surface.c / 304
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 245
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 245
...
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glBindBufferARB @ surface.c / 234
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glTexSubImage2D @ surface.c / 238
...
Full log in the attachement.
------
** 'auto'/others:
The game crashes just after displaying the main menu screen.
I get these messages in the terminal:
------
...
=>1 0x7c85847c d3dfmt_convert_surface+0x10a() in wined3d (0x00000000)
0x7c85847c d3dfmt_convert_surface+0x10a in wined3d: movzbl
0x0(%ecx,%edi,1),%edx
...
Full log in the attachement.
------
I use nvidia binary drivers 9643, with a GeForce 4 MX440 card. I'm not using
any compositing manager and I've tried running Xorg in both 16 and 24 bit
depth.
A friend of mine reports he has exactly same issues with his GeForce 4 Ti.
I also checked this with xorg-server 1.3 and xorg-server 1.4.
The game however, works for some people (I hear GeForce 6+ users) smoothly and
very fast.
Is there anything else I should provide ? Some extra debug ?
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http://bugs.winehq.org/show_bug.cgi?id=10690
Summary: Dragon Naturally Speaking 9 stutters/loops with ALSA
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Dragon Naturally Speaking 9 works ok with OSS, but
terribly with ALSA.
With ALSA, training often stutters and you have to
pause and unpause it to unstutter it.
Doing Microphone / Tools / Dragon pad pops up
and starts recognizing right away.
I said "This is the first time I have spoken", and
it got it. But then it recognized the same phrase over
and over, as if there were an audio input stutter.
Just like in training, though, turning off the mic
and turning it on again got it into a sane state.
With OSS, none of this happens.
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http://bugs.winehq.org/show_bug.cgi?id=10623
Summary: Visual C++ 5 doesn't know who registered it
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing Visual C++ 5 goes fine, but
when the app starts up, the splash screen says
This product is licensed to:
Unregistered
Unauthorized copy
even though I duly filled out the info and put
in the cd key.
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http://bugs.winehq.org/show_bug.cgi?id=10592
Summary: EVE Online login screen causes some gfx corruptions
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The planet on the loginscreen has heavy flickering on the left side.
The Atmosphere on the left side also looks different under wine.
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http://bugs.winehq.org/show_bug.cgi?id=10591
Summary: EVE Online Loginscreen fails to display automaticly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The loginscreen has a logo moving in but the area of the screen stays black.
After opening and closing the ESC menu it displays.
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http://bugs.winehq.org/show_bug.cgi?id=10588
Summary: Shotonline fails to start
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://shotonline.cdnetworks.us/ShotOnline/ShotOnlineCli
ent_Global_Gamescampus.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user submitted this into appdb, with garbage results. Seems to suffer from
lot of bugs, however the first bug is that it just returns to the console:
fixme:shdocvw:PersistMemory_Load (0x129198)->(0x452cfc 9c)
That's all it says basically
by return just S_OK instead of E_NOTIMPL in PersistMemory_Load it gets tiny bit
further, then returning again S_OK instead of E_NOTIMPL in WebBrowser_getBusy
makes the initial window come up fine,and the autostart patching starts to work
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http://bugs.winehq.org/show_bug.cgi?id=10586
Summary: 'Ÿ' is displayed instead of Japanese characters in
Small Fonts font
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ncliang(a)gmail.com
The following command should bring up the wiki page for Japanese kana:
LC_ALL=ja_JP.UTF-8 wine iexplore http://en.wikipedia.org/wiki/Kana
All kana characters are displayed as 'Ÿ'. A +font log shows that the font
"Small Fonts" is selected to display the text. Typing Japanese into notepad and
selecting the "Small Fonts" font also shows the text as 'Ÿ' while using some
other font like "System" displays the text normally.
I notice that this only happens in ja_JP locale when jsmalle.fon is used as the
"Small Fonts" font.
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http://bugs.winehq.org/show_bug.cgi?id=10580
Summary: S.T.A.L.K.E.R. shadow corruption
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
Some video corruption can be seen in S.T.A.L.K.E.R. - Shadow of Chernobyl.
It was introduced by the following commit:
edb78187a9277de615d7e9c2039505a8302a2940 wined3d: Hardcode local constants into
the shader if possible.
Screenshots attached.
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http://bugs.winehq.org/show_bug.cgi?id=10573
Summary: dlls/kernel32/tests/comm.c test fails on systems with
serial ports
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
I only noticed this after enabling the serial port on my laptop...
for dll/kernel32/tests/comm.c, I get the following errors:
comm.c:677:Found Com port COM1. Connected devices may disturbe results
comm.c:705:GetCommModemStatus returned 0x00000000->
comm.c:739: Test failed: A timed-out read should return TRUE
comm.c:740: Test failed: err=109
comm.c:742: Test failed: Unexpected TimeOut 0, expected 1000
For many people, this test gets skipped, ie:
http://test.winehq.org/data/200711221000/wine_2000_0.9.49-331-g7a8eb4c/kern…
the regression is caused by:
commit 539d5863e6fae78943fe59a60b151433126a9481
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Apr 6 16:05:53 2007 +0200
ntdll: Reimplement NtReadFile.
Always try a read() before queuing an async I/O.
Handle timeout waits for synchronous I/O entirely on the client side.
Queue the final APC as a proper user APC.
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http://bugs.winehq.org/show_bug.cgi?id=10559
Summary: C&C3 extremly slow
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
CC: stefandoesinger(a)gmx.at
In current wine git, I get bad fps in C&C3. Normally the game worked fine at
the lowest quality, but I get 3 fps after the following commit:
959212304dfaf0e7459374593b20b74fe22a0b57 wined3d: Track vertex declaration
changes on vertex shaders.
card is Nvidia Quadro NVS 130, driver 100.14.23
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http://bugs.winehq.org/show_bug.cgi?id=10557
Summary: HalfLife 2: grafic glitches on GF8600GTS when GLSL
enabled
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Helmut.henig(a)gmx.at
Created an attachment (id=9311)
--> (http://bugs.winehq.org/attachment.cgi?id=9311)
Output from stderr while running steam+hl2
Enabling GLSL on a GF8600GTS using the current stable drivers (100.14.23) and
the current beta drivers (169.04) creates major grafic glitches in HL2. The
font of the menu isn't visible (=or better said the menu itself isn't visible)
and the grafic looks distorted (parts are drawn a bit wrong). This happens with
HL2 and HL2:LC and HL2:Episode 1. Disabling GLSL (UseGLSL set to disabled)
everything is rendered correctly.
The output of wine shows many GL_INVALID_OPERATION (Log is attached).
Configuration:
CPU: AMD A64 X2 4600+ (S939)
RAM: 3 GiB DDR
GPU: nVidia Corporation GeForce 8600 GTS
Sound: SB Audigy2 using Alsa
OS: Arch Linux (64Bit) using a 32Bit 'chroot' for 32Bit applications (like
wine)
X: X.Org X Server 1.4.0, X Protocol Version 11, Revision 0
Kernel: 2.6.23-ARCH SMP PREEMPT
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http://bugs.winehq.org/show_bug.cgi?id=10521
Summary: make test crashes msvcrt/tests/heap.c...
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lionel_debroux(a)yahoo.fr
The msvcrt heap test has been consistently crashing on my computer since the
following commit:
commit a1e4758f076190dbef7d06f9e10241d0aabe3788
Author: Dan Kegel <dank(a)kegel.com>
Date: Tue Nov 6 16:52:19 2007 -0800
It crashes with WINEDEBUG="" (access to 0x04030205) and WINEDEBUG="warn+heap"
(access to 0x55555559), and an assertion aborts the program with
WINEDEBUG="+heap".
It crashes when compiling (GCC 4.1.1 from Debian stable) the whole Wine DLLs,
programs and executables with -O0, -O2 and -O3, so that is probably not due to
a compiler optimization screwup.
I've been discussing the issue for a while with Dan, and he is able to
reproduce the problem.
However, all commit a1e4758f... does is fixing two memory leaks. Therefore,
neither of us feels that the change in this commit should cause a crash. There
may be a problem somewhere else. Since it touches the heap subsystem, I'm
putting severity to major.
While commenting tests in order to reduce the testcase, by looking at the
traces, I found that a crash can be triggered (but not reproducably...) with
the single:
test_aligned_realloc(256, 512, 16);
(everything before and after this line being commented).
Strange.
Attached is a tarball I sent to Dan, which contains:
* a script to run the test in various situations. Compilation is not part of
the script; if you want to run Valgrind, you have to edit the location of
valgrind to match the location of Wine-improved Valgrind (
http://wiki.winehq.org/Wine_and_Valgrind );
* traces created by the script;
* I noticed that a 'invalid arena magic' warning is triggered by warn+heap
before the crash occurs, so I made a trivial patch that adds printing of the
invalid arena magic values.
I think it helps debugging the issue, by showing the exact kind of overwrite
that occurred: 1-byte, 2-byte, 4-byte; which bytes of the arena are affected;
etc.
With warn+heap (crash), the arena magic is 0x00555555.
With +heap (assert failed), the arena magic is 0x55555555.
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http://bugs.winehq.org/show_bug.cgi?id=10504
Summary: Blogjet crashes on startup
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.codingrobots.com/blogjet/download/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://justanystuff.blogspot.com/2007/11/running-zoundry-blog-editor-under-…
says that Blogjet works on Wine with ie6, but crashes without it.
I verified that last bit.
It seems to assert when it can't find an automation interface it wants:
fixme:shdocvw:WebBrowser_QueryInterface
(0x13bdd8)->({376bd3aa-3845-101b-84ed-08002b2ec713} 0x15200e0) interface not
supported
fixme:shdocvw:OleControl_OnAmbientPropertyChange Unknown dispID -1
fixme:shdocvw:WebBrowser_get_Application (0x13bdd8)->(0x34f418)
fixme:shdocvw:OleObject_Close (0x13bdd8)->(1)
wine: Unhandled exception 0x0eedfade at address 0x0000:0x7ee50900 (thread
0018), starting debugger...
Backtrace:...
3 0x7ef97b96 RtlRaiseException+0x6() in ntdll (0x0034f684)
4 0x004f824e in blogjet (+0xf824e) (0x0034f6dc)
(FWIW, the app gsak from gsak.net crashes similarly:
fixme:shdocvw:WebBrowser_QueryInterface
(0x1886d8)->({376bd3aa-3845-101b-84ed-08002b2ec713} 0xdd7c28) interface not
supported
fixme:shdocvw:OleControl_OnAmbientPropertyChange Unknown dispID -1
trace:seh:raise_exception code=eedfade flags=1 addr=0x7ee24900)
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http://bugs.winehq.org/show_bug.cgi?id=10492
Summary: SDL-based game won't start unless you copy timidity.cfg
into current directory
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.kloonigames.com/blog/games/crayon/
OS/Version: other
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
See http://www.libsdl.org/projects/SDL_mixer/
To reproduce:
0) download a game that uses sdl midi, e.g. crayon.zip from
http://www.kloonigames.com/blog/games/crayon/
unzip it, cd into directory 'crayon'
1) you have to have the Visual C++ 6 runtime redistributable libraries
installed. Easiest way to get them is
wget kegel.com/wine/winetricks
sh winetricks vcrun6
2) you have to have timidity configured and working. First make sure
timidity is up by downloading a .mid file from somewhere and making
sure you can play it with
timidity foo.mid
Then copy /etc/timidity/timidity.cfg to the current directory
before starting the game. (It also looks in \TIMIDITY\timidity.cfg.)
Timidity seems to be statically linked into SDL_mixer.dll.
Perhaps wineprefixcreate should create a symlink c:\timidity -> /etc/timidity,
but that only works if the current drive when running the game
is C:.
To get around that, the wine installer could create a symlink
/timidity -> /etc/timidity, but that'd be an unholy hack.
Alternately, Wine could simulate such a symlink internally --
also an unholy hack, but at least one that works even without
really installing wine, and without screwing up the user's root directory.
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http://bugs.winehq.org/show_bug.cgi?id=10481
Summary: Phantasmagoria of Flower View crashes
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leffeman(a)gmail.com
Created an attachment (id=9214)
--> (http://bugs.winehq.org/attachment.cgi?id=9214)
backtrace
``Touhou 9: Phantasmagoria of Flower View'' crashes when a new game is started
(although it can be avoided by entering the options menu I believe), backtrace
and trace+d3d_surface attached.
I'm at commit 7a9210fa85c28dd1a5bba33c81beddbdd194e6ae.
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http://bugs.winehq.org/show_bug.cgi?id=10453
Summary: Regression: Graphics bug in Supreme Commander
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viriiboxen(a)gmail.com
CC: stefandoesinger(a)gmx.at
Created an attachment (id=9159)
--> (http://bugs.winehq.org/attachment.cgi?id=9159)
Screenshot of the problem at the bisected point.
Sometime after 0.9.48 Supcom started exhibiting this problem, where when using
GLSL & fbo it seems as if some bloom-type filter is getting applied a bit too
generously. I did a git bisect and it turned up this patch:
commit 948292dbc3930a95252fb5e03321f94a1f475db9
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Nov 1 01:38:50 2007 +0100
wined3d: Move texture -> drawable blits to LoadLocation.
There's a related-looking error in the console output:
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Reading back render target but
SFLAG_INDRAWABLE not set
The bug also seems to get worse with the latest versions, with the latest git
the game is mostly a white screen. Compared to the less bugged version, the
console output from the latest git also contains a bunch of the following
lines:
err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!
as well as these at the end of the bunch.
err:d3d_shader:shader_glsl_load_psamplers Trying to load sampler Psampler8 on
unsupported unit 8
err:d3d_shader:shader_glsl_load_psamplers Trying to load sampler Psampler9 on
unsupported unit 9
err:d3d_shader:shader_glsl_load_psamplers Trying to load sampler Psampler10 on
unsupported unit 10
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http://bugs.winehq.org/show_bug.cgi?id=10439
Summary: Raddecay crashes with:"Access violation in riched20.dll"
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.griffith.edu.au/__data/assets/file/0020/31367
/raddecay_v4.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a user submitted garbage test results for this into appdb. It starts fine,
but if you do "Action" from the menu, then "select element from the periodic
table", and then actually select an element in the table, it crashes with a
message box "Access violation in riched20.dll"
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http://bugs.winehq.org/show_bug.cgi?id=10413
Summary: Pen and eraser reversed when using Photoshop 7 with
Wacom tablet
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://appdb.winehq.org/objectManager.php?sClass=version&iId=1336,
Darrell Troth wrote:
"My wacom shows the eraser for the pen tip and vice versa for the other end,
yet nothing shows in the window.
In other words the pen tip is the eraser and the eraser is the pen tip when
looking at the history palette in photoshop. ... I don't have this problem with
the Linux version of Gimp."
I can confirm this reversal; it's happened consistently every
time I've tested Photoshop 7 on a system with a tablet, I think.
I think it affects all other versions of Photoshop, too.
And sometimes it takes a little fiddling to figure out how
to start drawing, just as Darrell noted.
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http://bugs.winehq.org/show_bug.cgi?id=10357
Summary: cannot save files in Microsoft Word 2003
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=9027)
--> (http://bugs.winehq.org/attachment.cgi?id=9027)
console output
I am unable to save files in Microsoft Word 2003, a dialog comes up asking to
retry the save but it is unsuccessful.
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http://bugs.winehq.org/show_bug.cgi?id=10356
Summary: Microsoft Excel Freezes when trying to enter text in a
cell
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When I try to enter text in a cell in Excel 2003 the application freezes up and
won't accept any input anywhere else in the application.
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http://bugs.winehq.org/show_bug.cgi?id=10355
Summary: IDirectXFileDataImpl_GetType crashes wine
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.course.com/catalog/product.cfm?isbn=978-1-
59200-093-7&CFID=6877838&CFTOKEN=53320250
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When trying to run Chapter 6 example from Physics modeling for game programmers
wine crashes. A +all trace shows IDirectXFileDataImpl_GetType to be the
culprit.
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http://bugs.winehq.org/show_bug.cgi?id=10351
Summary: Civilization Call to power installer progress always
shows %100
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://en.wikipedia.org/wiki/Civilization:_Call_to_Power
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=9023)
--> (http://bugs.winehq.org/attachment.cgi?id=9023)
picture of installer showing %100 in middle of installation
Applications that were previously affected by bug 5948(Civilization Call to
Power, Cabela's Hunting games, ...) all seem to use this same type of installer
with the progress dialog and it reports %100 complete as soon as it opens and
remains at %100. On windows it gradually increases as the application installs.
In addition to reporting %100 it seems to use alot of system resources, I
cannot use other applications and the desktop is near unresponsive with this
installer running.
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http://bugs.winehq.org/show_bug.cgi?id=10327
Summary: Crash in WINPROC_CallProcAtoW
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.teske(a)swissrisk.com
Created an attachment (id=8988)
--> (http://bugs.winehq.org/attachment.cgi?id=8988)
sample backtrace
since I installed a new cvs build, a program which I use frequently (Action
Request System by Remedy) crashes in WINPROC_CallProcWtoA
I traced the stuff in the debugger and found that we have
in menu.c:1829:
menu->hWnd = CreateWindowExW( 0, (LPCWSTR)POPUPMENU_CLASS_ATOM, NULL,
....
So classname is an ATOMINT, and in WINPROC_CallProcWtoA it does the following:
class_lenW = strlenW(csW->lpszClass) * sizeof(WCHAR);
RtlUnicodeToMultiByteSize(&class_lenA, csW->lpszClass,
class_lenW);
and later
RtlUnicodeToMultiByteN(cls, class_lenA, NULL, csW->lpszClass,
class_lenW);
>From what I read in other functions, there should be something like
if (HIWORD(csA->lpszClass)) around it.
A sample backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=10310
Summary: D&D: Dragonshard freezes in menu
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.gamers.at/?SHOWFILES=1&FILEID=5585
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
As the title says...
in console thousends of:
fixme:imm:ImmNotifyIME NI_CLOSECANDIDATE
native imm32.dll fixes this
tested with demo and retail
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http://bugs.winehq.org/show_bug.cgi?id=10274
Summary: Office 2003 apps crash on launch
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8925)
--> (http://bugs.winehq.org/attachment.cgi?id=8925)
+all from excel
With current git Microsoft Office 2003 applications crash after startup(excel)
or popup a dialog box stating they don't have enough memory to run(word). Seems
to be a regression in recent GIT as of today 11-1-2007.
from the +all log I see excel receives the WM_QUIT message before the wine
desktop window even appears.
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http://bugs.winehq.org/show_bug.cgi?id=10234
Summary: opengl problems (commit
00633e37bcc8da1032f34ea2d87814739de07db4)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romosan(a)sycorax.lbl.gov
Created an attachment (id=8855)
--> (http://bugs.winehq.org/attachment.cgi?id=8855)
bactrace for tracked using 10/29/07 git wine
somewhere between release 0.9.46 and 0.9.47 of wine i started having
problems with applications that use opengl. using git-bisect i found
that commit 00633e37bcc8da1032f34ea2d87814739de07db4 (winex11: Use an
offscreen redirected window for child OpenGL rendering.) was the first
bad commit. this happens both on my thinkpad with an radeon r250 card using the
open source drivers and on my desktop using an nvdia card with the proprietary
nvidia drivers.
in particular i am trying to run tracked part of racer 0.5.0 final
(http://racer.nl/dl_win32.htm).
i am attaching the back traces for the various cases
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http://bugs.winehq.org/show_bug.cgi?id=10207
Summary: 3dmark2001 doesn't run anymore
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, yesterday i upgraded to new ati-driver 8.42 (via yum, module is called
kmod-fglrx). 3Dmark2001 only runs for 3 seconds now , and then bails out with
a message that it cannot allocate enough memory. The hack below fixes this, but
is of course nonsense, looks like my ati-card (radeon 9600) is not detected
properly anymore (should be detected a few lines above that
CARD_ATI_RAGE_128PRO; line). Please anyone fix this properly, as it looks like
it affects all 3d-games that i try to start....
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index ca1f44e..067fbdb 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1003,7 +1003,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
vidmem = 32; /* There are models with up to 64MB */
} else
gl_info->gl_card = CARD_ATI_RAGE_128PRO;
- vidmem = 16; /* There are 16-32MB models */
+ vidmem = 64; /* There are 16-32MB models */
break;
case VENDOR_INTEL:
if (strstr(gl_info->gl_renderer, "915GM")) {
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http://bugs.winehq.org/show_bug.cgi?id=10200
Summary: Some texture transform goes wrong
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vlooe(a)web.de
In the attached screenshots you can see the error.
The regression test said
fe0f0eb48a12e29af6a9e7407d4eec8bc500a057 is first bad commit
commit fe0f0eb48a12e29af6a9e7407d4eec8bc500a057
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Aug 27 14:33:46 2007 +0200
wined3d: Some texture transform fixes.
:040000 040000 ff0c54acd4fd254bae48ade26e8ebd095bbd8af9
4675067c38ea90f92f13f5c8c92d44439d3078ea M dlls
The error occours only on my laptop with intel GMA900 graphic.
On my desktop with nvidia graphics it works fine.
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http://bugs.winehq.org/show_bug.cgi?id=10195
Summary: Crysis SP Demo claims unsupported video card, then hangs
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.fileshack.com/file.x/11333/Crysis+SP+Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8793)
--> (http://bugs.winehq.org/attachment.cgi?id=8793)
screenshot of error dialog
When I try to launch the SP Demo of Crysis it says my video card(Nvidia 7800GT)
is unsupported through a message box. When I ignore this prompt and click ok
the game hangs on a black screen.
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http://bugs.winehq.org/show_bug.cgi?id=10151
Summary: "make test" crashes in riched32/tests/editor.c
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Plain old 'make test' crashes for me with:
Unhandled exception: page fault on read access to 0xaaaaaaaa in 32-bit code
(0x60028728).
Backtrace:
=>1 0x60028728 wine_cp_wcstombs+0xb18(table=0x6011e160, flags=0x0,
src=0x464188, srclen=0xa, dst=0x34f648, dstlen=0x400, defchar=0xaaaaaaaa,
used=0x34e8e8) [libs/wine/wctomb.c:209] in libwine.so.1 (0x0034e8a8)
...
11 0x6060bb89 func_editor+0x2b39() [dlls/riched20/tests/editor.c:1751] in
riched20_test (0x0034fe58)
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http://bugs.winehq.org/show_bug.cgi?id=10148
Summary: Photoshop 6 - combo box with the fonts list displays
only the first letter of the font
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.tucows.com/get/214261_90608
OS/Version: other
Status: NEW
Severity: minor
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
In bug #9198 nearly all the edit controls in Photoshop 6 and many other
programs where broken due to A/W winproc mismatches handled incorrectly. A
patch for CallWindowProc fixed most of the problems but still was not fully
correct - the edit portion of the fonts list combo doesn't work (see command #5
of bug #9198).
After more testing I wrote a better patch -
http://www.winehq.org/pipermail/wine-patches/2007-October/045344.html - and it
works also for it. However this patch is suspicious to Alexandre (and that's
true - it adds a hack for the edit control. But that's the only thing I could
think of to make the tests pass) and he didn't have yet time to look if it is
correct.
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http://bugs.winehq.org/show_bug.cgi?id=10123
Summary: sample .msi file from The Definitive Guide to Windows
Installer Chapter 14 crashes wine
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.apress.com/book/downloadfile/1645
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
The Validate CD key sample .msi file from chapter 14 causes wine to crash. It
is also missing a text input box for a serial number that is present on
windows.
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http://bugs.winehq.org/show_bug.cgi?id=10107
Summary: Wine allows you to install Photoshop CS2 Trial even if
you decline the license
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: trivial
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
It happens in the installer itself - declining the first license in the autorun
program terminates it. It's a trivial bug but always a bug.
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http://bugs.winehq.org/show_bug.cgi?id=10104
Summary: Oblivion Construction Set main window disappears
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://static.bethsoft.com/utilities/tes_construction_se
t_1.2.404.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kcat(a)gmail.com
When loading a mod in Oblivion's Construction Set, the main window disappears
and leaves behind its owned windows. The main window appears to be unmapped
with its entry removed from the task bar. Activating one of the owned windows
when none of them are active brings up them all, but the main window is still
MIA. The app is basically unuseable without it. Have to kill it with ctrl-c on
the command line.
wine --version is wine-0.9.47-269-ged60114 (latest git).
PS. I just guessed at the component.. no idea if that's where the problem is or
not.
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http://bugs.winehq.org/show_bug.cgi?id=10092
Summary: Problems with ole on Interfax-Direct
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.directtrade.ru/Files/new/setup1_149.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: darkside83(a)yandex.ru
Good day time.
I have problems with internet-trading system Interfax-Direct.
It installes clearly, but after launch i get exception.
I think this is a problem with ole.
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http://bugs.winehq.org/show_bug.cgi?id=10089
Summary: secur32/test ntlm test fails
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: critical
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Created an attachment (id=8652)
--> (http://bugs.winehq.org/attachment.cgi?id=8652)
Test output.
Not just test fails but it also corrupts memory see attachment.
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http://bugs.winehq.org/show_bug.cgi?id=10077
Summary: [~] badly handled by WriteEnvironmentStrings make
Photoshop CS2 installer clear the PATH instead of adding
a directory to it
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
By default [~] is translated to a NUL character however in
WriteEnviromnentStrings it should be translated into the current value of the
variable. Photoshop CS2 writes "[~];[CommonFilesFolder]Adobe\\AGL" into the
PATH what in our current implementation results in the PATH being cleared
instead of appended.
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http://bugs.winehq.org/show_bug.cgi?id=10056
Summary: False error on serial port read
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adrian(a)humboldt.co.uk
Created an attachment (id=8604)
--> (http://bugs.winehq.org/attachment.cgi?id=8604)
An internal hack used to work around the problem.
We use an application which reads from a serial port or emulated serial port.
This stopped working with recent versions of Wine, and bisection tracked it
down to this commit:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=539d5863e6fae78943fe5…
This commit makes NtReadFile() return STATUS_PIPE_BROKEN whenever the read()
system call returns 0. Unfortunately, Wine sets VMIN to 0, forcing read() to
return 0 whenever there is no data available:
http://source.winehq.org/source/dlls/ntdll/serial.c#L752
Our application sees STATUS_PIPE_BROKEN, and immediately fails.
I've attached a patch which we use to work around this problem, but I'd like to
work towards a more elegant solution.
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http://bugs.winehq.org/show_bug.cgi?id=10032
Summary: Wine must not use unix select() for networking where
there might be high fd's
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
select() cannot handle fds higher than FD_SETSIZE.
Thus if you open a lot of plain old files, then
create one socket and try to use a networking function
based on select(), you're hosed.
This actually happened recently during soak testing of an app doing
lots of wininet stuff, which tickled a socket leak
in wininet (see
http://winehq.org/pipermail/wine-patches/2007-October/045089.html
for the leak fix). This was a wake-up call for us; the
app in question is fine after the leak fix, but an app
that really used lots of file descriptors would hit the bug
in a bad way.
Here's how to find all the suspicious calls to select():
$ find . -name '*.c' | xargs grep '[^a-z]select[^a-zA-Z]*(.*&' | grep -v
'/tests/'
Calls where select is used with no fd's are ok, since they can't run into the
problem. Calls which use a winsock select() instead of a unix select()
might be ok (e.g. netapi32/nbt.c), since winsock's select doesn't
have a fixed FD_SETSIZE. Only two problematic calls remain:
wininet/internet.c: if (select(nSocket+1,&infd,NULL,NULL,&tv) > 0)
wininet/netconnection.c: if
(select(connection->socketFD+1,&infd,NULL,NULL,&tv) > 0)
These must be replaced with poll(), which can handle high fd's.
This was discussed last November,
http://www.winehq.org/pipermail/wine-devel/2006-November/052099.html
and Damjan submitted patches to fix them:
http://www.winehq.org/pipermail/wine-patches/2006-November/032529.htmlhttp://www.winehq.org/pipermail/wine-patches/2006-November/032530.html
but these patches don't seem to have been applied yet. Time to get them in!
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http://bugs.winehq.org/show_bug.cgi?id=9994
Summary: mshtml: No icons visible in the Adobe Reader 8.1 "First
Run" - Advertisement
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://appdb.winehq.org/appview.php?iVersionId=8988
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=8512)
--> (http://bugs.winehq.org/attachment.cgi?id=8512)
no icons visible
After using the canidate for wine_gecko 0.1.1 to accept the License (bug
#9519),
the Adobe Reader 8.1 displays a Window "Beyond Adobe Reader",
but the icons are not visible (see attachment)
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http://bugs.winehq.org/show_bug.cgi?id=9987
Summary: Missing function GDI32.dll.RemoveFontMemResourceEx
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frans.kool(a)gmail.com
Created an attachment (id=8507)
--> (http://bugs.winehq.org/attachment.cgi?id=8507)
Adds the missing function, composed of different patches
When running Titan Quest (see AppDb), the game crashes with the message:
wine: Call from 0x3e6193 to unimplemented function
GDI32.dll.RemoveFontMemResourceEx, aborting
Searching in the archives I found several implementations, which I compared. I
removed the AddFontMemResourceEx function, since this is already present in
current CVS. However I never submitted a patch before. Please find attached the
diff which, once applied to CVS (wine-0.9.46-261-ga76d10d) fixes this issue.
Please let me know if I need to provide traces and/or logs
Frans
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http://bugs.winehq.org/show_bug.cgi?id=9982
Summary: Dragin NaturallySpeaking training module - text is too
big.
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
wine-0.9.46-249-g54a4717
When training Dragon NaturallySpeaking 9, the text in the training box has
gotten a bit bigger than it used to be. In one instance, one of the words
disappears below the rim of the box.
The training box cannot be resized.
To complete training, you have to pronounce all the words. So you have to know
that the word is there, and that you are supposed to say it.
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http://bugs.winehq.org/show_bug.cgi?id=9981
Summary: Dragon NaturallySpeaking 9 sound loops with wine-0.9.46-
249-g54a4717
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
DNS 9 had been running well for a few days until today. Then an update and
re-install showed that the "default" sound system was replaced by
dsnoop:0.
On DNS's microphone sensitivity test, it worked, but it seemed to have disabled
my ATI IXP MP97.
When I did the training, funny things started to happen. Every once in a while
training would hang up, and wait for me to press the Pause button and then
re-start. But the training finished and saved.
The big problem came when I finished training, opened DragonPad, and started
dictating.
The program took a while to spew out my first phrase, but then it did -- over
and over again, nonstop, until I shut off the program.
There is some sort of looping going on.
wine-0.9.46-249-g54a4717 is the git I was using.
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http://bugs.winehq.org/show_bug.cgi?id=9977
Summary: Google Earth geographical labels behave strangely
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://earth.google.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is a very old bug, but until the opengl child window
bug was fixed, it was kind of moot. Place names on the globe
look ok, sort of, when far away, but as you zoom in,
the letters fly apart. Is some perspective transform screwed up?
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http://bugs.winehq.org/show_bug.cgi?id=9973
Summary: ioshock demo: crashes on loading screen
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: actong88(a)gmail.com
Bioshock Steam demo crashes when it tries to show the loading screen after you
select a difficulty level. The loading screen never shows, you just get a
blank page.
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http://bugs.winehq.org/show_bug.cgi?id=9955
Summary: "CarTest" Demo just displays black screen
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.zone.ee/smr597/files/3Dver4.rar
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Its part of the S5 Game Demo examples.
Some more available here: http://forum.rscnet.org/showthread.php?t=247271
The console is full of this messages:
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 9
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 9
It's really just a small download, so If anyone feels like debugging something,
have a look. ;)
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http://bugs.winehq.org/show_bug.cgi?id=9923
Summary: InitializeCredentialsHandle fails with ntlm_auth 3.0.26b
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-sspi
AssignedTo: blin(a)gmx.net
ReportedBy: blin(a)gmx.net
As Hans reported on WineConf2007, ntlm_auth fails with a new error message in
version 3.0.26b. That causes the dispatcher to return SEC_E_INTERNAL_ERROR.
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http://bugs.winehq.org/show_bug.cgi?id=9915
Summary: cookies not set within steam
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hbernier(a)gmail.com
Created an attachment (id=8415)
--> (http://bugs.winehq.org/attachment.cgi?id=8415)
output of wine when attempting to enter age verification information
Issue:
When attempting to install a demo or purchase a game which requires age
verification, instead of setting the cookie and being forwarded to the
appropriate page, we are redirected to the steampowered.com front page.
This was possible in 0.9.46.
Background:
Actually purchasing or trying a demo did not work in 0.9.46, due to bug 9516.
This was resolved in wine-0.9.46-g54720c7. It is now possible to install games
that do not require age verification.
Testing:
Control Case: navigate site with 'ie'
wine iexplore "http://www.steampowered.com"
- Navigate to stubbs the zombie:
games->browse games->single player-
click on 'name' to sort by name, press 9.
- Click on stubbs the zomie demo.
- Enter age, get redirected to proper place.
The cookie was set and I was redirected to the proper page. It's not possible
to install the game at this point, probably because steam isn't a registered
handler.
Test Case: Navigate site within the steam interface
wine Steam.exe
- Follow above instructions to reach appropriate game
- Enter Age
Instead of being redirected to proper area, you are now redirected to the main
page of steam powered.
I have attached the output of wine relative to this problem
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http://bugs.winehq.org/show_bug.cgi?id=9910
Summary: Interaction delay in menus while searching for missing
files (CNC: The First Decade CD games)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)gringer.dis.org.nz
Created an attachment (id=8405)
--> (http://bugs.winehq.org/attachment.cgi?id=8405)
Clicking on 'OK' button (just before the delay) while playing Red Alert
There is a very noticeable delay in menu repaints (and sound stutters during
this) when navigating menus in C&C:TFD games. During the delay, the mouse
cursor location does not update, and there are graphical effects that I would
typically associate with a slow repaint. I disabled sound and the problem still
occurred. Looking at the error logs, the cause of this is likely due to files
not being able to be found.
I've attached two screenshots (for both Red Alert and Command & Conquer) of
what I clicked on *just before* this delay happened, and associated log files
where a '--- MARK X ---' (X increments from 1 up) was placed in the log just
before the clicking was done.
I noticed this while playing installed games from the 'Command & Conquer: The
First Decade' DVD (noticed initially in Red Alert, but the problem seems to
occur in C&C and Red Alert 2 as well). I think the freely available version of
C&C is the same as on this DVD, which is why I've included logs for that as
well.
Observed on an unpatched GIT tree pulled on 2007-10-01 (after the Wine version
0.9.46 update).
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http://bugs.winehq.org/show_bug.cgi?id=9893
Summary: Half-Life 1: garbled, fuzzy, hard-to-read text
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehblunderbuss(a)gmail.com
In-game, all text isn't clear and easy to read. tahoma.ttf is in place. You
know I've done this several times ;)
Regression testing result (makes sense to me):
commit 05bb6f6ce4619921407e1f1e82a0e8d9cf9fb5c9
Author: Huw Davies <huw(a)codeweavers.com>
Date: Tue Oct 2 14:24:34 2007 +0100
gdi32: Let the WINE_GGO_GRAY16_BITMAP case load a bitmap.
:040000 040000 e83b5730e49c04df6a8377eaf322199c6ab8554b
7332aa8dc3c69119b1dc8d25d744e086162dc1d7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=9878
Summary: Team Fortress 2 crashes when joining team
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://steampowered.com/
OS/Version: other
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
CC: julliard(a)winehq.org
Start the TF2, create server, select CP_GRANARY map, after server starts, try
joining any team - crash.
This is a regression. git bisect pointed to this patch:
commit 1d063ae18d990343fc077dcbf650add797924018
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Oct 1 15:28:50 2007 +0200
ntdll: Remove assumptions that the subheap is at the beginning of the
memory block.
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http://bugs.winehq.org/show_bug.cgi?id=9839
Summary: Game cannot connect using DirectPlay8.1
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xsacha(a)gmail.com
CC: blin(a)gmx.net
This game: Trash [free download from http://www.inhumangames.com ]
is unable to connect to the server in latest git. I have used the directplay
DLLs and associated overrides described on the wiki [
http://wiki.winehq.org/DirectPlayGames ]. Using the native DLLs, wine produces
no errors or fixme's related to the issue. The only error appears in the game,
"Could not connect to lobby."
It is my understanding that this game's lobby should work as it is
DirectPlay8.1.
I was curious on the status of the opensource DirectPlay8.1 libraries. They
seem to be a long time coming. Any updates from the two people working on them?
Thanks,
- xSacha
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http://bugs.winehq.org/show_bug.cgi?id=9827
Summary: all fonts are missing after the installation of gothic3
demo
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
I compiled the current git version of wine. Then I have deleted the .wine
directory. After that the fonts in regedit are displayed correctly.
Then I install the demo from the game Gothic3. After that installation I
started the regedit and all fonts are missing there!!!
[~]$ rm -f -r /home/ricola/.wine
[~]$ wine regedit
-> the fonts are displayed correctly in the regedit!!!
[~]$ wine Desktop/Gothic3_Demo_de.exe
[~]$ wine regedit
-> all fonts are missing for now!!!
This happens to all apps, for example regedit, winecfg and winefile!
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http://bugs.winehq.org/show_bug.cgi?id=9825
Summary: "make test" fails in advpack
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Created an attachment (id=8288)
--> (http://bugs.winehq.org/attachment.cgi?id=8288)
the end of the output of "make test"
On my system (a self-compiled wine from git at version 0.9.46), "make test"
fails with an error in advpack (see attachment). It seems to be a problem
related to language-depended paths. I've got a German system, so "Program
Files" is called "Programme", and the test gets the English path instead of the
German one.
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http://bugs.winehq.org/show_bug.cgi?id=9772
Summary: Wine apps stop after program error exit
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://arcelectronicsinc.com/testinfo/kpnl1tester.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgr(a)arcelectronicsinc.com
CC: fgouget(a)codeweavers.com
Test program is 16 bit app built as a C part with a Delphi 1 DLL and Delphi 1
GUI interface.
See testerexeReadme.txt in kpnl1tester.zip for info how to reproduce the
problem.
9271fcc86d668a3d25bad3f98dcb1cefc20da88b is first bad commit
commit 9271fcc86d668a3d25bad3f98dcb1cefc20da88b
Author: Francois Gouget <fgouget(a)codeweavers.com>
Date: Fri Aug 31 02:34:24 2007 +0200
winedbg: 'winedbg --auto' and 'winedbg --minidump' should detach when done
so as to not mess up the crashed process exit code.
If tester.exe is closed under windows KPNL1.EXE still remains running. Under
wine before latest regression when either tester.exe or KPNL1.EXE is closed
(mouse on X) the debugger would display a dump I think to the effect that the
messages were sent to a non-existent process then after the 60 second time out
then the other process half would be terminated.
Now after the closed processes has an error on exit the contents of the
remaining application on the virtual desktop fail to respond. Closing the
virtual desktop does end the wineserver task without a problem.
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http://bugs.winehq.org/show_bug.cgi?id=9741
Summary: URLDownloadToFile only supports HTTP URL's
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)colinfinck.de
The URLDownloadToFile function (exactly: URLDownloadToFileW) of urlmon.dll only
supports HTTP URL's.
When I try URLDownloadToFile under Windows XP with FTP URL's, this also works.
But it doesn't work with Wine's urlmon.dll.
I did not check if other protocols are also supported by the XP version of
URLDownloadToFile, but at least support for FTP URL's is missing in Wine's
version.
In the wine/dlls/urlmon/umon.c file on line 1411, I also see that only HTTP
functions are used and the protocol is not checked, so I highly assume the bug
to be there.
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http://bugs.winehq.org/show_bug.cgi?id=9736
Summary: Civlization 4 Beyond the sword : textures no more
correctly rendered
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gizmm0(a)hotmail.com
Some textures are no more rendered properly with latest git. I mean that some 3
dimensional objects appear as completely black (see the screenshot).
This objects are rendered correctly with wine 0.9.44, the game doesn't start
with 0.9.45 but with latest git it starts and the problem happens.
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http://bugs.winehq.org/show_bug.cgi?id=9733
Summary: Steam no longer stars
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=1554
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: major
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
CC: jacek(a)codeweavers.com
In on-line mode Steam shows the main window, then prints "Shutting down. . ."
and eventually exits.
In off-line mode, Steam asks to go On-line mode or start Off-line. After
clicking "Start off-line" it shows message "starting steam" then exits. Console
has the same exact "Shutting down. . ." and counting up.
Regression testing pointed to this patch:
835b814e9f05628687e3839cacea461e16edc952 is first bad commit
commit 835b814e9f05628687e3839cacea461e16edc952
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sat Sep 15 16:07:01 2007 +0200
mshtml: Store HTMLElement struct instead of pointer in HTMLSelectElement.
:040000 040000 a9f3392986a47e4dfd229af75ad26e548cf12512
668c5120e2fd3dd9a851da72f1081435bd5e3ff9 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=9697
Summary: Hovering over layers window border in Photoshop CS shows
'draggable' cursor, but can't drag
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Users in Windows are accustomed to being able to
drag the edges of floating windows like the layers
window to make it larger or smaller, and in fact
in wine when you hover over those edges, the cursor
changes to the "you can drag this thing" cursor.
But when you try it, it does nothing now.
You have to relearn how to resize those windows,
and it's not intuitive. Under Wine, you have to
drag the lower right corner of the child window.
So the bug is that the "draggable" cursor is being
shown on something that is not draggable.
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http://bugs.winehq.org/show_bug.cgi?id=9684
Summary: America's army fails to update account server after
training
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.americasarmy.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=8102)
--> (http://bugs.winehq.org/attachment.cgi?id=8102)
console output
When finishing a training mission in America's Army 2.8.2 the game fails to
update the results in the personnel jacket server.
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http://bugs.winehq.org/show_bug.cgi?id=9671
Summary: Derive 5 no longer draws graphs in color
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=441070
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletters(a)wm1.at
Created an attachment (id=8086)
--> (http://bugs.winehq.org/attachment.cgi?id=8086)
Derive with wine 0.9.25 - trivial graph in color
In earlier versions of wine, Derive 5 could draw graphs in color. This is
broken since some time, graphs are only drawn in black. I've tracked that down
to a specific commit - see 2nd attachment.
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http://bugs.winehq.org/show_bug.cgi?id=9656
Summary: Neverwinter Nights 2 : fails to start (regression with
wined3d: Add PBO support for dynamically locked surfaces
patch)
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gizmm0(a)hotmail.com
Created an attachment (id=8064)
--> (http://bugs.winehq.org/attachment.cgi?id=8064)
wine's output when freezing
Neverwinter Nights 2 now freezes after playing 1 or 2 sec of the very first
introductory movie (Atari startup movie). Regression test gives the following :
commit ad692f2a83c11ba0c9bb1d0e21d4d95029a65942
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Tue Sep 11 10:31:54 2007 +0200
wined3d: Add PBO support for dynamically locked surfaces.
wine outputs are attached. The relevant new messages seems to be :
fixme:d3d:IWineD3DDeviceImpl_UpdateSurface Surfaces has no allocated memory,
but should be an in memory only surface
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
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http://bugs.winehq.org/show_bug.cgi?id=9648
Summary: Birthday selector in account creation screen positioning
is off
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://itunes.com
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When signing up for an apple account via itunes 7,
in the account creation screen,
it asks your birthday. The day picker behaves
strangely; while holding down the mouse button to pick a day,
the selected day is quite a few mouse
lengths away from the mouse.
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http://bugs.winehq.org/show_bug.cgi?id=9647
Summary: iTunes 7 sound loopy, unstable
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
With today's git, you can install and run iTunes 7 with
absolutely no configuration (not even winecfg to pick audio).
However, the audio playback is flaky. Little snippets of
songs repeat themselves, e.g. when switching songs or
when just scrolling up and down in the song window.
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http://bugs.winehq.org/show_bug.cgi?id=9643
Summary: Stylus Studio 2007 crashes
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.stylusstudio.com/xml_download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=8047)
--> (http://bugs.winehq.org/attachment.cgi?id=8047)
+text,+relay,+seh log
Download and install Stylus Studio 2007. Fill out the dialog box to get a
license key, then enter the license key and click on Activate. Stylus Studio
starts, but sooner or later crashes, producing a dialog asking whether you want
to send an error report, and whether to restart Stylus Studio.
The attached rzipped log is from a +text,+relay,+seh run. I didn't do anything
special, just waited around for a while until it crashed. Then I trimmed
everything after the access violation, and kept about 7000 lines before it.
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http://bugs.winehq.org/show_bug.cgi?id=9631
Summary: Window with specific classes/styles/ex_styles should
bypass WM taskbar
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lich(a)math.spbu.ru
I. Hidden windows.
1) Start wine taskmgr
$ wine taskmgr
Taskbar
2) Check menu item "Options->Hide When Minimized"
3) Minimize main window.
It is expected that taskbar "taskmgr" entry dissapear. But it remains.
As I understand, in this case when application calls ShowWindow or SetWindowPos
to hide window, wine should remove taskbar entry (and put it back when window
activates). [Which way? Make it unmanaged? Use specific WM hints? unmap
window?]
(see bug #5844)
II. Tool windows.
(e.g. qip IM: www.qip.ru)
Main QIP window should bypass taskbar.
In this case, any window which has WS_EX_TOOLWINDOW style should bypass
taskbar. (unmap window? use hints?)
III. Captionless windows.
winamp playlist and equalizer. (www.winamp.com)
In this case, application creates WS_OVERLAPPEDWINDOW, wine adds caption, then
application removes caption using SetWindowLong. Wine should change hints but
it does only if VISIBLE status of window is changed
(winex11.drv/winpos.c:145-160). (See bug 8300).
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http://bugs.winehq.org/show_bug.cgi?id=9627
Summary: Graphical corruption in EVE ONLINE
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slavikg(a)gmail.com
My wine version from git is 0.9.44-g282696b
There is some graphical corruption in EVE ONLINE, screenshots are attached.
I tested some previous version of wine and here are the result:
41 - same as git
42 - game freezes on splash screen
43 - black screen after splashscreen
44 - same as git
image descriptions and what the items should look like:
IMG_1177.JPG - the mouse cursor is supposed to be black with a white outline
IMG_1178.JPG - the mouse cursor is supposed to be white
IMG_1180.JPG - the text cursor is supposed to be the regular text cursor we all
know in white color, the frame with weird text/writing in it is supposed to be
a graph (solar system map)
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http://bugs.winehq.org/show_bug.cgi?id=9618
Summary: Dragon Naturally Speaking 7 takes many minutes to start
up
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
As described in the workaround for bug 9401,
Dragon Naturally Speaking 7 takes two to six
minutes to start Dragonpad, and another two to four
minutes to actually start responding to speech.
To repeat:
winetricks fakeie6
install DNS 7
Start DNS 7 and run through training (using keyboard to work around bug 9399
)
Work around bug 9401 by leaving both fatal dialogs open and ignoring them
When training complete, mouse over microphone on system menu bar and
wait for tooltip to change to "turn microphone on" from "initializing"
Right click on microphone icon and choose tools / dragonpad
Wait five minutes for dragonpad to start
Click on microphone icon to turn microphone on
Keep trying to say something into microphone, observe that it ignores
you for many minutes but then becomes normally responsive.
(The small popup that shows you what it thinks you just said shows
up for me at the lower right corner of the screen.)
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http://bugs.winehq.org/show_bug.cgi?id=9602
Summary: Dragon NaturallySpeaking 7 - DragonPad "Copy" command
hangs up program
Product: WineHQ Apps Database
Version: unspecified
Platform: All
URL: http://nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
CC: susancragin(a)earthlink.net
Created an attachment (id=7979)
--> (http://bugs.winehq.org/attachment.cgi?id=7979)
Copy command freeze -- terminal output
In DragonPad, after selecting text, the "copy" command hangs the program up and
gives the following.
fixme:richedit:DataObjectImpl_EnumFormatEtc Unsupported direction: 2
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http://bugs.winehq.org/show_bug.cgi?id=9590
Summary: Dragon Naturally Speaking 7 dragonpad copy and paste
nonfunctional
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Susan reports:
"Copy and paste do not work.
I can easily navigate using ALT-F to open the menu, then use the commands for
copy, and it seems to copy.
Unfortunately, the buffer that the text is copied to can't make it anywhere
else. Not even to a WINE Notepad.
It just seems to vanish.
I haven't tried to cut and paste within DragonPad -- that would show if the
buffer is empty, or if it just isn't permanent enough to leave the
application."
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http://bugs.winehq.org/show_bug.cgi?id=9588
Summary: Dragon Naturally Speaking 7 dragonpad corrupted left few
chars
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The left column or two of text in DragonPad is displayed
very strangely, see screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=9586
Summary: Photoshop Elements 2 "File / Browse" alternates unstably
if you select the root dir of a drive
Product: Wine
Version: CVS/GIT
Platform: Other
URL: ftp://ftp.adobe.com/pub/adobe/photoshopelements/win/1.x/
pse2trial.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This happens with either retail or trial versions.
To install, you have to do 'winetricks fakeie6'.
There is a z-order problem at startup -- the Gecko install
window shows up *behind* the app's splash screen.
Fortunately, you can rightclick the Gecko installer's
taskbar entry and move it out from behind the splash screen
(and hitting Enter and waiting a minute probably works too).
There is the Welcome screen problem (bug 9469).
But once past those, you can reproduce this problem
by doing File / Browse and selecting any drive's root directory.
You then see at roughly half second intervals the
browse window switching between one set of files from
that directory and another set.
It never stops.
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http://bugs.winehq.org/show_bug.cgi?id=9585
Summary: minidumps created under wine cannot be read by windbg
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.winwonk.com/writing/minidump/minidump-
sample.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
After compiling the minidump sample program from
http://www.winwonk.com/writing/minidump/, I ran it on Windows and generated a
minidump. (.dmp file) I can then use WinDbg 6.6.0007.5 on Windows to open up
the minidump.
On Wine, the program generates a minidump, but when I try to open the file in
WinDbg on Windows, WinDbg complains:
Failure when opening dump file 'C:\foo.dmp', HRESULT 0x80004005
It may be corrupt or in a format not understood by the debugger.
Unspecified error.
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http://bugs.winehq.org/show_bug.cgi?id=9584
Summary: Mame will not start due to missing Direct3D
functionality
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://mame.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpakkane(a)yahoo.com
The windows version of MAME will not start. The following error text is printed
when using Mame's verbose mode.
Video: Monitor 00000001 = "\\.\DISPLAY1" (primary)
fixme:win:EnumDisplayDevicesW ((null),0,0x2a6f7c0,0x00000000), stub!
Direct3D: Using Direct3D 9
Direct3D: Configuring adapter #0 = Direct3D HAL
Direct3D: Error - Device does not support per-refresh presentations
Direct3D: Using dynamic textures
Error: Device does not meet minimum requirements for Direct3D rendering
Unable to initialize Direct3D.
Unable to complete window creation
I quickly went through Mame's source code. This text is printed in function
device_create in src/osd/windows/drawd3d.c. The actual test for capabilities is
done in the function device_verify_caps: tempcaps & D3DPRESENT_INTERVAL_ONE.
Steps to reproduce:
1. Download Mame (I used version 118)
2. Download e.g. Gridlee rom set from http://www.mamedev.org/roms/
3. Install Mame, place gridlee.zip to the roms subdirectory
4. cd to mame directory
5. wine mame.exe -v roms/gridlee.zip
The rom file is not strictly necessary but having one is the common use case.
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http://bugs.winehq.org/show_bug.cgi?id=9560
Summary: Need for Speed 2SE fails to update screen
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.nfshome.com/demos.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Im using Zeckensacks Glidewrapper to play the NFS2: SE 3dfx demo.
After this commit the everything but the hud is black. In the right lower
corner is the map where you can see some of the rendering.
715d0e84097cb2dc07369c4e1cec8cf8a41e9035 is first bad commit
commit 715d0e84097cb2dc07369c4e1cec8cf8a41e9035
Author: Ulrich Czekalla <ulrich.czekalla(a)utoronto.ca>
Date: Thu Dec 7 10:45:58 2006 -0500
winex11.drv: Correctly position and clip opengl child windows.
:040000 040000 b5d4c6db6d9763843e2c69f8f6c00b4938c9471c
33163b477c8522d077b65a614b993c25a82b735b M dlls
http://www.zeckensack.de/glide/
Thread Policy: Use Render Thread
Also you have to deactivate sound!
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http://bugs.winehq.org/show_bug.cgi?id=9558
Summary: FIFA2002 demo crashes, dsound/alsa
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.jeuxvideo.fr/telecharger-demo-jouable-
2287.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
FIFA2002 demo fails, with a crash in dsound (IDirectSoundBufferImpl_Create),
when using alsa.
Using OSS, I seem to get further, to bug #6606.
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http://bugs.winehq.org/show_bug.cgi?id=9547
Summary: Dragon Naturally Speaking 7 crashes
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
DNS 7 crashes in several ways early during use, after training. Here's one
log.
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http://bugs.winehq.org/show_bug.cgi?id=9546
Summary: richedit assertion failure running Dragon Naturally
Speaking 7
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user reports
"in DragonPad, the command "Scratch That" freezes the program and then
crashes it."
The log contains
string.c:350: ME_ToUnicode: Assertion `psz != ((void *)0)' failed.
err:ntdll:RtlpWaitForCriticalSection section 0x7bc8cd24 "loader.c:
loader_section" wait timed out in thread 001d, blocked by 001f, retrying
(60 sec)
This was with wine-0.9.44-195-g282696b.
(This is probably not a regression,
but rather a bug uncovered by recent fixes that let DNS 7 work.)
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http://bugs.winehq.org/show_bug.cgi?id=9536
Summary: Stylus Studio 2007 doesn't accept license key
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=7905)
--> (http://bugs.winehq.org/attachment.cgi?id=7905)
+crypt,+text,+relay log of trying to enter the trial key
http://www.stylusstudio.com/ssdn/default.asp?boardid=1&action=9&read=2093&f…
mentioned that users wanted to run Stylus Studio
but couldn't because of crypt problems.
I verified this using current git and the latest version of Stylus trial.
The app installed fine, but as described in that post, it did
not accept the emailed trial key, and bombed out instead of letting
you try the app. I'll attach the best part of
WINEDEBUG=+relay,+crypt,+text wine .wine/drive_c/Program\ Files/Stylus\
Studio\ 2007\ XML\ Enterprise\ Suite\ Release\ 2/bin/Struzzo.exe
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http://bugs.winehq.org/show_bug.cgi?id=9516
Summary: Steam "Purchase" links do not work
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frank.richter(a)gmail.com
When clicking on a "Purchase" link in the Steam store, inside the Steam client,
no purchase dialog appears; instead, the embedded browser appears completely
white.
(Steam uses special "steam:" URLs for the purchase links. They're probably not
handled correctly.)
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http://bugs.winehq.org/show_bug.cgi?id=9498
Summary: WoW 2.2 fails to initialise audio (fmod error?)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq-bugzilla(a)six-by-nine.com.au
Created an attachment (id=7849)
--> (http://bugs.winehq.org/attachment.cgi?id=7849)
Debug trace of WoW 2.2 audio issues
WoW 2.2 is the upcoming patch for this very popular Wine game. It has a brand
new audio API, and through previous patches has been known to cause errors.
Blizzard have just released another patch for their test server, known as
Public Test Realm (PTR).
This bug was reported earlier, bug was closed whilst the original reporter
waited on a new PTR build. Blizzard have shipped PTR 7153, and the bug remains.
>From the earlier bug report, I have followed these instructions to generate a
Wine debug log.
-----
Please remove this registry entry:
[HKEY_CURRENT_USER\Software\Wine\Debug]
RelayFromExclude
Run wow program and attach /tmp/relay.txt to this bug:
WINEDEBUG=+tid,+seh,+relay wine wow.exe &> /tmp/relay.log ; grep -A 20 -B 300
"seh:" /tmp/relay.log > /tmp/relay.txt
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http://bugs.winehq.org/show_bug.cgi?id=9490
Summary: LOCALE_IFIRSTDAYOFWEEK is 0 by default, instead of
current locale value
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)cendio.se
Unless the user has manually tweaked the "iFirstDayOfWeek" registry key,
GetLocaleInfoW(LOCALE_USER_DEFAULT, LOCALE_IFIRSTDAYOFWEEK, ...) always returns
zero, which means Sunday, even though the locale on the system indicates
otherwise. The effect is that month calendar controls, for example, starts the
week with sunday rather than, say, monday, which is the ISO standard and common
in many countries.
The current locale standard can be fetched with two nl_langinfo calls. I don't
really understand enough of kernel32/locale.c to make the necessary
modifications, though.
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http://bugs.winehq.org/show_bug.cgi?id=9478
Summary: Dreamweaver 8 autocompletion
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vecnix(a)gmail.com
I tried to press control + space once to get the list , it showed it clicked
something then it didn't want to come back a second time a few errors in the
log
to reproduce start a new php page go to body in code pane , hit control +
space then click on something ( in <? ?> )
the list won't come back after the error
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http://bugs.winehq.org/show_bug.cgi?id=9458
Summary: regression: Max Payne 2 demo: areas redrawn as light
blue or transparent
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.rockstargames.com/maxpayne2/downloads/MaxPayn
e2DemoSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neftune(a)gmail.com
CC: stefandoesinger(a)gmx.at
Created an attachment (id=7792)
--> (http://bugs.winehq.org/attachment.cgi?id=7792)
Screenshot before the commit
Areas are redrawn as either light blue or transparent in the Max Payne 2 demo.
git bisect says:
078523f73e7b708dab06e888c24a1595bb5a63d8 is first bad commit
commit 078523f73e7b708dab06e888c24a1595bb5a63d8
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Thu Jun 14 11:18:03 2007 +0200
wined3d: Present does not clear the depth stencil.
:040000 040000 81558b3157da6386c88704dc87c4ff492779eeff
7ef9b91372f0382feeaac98f8a17b2f4df59ce6a M dlls
link:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=078523f73e7b708dab06e…
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http://bugs.winehq.org/show_bug.cgi?id=9453
Summary: iexplore commandline args cause failure
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Picasa uses the -nohome option to iexplore sometimes
(e.g. if you do About / Help and it can't find your
native browser?), and our iexplore just doesn't handle that yet;
instead of skipping the options, it tries to use them
as URLs, causing a confusing blank screen for users and no error
message.
There's lots of evidence for people using these options
in the wild (e.g. http://www.vim.org/tips/tip.php?tip_id=394 )
and they're even documented, http://support.microsoft.com/kb/q178058/
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