http://bugs.winehq.org/show_bug.cgi?id=28236
Summary: unable to activate windows input method for wine
programs
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
1. Install Services Framework Redist files
Download instMSTSF.exe (Services Framework Redist files) from
http://www.microsoft.com/download/en/details.aspx?DisplayLang=en&id=11759
extract instMSTSF.exe, install mstsf10.exe with Windows Version = Win2k
override native msctf.dll, avoid Bug 28125
2. install a input method, for example, MSPY2010.exe (Chinese input method from
Microsoft) :
Download MSPY2010.exe from http://www.microsoft.com/china/pinyin/ and install.
winetricks vcrun2008, avoid Bug 28205
override newer version of native msutb.dll, avoid Bug 28178
3. start notepad in a terminal, start ctfmon.exe in another terminal
$ wine notepad
$ wine ctfmon.exe
4.try to change the input method in the Language Bar, however, the windows
input method will not be activated as expect. Try to type something in notepad,
but result is still the same as raw keyboard input without any input method.
log for notepad and ctfmon are both attached.
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http://bugs.winehq.org/show_bug.cgi?id=19368
Summary: lpfnWndProc can't catch Up/Down/Left/Right and CTRL+
other Button
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sakaihdt(a)d2.dion.ne.jp
Hello
I want to use "sakura editor".
(a Japanese Open Souce text editor for MS Windows)
(http://sakura-editor.sourceforge.net/)
But this application is not work well in wine(1.0.1 or 1.1.26 Ubuntu GNU/Linux
9.0.4)
- Not work Up/Down/Left/Right button in text area
- Not work CTRL+C or CTRL+A and other in text area
- Not work Backspace in text area
- Not work Function Key in text area
normal text button( a-z, 0-9 ) is work well,
and Up/Down... is work well in menu .
"sakura editor" catch Up/Down/Ctrl event from lpfnWndProc() callback.
but wine's lpfnWndProc seem not work when push Up/Down... key.
( I insert log in sakura editor source and check.)
I have 2 question. please tell me.
(1) Can lpfnWndProc() catch Up/Down/Left/Right CTRL+A,X,C and Function key in
Wine ?
(2) "lpfnWndProc() can catch Up/Down/Left/Right ..." is WindowsAPI
specification?
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=26399
Summary: kernel32:time test fails during daylight saving
transition
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
When executing the kernel32 unit tests on a Fedora 14 machine, make aborts
with:
$ make -C dlls/kernel32/tests test
make: Entering directory `/home/arethusa/wine32/dlls/kernel32/tests'
../../../../wine.git/tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so ../../../../wine.git/dlls/kernel32/tests/time.c && touch
time.ok
time.c:321: Test failed: got -396, expected 123
make: *** [time.ok] Error 1
make: Leaving directory `/home/arethusa/wine32/dlls/kernel32/tests'
When the time tests were run, my local time zone, US Central Standard Time, was
on the cusp of a daylight saving transition. After daylight saving came into
effect, the test no longer failed, so I believe the test failure is related to
daylight saving handling.
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http://bugs.winehq.org/show_bug.cgi?id=22940
Summary: winhelp: Missing shadow line under menu strip
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
There is a minor cosmetic difference between Wine winhlp32 and the Windows
version.
The Windows WinHlp32 draws a recessed frame outline around the window, which
means there is a dark grey line under the menu strip, and another line under
the button bar. There is no frame/outline in Wine winhlp32, which IMHO looks
ugly.
(Wine notepad.exe does draw a frame like this, it's just not present in
winhlp32.exe)
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http://bugs.winehq.org/show_bug.cgi?id=17787
Summary: Request: Add feature to unmount or eject USB flash
drives from Wine
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: endless97c(a)yahoo.com
I use Epson Easy Photo Print with Wine to print images from various sources
including flash drives and memory cards. However they can't be unmounted with
the program running (which is possible in Windows). I have to exit the
program, unmount, then start the program again. Maybe something like eject,
except for USB drives?
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http://bugs.winehq.org/show_bug.cgi?id=15103
Summary: Bluetooth doesn't work in wine.
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mieszkoslusarczyk(a)gmail.com
Could you make wine support bluetooth, maybe using blueZ stack?
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http://bugs.winehq.org/show_bug.cgi?id=14085
Summary: an importlib for multiple dlls is not supported
(avicap32 + avifil32 + msvfw32 => vfw32)
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
The Wine build-env does not support a single importlib for multiple dlls.
Microsoft use this for vfw32.lib (avicap32.dll + avifil32.dll + msvfw32.dll)
According to julliard on IRC, the needed magic in winebuild is the Problem.
The importlib vfw32 is needed for the Wine testsuite:
http://www.winehq.org/pipermail/wine-patches/2008-June/056310.html
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http://bugs.winehq.org/show_bug.cgi?id=20390
Summary: chromium ipc_tests.exe hangs sometimes on
IPCSyncChannelTest.Multiple
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
wine ipc_tests.exe --gtest_filter=IPCSyncChannelTest.Multiple
hung on the second run here on wine, but didn't hang in the eight runs I did on
Windows.
Source for the test is at
http://src.chromium.org/viewvc/chrome/trunk/src/ipc/ipc_sync_channel_unitte…
though it uses a bunch of classes and will be hard to extract.
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http://bugs.winehq.org/show_bug.cgi?id=21035
Summary: Desktop sounds integration missing
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
WINE does not play 'system sounds' on events (show messagebox, etc.).
WINE should map Windows sound events to XDG Sound Theme and Naming
Specifications (http://freedesktop.org/wiki/Specifications/sound-theme-spec).
It could be implemented using libcanberra
(http://0pointer.de/lennart/projects/libcanberra/)
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http://bugs.winehq.org/show_bug.cgi?id=18089
Summary: import_dll should check SharedDLLs
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
import_dll should lookup in
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\SharedDlls for
matching library, if it can't find it anywhere else.
Here's how I came to this: there are lots of programs that don't start in wine
unless you do special tricks, such as copying dlls to folder where the .exe
resides or to system32, or something else. If you search the bugzilla for
import_dll, you'll find a lot of bugs having this kind of errors:
err:module:import_dll Library something.dll not found
Mostly, questions arise as if software has installed correctly or something
else. But, I've made a test, installing it in windows, and launching directly,
that is without specifying "start in" parameter (as it would with .lnk files).
And in windows it works perfectly.
So, I've exported the registry from XP box and compared it to identical
installation in wine. The only mentions of dlls in question are in
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\SharedDlls
Google says, that this registry node is supposed only to track if installed
libraries are used by any installed application or not.
But it seems, that in windows, ntdll looks up into this registry part in order
to try to find where the libraries in question are located.
This would fix quite a lot of problems.
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http://bugs.winehq.org/show_bug.cgi?id=26616
Summary: Need for Speed Shift 2 installer "assertion failed in
.\wcautil.cpp, 89"
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Towards the end (after 15 minutes) the installer pops up a window
titled "Debug Assert Message" with body "assertion failed in .\wcautil.cpp, 89"
Clicking Ignore seems to let the installer continue.
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http://bugs.winehq.org/show_bug.cgi?id=29105
Bug #: 29105
Summary: Stutter during file loading using DirectX
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roy(a)marples.name
Classification: Unclassified
When things load using the DirectX renderer, the on screen display stutters. As
in there is a noticeable stop and then continues.
This is heavily evident in Starcraft and World of Warcraft.
I think this is a bug with the DirectX component as when using the OpenGL
renderer for warcraft (ie, effectively bypassing DirectX emulation) there is no
stutter. The same amount of disk activity occurs though, which suggests that
something in the DirectX emulation is blocking the thread.
If this could be fixed then it will probably improve the performance of many
games.
There's probably a duplicate bug about this, but I couldn't find anything and I
cannot really provide anything more technical.
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http://bugs.winehq.org/show_bug.cgi?id=28434
Summary: Panzer Corps: Chrashes at "Quit to desktop"
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
Wine 1.3.28 on Ubuntu 11.04 x86_64:
The application always chrashes when selecting (and confirming with "yes")
"Quit to desktop" from the ingame menu. Selecting "Exit" from the main menu
works fine, however. This is no serious error since ther is no data/game
progress lost and you want to quit the game anyway when selecting this option.
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http://bugs.winehq.org/show_bug.cgi?id=28781
Bug #: 28781
Summary: No sound come from DSound application
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elettronik(a)gmail.com
Classification: Unclassified
After the abandon of Jack audio driver I used snd-aloop module of alsa to make
a Loopback cards that connect to JAck server.
After rewrite of dsound to make use of mmdev api the Loopback card stop
working, even the real card, after stop jackd using that use it, work.
I tried to look at trace of dsound and alsa but seeem there's no clue on what
appen. Maybe could dsound only look first card of system or something like
this?
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http://bugs.winehq.org/show_bug.cgi?id=24778
Summary: No Audio and Extremely low framerate in NBA 2k11
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: illbashu(a)gmail.com
I'm getting an extremely low frame rate (less then 6) in NBA 2k11 and I'm
getting now sound. From what I've read people on windows have fixed the sound
prob by updating directx but that isn't really an option with wine...
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http://bugs.winehq.org/show_bug.cgi?id=18840
Summary: Empire Earth 2 LAN play looses synchonisation
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
URL: http://www.gamershell.com/download_8799.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Created an attachment (id=21647)
--> (http://bugs.winehq.org/attachment.cgi?id=21647)
standard console output by running a network game
By playing Empire Earth 2 over LAN, after a few minutes of gameplay an
errormessage appears that the client is out of sync, then the game stopps.
Always the wine based client looses synchronisation.
A multiplayer demo is available at
"http://www.gamershell.com/download_8799.shtml"
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http://bugs.winehq.org/show_bug.cgi?id=27973
Summary: Treeviews and listviews of the Starcraft 2 Editor
freeze very often for a few seconds.
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
The Stacraft 2 Editor is very inresponsive:
For example selecting an item in the top left tree view of the trigger editor
makes the editor freeze for 3 seconds until it becomes responsive again.
It doesn't matter how you select an item in the top left trigger view: Giving
the tree view focus, clicking with the mouse and using up and down arrows to
switch the currently selected item causes all a 3 second freeze. The left top
treeview is a very large but collapsed tree.
Other treeviews of the trigger editor show also a very bad performance.
Response times range from 1 to about 10 seconds. They seem to be depend on the
size of the tree.
The archive browser, which can be used to browse textures or models, takes
about a half minute (!) to open.
Switching to a differnt listview tab in the data editor can also take multiple
seconds. Selecting an item in a long list takes about 2-3 seconds.
Once you reduce the number of items displayed by the data editor by for example
filtering the performance increases and it becomes very responsive. Even the
treeview below the list is faster when the list above is smaller.
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http://bugs.winehq.org/show_bug.cgi?id=14904
Summary: Starcraft Battle.net & Window Manager
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panos.laganakos(a)gmail.com
When you've enabled: "Allow the windows manager to control the windows"
battle.net won't let you connect, saying that it's unable to make out you
client version.
Disabling it works fine, though you can't alt+tab to other apps.
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http://bugs.winehq.org/show_bug.cgi?id=26190
Summary: Photoshop & Fireworks CS5
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zwicken(a)hotmail.com
The Text-Tools in Photoshop and Fireworks CS5 let the application crash.
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http://bugs.winehq.org/show_bug.cgi?id=26986
Summary: The Sims 3 blacks out the screen immediately when
starting.
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: open.jacob.a.brown(a)gmail.com
Created an attachment (id=34415)
--> (http://bugs.winehq.org/attachment.cgi?id=34415)
Output from terminal
Installed fine on Ubuntu 10.10 but the screen goes black when the game starts
and I can only exit the game by killing the process. I installed Directx 9.0c
and set the Options.ini file to use windowed mode with 800x600 1 resolution and
that didn't fix this. I have seen others with the same concern in the Wine
forum and in at least two other forums related to Ubuntu.
This was my third attempt at installing The Sims 3 on this system having used
Wine, Winetricks and Playonlinux.
My system is a Acer Aspire Timeline X laptop 4820T-7633. It has the bear
minimum hardware to run the game, but I have tested on WinXP and it ran fine.
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http://bugs.winehq.org/show_bug.cgi?id=24558
Summary: Wine: Starcraft II - CPU freq. not running at max
performance
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xinamius(a)gmail.com
CPU: AMD Phenon II X4 955
Ubuntu 10.10 64
In Starcraft 2 my framerate increases by 70-80% by setting "cpufreq-selector -g
performance". I haven't tested any other games.
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http://bugs.winehq.org/show_bug.cgi?id=21470
Summary: Starcraft gets slow when you select one and only one
overlord
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiebe(a)halfgaar.net
#14373 is reported fixed, but it's not.
Starcraft becomes very slow when you select certain units, most notably 1
overlord. When you select two overlords, it's not slow and when you select one
again it's ok as well. However, if you select something else and then an
overlord, it's slow again.
Problem exists with both GDI and OpenGL renderer, but it shows very severely
only with the GL renderer (whereas gameplay is superfluent otherwise in GL
mode). Most people, especially on modern hardware, might not notice the
slowness in GDI mode, but when you're a gamer and used to snappy response, it
becomes very difficult to "micro" with that slowness.
Points from the other bug:
- It doesn't have to do with the drawing complexity of the overlord, since you
can have a million in your view and more than 1 selected and works fine.
- The new patch of Starcraft introduced CPU throttling, which doesn't help.
- Selecting the default non GL renderer doesn't solve it, it hides it on very
fast machines. Machines faster than mine, anyway.
Hardware: Dual Core Athon X2 3800+ 2 GB memory.
Linux Distro: Gentoo Linux
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http://bugs.winehq.org/show_bug.cgi?id=23584
Summary: FXCM FX Trading Station 1.08 freeze at launch
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.fxcm.co.uk/forex-software-download.jsp
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yleny(a)laposte.net
Created an attachment (id=29473)
--> (http://bugs.winehq.org/attachment.cgi?id=29473)
FXCM FX Trading Station launch log
I have downloaded the FXCM FX Trading Station (Forex client) at
http://download.fxcorporate.com/FXCM/FXTS2InstallFra.EXE.
I use Wine 1.2-rc6 on Mandriva Linux 2010.0.
I clean the /home/user/.wine folder.
I do :
#sh winetricks winxp
#sh winetricks msxml3
and when I launch the FXCM FX Trading Station sofware,
the program freeze during the launch.
I can pass the login step
I add launch log as an attachment.
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http://bugs.winehq.org/show_bug.cgi?id=27867
Summary: StarCraft 1 failed to run mouse pointer under Lion
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ak(a)axet.ru
Unable to use mouse under Wine/Starcraft1/OSX Lion. Mouse pointer running on
screen with light speed and seems only in diagonal direction from upper left to
bottom right...
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http://bugs.winehq.org/show_bug.cgi?id=26527
Summary: The Witcher registration doesn't work
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Created an attachment (id=33787)
--> (http://bugs.winehq.org/attachment.cgi?id=33787)
+wininet,+chain log
The Witcher (1.0 CZ DVD) online registration doesn't work. I can insert my
account data, however there is an error dialog with "InternetException,12037"
when I click send.
Winetricks wininet works around this.
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http://bugs.winehq.org/show_bug.cgi?id=28173
Summary: Pharaoh (sometimes) fails to start
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: charlespigott(a)googlemail.com
see attachment + title
sometimes it fails to start, sometimes it does (generally with terminal) - i
have not properly tested this, all i know is that it worked (from terminal),
shut down computer, tried again - didn't work, rebooted, it did (from terminal)
hope i've made sense! :)
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http://bugs.winehq.org/show_bug.cgi?id=24033
Summary: StarCraft2 bad physics issue on non-flat landscape
parts that is unrelated to the physics
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
I've attached few screenshots, illustrating this bug, first of which is most
impressive.
In short: at some parts of map, mostly this is non-flat and non-linear parts on
landscape, units, controlled by player or not, may:
1) Fly above the screen or just a little bit up.
2) Fall underground.
Buildings are also affected with even more funny effects (see first screenshot)
In most of cases units became unselectable with mouse and competely invisible.
Only way to get them out of there - move some big force at same location
(binded to hotkey), pushing them to outside of bug zone. I.e. "collisions" with
ground units just ok. Firing and damaging also works well, so only UI and
graphics are affected. No such bug for air units noticed.
This is done on ATI HD4570, fglrx-10.7, 2.6.35 kernel. wine-1.2 first tested.
Still remains on 1.3.
Settings:
VideoMemorySize=512 (unrelated)
UseGLSL=disabled (unrelated)
OffscreenRenderingMode=pbuffer (unrelated)
Game settings:
Shaders are low (middle with UseGLSL=enabled - unrelated. Without it
(UseGLSL=enabled) can't be tested due to bug #23906)
Textures are high (middle - unrelated)
Physics - middle (unrelated, I even tried to "off" it)
Shadows and other shader-related settings - low
Reflections - on (unrelated)
P.S. "Unrelated" means that changing this settings doesn't help, but no deep
testing was done (mostly due to crashes or heavy lags).
Default log shows nothing new while moving though such locations, so I'm not
posting any log.
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http://bugs.winehq.org/show_bug.cgi?id=12451
Summary: Adobe Acrobat Pro 6 -- "Acrobat Online..." and "Online
Support" do not work
Product: Wine
Version: 0.9.58.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Selecting Help --> Acrobat Online and Help --> Online Support both do nothing.
This is interesting, because Help --> Registration will successfully open a new
tab in Firefox in Linux, so Acrobat knows how to communicate to the browser,
but doesn't do so with these two other menu options.
Wishlist item.
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http://bugs.winehq.org/show_bug.cgi?id=19813
Summary: Voddler needs GetSystemTimes to run
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)startwars.org
Created an attachment (id=23212)
--> (http://bugs.winehq.org/attachment.cgi?id=23212)
terminal output from voddler
I tried to run the Voddler client for Windows (www.voddler.com)
A black window is shown and some terminal output shows many
fixme:time:GetSystemTimes (0x32fc84,0x32fc7c,0x32fc74): Stub!
See attachment for the full output
Then the application "hangs"
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http://bugs.winehq.org/show_bug.cgi?id=24299
Summary: Starcraft 2: Custom maps with dialog labels using
style "ABChoiceBackButtonText" crashes game
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric.julien+winehq(a)gmail.com
Created an attachment (id=30620)
--> (http://bugs.winehq.org/attachment.cgi?id=30620)
Modified map that doesn't crash
When using some custom map, SC2 may crash. With the latest version of the
Multitasking Trainer by stet_tcl, it does crash as soon as you select the race.
By trial and error, I found out it was the "Enable coach mode:" button that
made it crash. What makes it different fromt other labels is that it has a
style applied to it. That style is ABChoiceBackButtonText. Some other style,
such as ABChoiceButtonText seem to work fine. If I remove that style
specification from all strings in GameString.txt (using Ladik's MPQ Editor)
using some sed command, the map will run fine.
I've attached a version of the map that induces the crash (with a single
ABChoiceBackButtonText label) and a version that doesn't crash. Those should
only work as expected with enUS N.A. retail copies, as the enGB locale has it's
own version of the GameStrings.txt file that I don't think I have modified.
Note that I can't see the ABChoiceBackButtonText style in the list of styles
available from the Starcraft 2 Editor, don't know if it's related.
I've included wine's output for both a run of the crash inducing map and the
one that runs fine. I haven't been able to run it with WINEDEBUG="+all", Sc2
seems to terminate prematurely in that case.
Some other maps also crash for me (ie. The Unit Tester), but I don't know if
it's related.
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http://bugs.winehq.org/show_bug.cgi?id=11176
Summary: Adobe Reader 6: Searching not possible (riched20.dll)
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=9011
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=10229)
--> (http://bugs.winehq.org/attachment.cgi?id=10229)
+loaddll,+richedit,+tid
Press "enter" in the edit field does not start the search and the "Search"
Button remain disabled, whe you entered a letter/word to search for.
Search does not start.
1- wine started: "AcroRd32.exe winedev-guide.pdf"
2- (Debug mark #1: ~52% in the log)
3- Press the Search Symbol
=> The Search-Dialog is created
4- (Debug mark #2: ~85% in the log)
5- "w" as word to search for was entered, but the Button "Search" remain
disabled
6- (Debug mark #3: ~89% in the log)
7- Close wine
When you enter a letter in the search field with native "riched20.dll",
the "Search" Button is enabled and when you enter a word in the search field
and press "enter", the document is searched.
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http://bugs.winehq.org/show_bug.cgi?id=21708
Summary: d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when
driver doesn't support ARB_depth_texture
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suokkos(a)gmail.com
ARB_depth_texture (and ARB_shadow) was moved to opengl core only in 1.4. radeon
r200 cards don't have hw support or depth textures so mesa r200 driver only
supports 1.3.
If I run 3DMark2001 in wine with r200 I get INVALID_ENUM errors for call to
glTexParameter(GL_DEPTH_TEXTURE_MODE_ARB). The problematic demo is the high
detail lobby.
If directx 8 did require something similar to ARB_shadow and ARB_depth_texture
then it would be interesting to know if ati did support them in windows driver.
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http://bugs.winehq.org/show_bug.cgi?id=23174
Summary: Fallout 3: Diologue and Video/sound issues
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xhrisx(a)gmail.com
On my system, Fallout 3 crashes when the game is played for more that an hour
if I have sound, yet without sound I may play to my hearts content
what occurs is two things:
1) OSS and ALSA cause loop of some kind of loop that eats through resources
causing my entire system to crash after exactly 2mins of the game freezing;
when the game starts out the frames per second are at 60fps and decline quickly
to 5fps or lower.
-Note; the game works Almost perfectly with OSS and ALSA turned off, The game
stays at a steady 20-30fps, Still laggy at points of High Polygon count.
(Washington memorial, Wasteland in general.)
2. I cannot continue the main quest because of a text dialogue error that shows
"..." instead of the initiating dialogue. And nearly all text dialogue is
Lagging in response.
My system:
Ubuntu 10.04
wine 1.2~rc2
AMD Athlon x2 5200
M2N-e
4gb Ram
4650 1gb videocard
sound blaster Live! card
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http://bugs.winehq.org/show_bug.cgi?id=18019
Summary: Mass Effect: Setup crashes when changing install
directory
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=20407)
--> (http://bugs.winehq.org/attachment.cgi?id=20407)
Setup output
If I select custom install in Mass Effect setup and attempt to change the
install directory (I usually mark the install directory as C:\jeu), the setup
crashes with the output attached above. Channels +relay and +seh enabled. Using
Gentoo X64 and latest git.
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http://bugs.winehq.org/show_bug.cgi?id=9473
Summary: Adobe Reader 6: Zoomfactor and Pagenumber are empty
(riched20.dll)
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=9011
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=7817)
--> (http://bugs.winehq.org/attachment.cgi?id=7817)
screenshot
Adobe Reader 6.0.1:
There is nothing displayed in the Zoomfactor Field and in the Pagenumber Field
with builtin "riched20.dll"
Both fields works with native "riched20.dll"
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http://bugs.winehq.org/show_bug.cgi?id=19156
Summary: Street Fighter 4 Benchmark: Poor framerate
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=17048
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saziel(a)gmail.com
The SF4 Benchmark (and thus, the game itself probably) suffers from a poor
framerate when run under wine. Under windows I can get up to 90fps, while I'm
stuck at 30fps running under wine. As the game logic is based on frames, not
time, anything below 60fps is unusable.
In addition, it does not seem to recognize the video card properly- where the
video card string should be displayed, it says "X11 Windowing System" instead.
Fiddling around with the options can slightly boost framerate. For instance,
with backgrounds disabled the framerate can jump much higher, however most
other options have little effect.
Not much interesting console output, except this which gets spammed:
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,7,15,15) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
The benchmark can be downloaded below (~400mb):
http://file.4gamer.net/demo/StreetFighterIV_Benchmark.zip
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http://bugs.winehq.org/show_bug.cgi?id=21042
Summary: Outlook Express crashes before sending a message
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saulius2(a)gmail.com
Created an attachment (id=25237)
--> (http://bugs.winehq.org/attachment.cgi?id=25237)
Wine output with a backtrace at crash point.
Start with clean WINEPREFIX. Install OE using "sh winetricks -q ie6". Then
run: wine 'c:\Program Files\Outlook Express\msimn.exe'
Press Yes to set the default application, fill in some (fake) account info,
press Ctrl-N, type in reciepient and subject.
Press Ctrl-Enter and you will get a crash in dlls/riched20/richole.c:1741
The app is hung up. Return to the console and press Ctrl-C.
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http://bugs.winehq.org/show_bug.cgi?id=23997
Summary: Gridrunner Revolution: doesn't render certain objects
in-game
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://lsshop.s3.amazonaws.com/GRRevPCSetup118.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30138)
--> (http://bugs.winehq.org/attachment.cgi?id=30138)
terminal output
Gridrunner Revolution is a remake of a classic 'bottom-up' shooter, published
by Llamasoft.
The game doesn't show certain objects during gameplay: your ship is missing,
only some fainted outlines of the ship can be seen. The incoming... er.. sheep
(?) are also not rendered.
You can check the issue with the demo, too. The following components are needed
if you want to try the game: dx9 libs and xact. Alsa must be set to 'Emulation'
to get sounds.
Fedora 13
Nvidia 7600 / driver 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=11849
Summary: Adobe Acrobat Pro 7 -- Updates fail
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Selecting Help --> Updates produces the pop up error message:
Update Failed
Updater internal error
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http://bugs.winehq.org/show_bug.cgi?id=20830
Summary: Dameware NTutilities crashes trying yo create AD
object
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://download.dameware.us/files/DNTU6x.msi
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Blocks: 14916
Created an attachment (id=24959)
--> (http://bugs.winehq.org/attachment.cgi?id=24959)
DNTU crash log
Hi.
Application tries to create CLSID_DsAdminCreateObj object which isn't
implemented. I believe it causes a crash in richedit code. Crash log attached.
I'm not aware of richedit internals, if someone proves it's a richedit bug feel
free to patch it and change component accordingly.
Log taken with wine-1.1.33-404-gac85305.
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http://bugs.winehq.org/show_bug.cgi?id=19588
Summary: Symantec LiveUpdate 3.4 - wrong permissions set on
folder
Product: Wine
Version: 1.1.26
Platform: PC
URL: ftp://ftp.symantec.com/public/english_us_canada/liveup
date/3.4/lusetup.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22841)
--> (http://bugs.winehq.org/attachment.cgi?id=22841)
wine-1.1.26-391-g914a9ca installation console output
The installer for Symantec LiveUpdate 3.4 does complete despite this error,
because it is a fairly simple application.
Basically, incorrect permissions are set on a program folder.
$ ls -l /home/test/.wine2/drive_c/users/Public/Application\ Data
total 232
-rw-r--r-- 1 test test 228661 2009-08-05 23:11 LuInstall.LiveUpdate
dr-xrwsr-x 3 test test 4096 2009-08-05 23:11 Symantec
Attempting to remove this folder (without root access) results in PERMISSION
DENIED.
http://en.wikipedia.org/wiki/Setgid#setgid_on_directories
Wine shouldn't be setting setgid, Windows does not support it.
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http://bugs.winehq.org/show_bug.cgi?id=27200
Summary: Crazy Machines Demo crashes on start
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.gamershell.com/download_7568.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34757)
--> (http://bugs.winehq.org/attachment.cgi?id=34757)
backtrace
Installs fine. If you decline directx9 setup, you'll want to run 'winetricks
xact d3dx9_36' to get the missing dlls. After that, crashes on start.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=12122
Summary: Notepad ++ hangs when opened file gets updated
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jager49(a)zonnet.nl
For as long as I can remember, Notepad++ (including latest version 4.8.2) hangs
when an opened file gets updated. This bug was present in 0.9.46 and 0.9.57. A
window does get created, asking the user whether to reload the file or not
("Yes" / "No"), however that window is non-responsive. The only way out of this
is to force quit the application.
uname -a;
Linux vostro1400 2.6.22-14-generic #1 SMP Tue Feb 12 07:42:25 UTC 2008 i686
GNU/Linux
Distro is Ubuntu Gutsy Gibbon (7.10), although this behavior was observed on
Feisty as well.
I've attached a screenshot of the window that Notepad++ throws. Dragging it
around just clears it and leaves trails all over the background window.
Amazing job guys & good luck with 1.0 !
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http://bugs.winehq.org/show_bug.cgi?id=25684
Summary: 16 bit ole2 installer hangs
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=32716)
--> (http://bugs.winehq.org/attachment.cgi?id=32716)
interesting threads from bt all
Happens with both 1.1.38 and current git.
To reproduce:
rm -rf ~/.wine
mkdir tmp
cd tmp
wget
http://download.microsoft.com/download/win31/update/2.03/win/en-us/ww1116.e…
unzip ww1116.exe
wine setup.exe
After clicking ok, it hangs here with
err:ntdll:RtlpWaitForCriticalSection section 0x7eb29760 "syslevel.c:
Win16Mutex" wait timed out in thread 000b, blocked by 0021, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7efec7c4 "loader.c:
loader_section" wait timed out in thread 0021, blocked by 000b, retrying (60
sec)
and then eventually crashes.
btall says the deadlocked threads are in TASK_ExitTask and LoadLibrary16.
I'll attach the deadlocked thread stacks.
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http://bugs.winehq.org/show_bug.cgi?id=26321
Summary: Star Wars: Galactic Battlegrounds Clone Campaigns:
1.0x - Exit DataBank will crash game.
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bug.me(a)comcast.net
Created an attachment (id=33546)
--> (http://bugs.winehq.org/attachment.cgi?id=33546)
Log file with err:dplay
When you exit DataBank back to the main game menu the game will crash.
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http://bugs.winehq.org/show_bug.cgi?id=11607
Summary: Blood 2: The Chosen keyboard repeat problem
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I'm filing another Blood 2 bug. This one is input related, more precisely about
keyboard input. I know that the Blood 2 informations on the net mentioned the
support for DirectInput devices, but I'm not sure this is a dinput bug. So I'm
leaving this to unknown for now.
To the problem:
I installed Blood 2 through wine and did no patching (version is still 1.0).
Also the copy protection was not removed, the executable should be clean.
Starting the game and entering the configuration menu I noticed it was very
hard to setup the keys I wanted to use in the game (like moving forward,
backward, etc.)
When running Blood 2 natively you select a action in the menu you want to map.
You press ENTER and the game engine waits for you to press another key, which
it uses for mapping.
Now when running wine I had to be REALLY quick when pressing the mapkey. Like
some milliseconds later, it was really no fun to config the game. When I wasn't
quick enough for an action the ENTER key itself is mapped.
Now the interesting part. When not releasing the ENTER key after pressing it,
and then pressing the mapkey, the process works.
I suspect that the ENTER key generates two events for the game. Pressing and
releasing, and the game interprets both events as seperate key presses, so
ENTER gots mapped to everything (because the engine thinks it's pressed twice).
So either this is X related or a bug in the wine's keyb implementation.
Thanks,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=26143
Summary: pcsx2 0.9.7 (beta) r4268: Failed to load GSdx plugins
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dark-vlados(a)mail.ru
Created an attachment (id=33303)
--> (http://bugs.winehq.org/attachment.cgi?id=33303)
Logs of terminal and pcsx2 log.
Linux version of pcsx2 don't have gsdx plugin (because it used directx). Gsdx -
best video plugin. Almost all games runs only with him!
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http://bugs.winehq.org/show_bug.cgi?id=15936
Summary: Rollercoaster Tycoon 3 : crashes when start up
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://fenopy.com/torrent/Rollercoaster_Tycoon_3__Full_G
ame_Crack_Cd_Key__Thaboo/MTE4MDM5NA==/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beansoft(a)163.com
Rollercoaster Tycoon 3 crashes when start. I got this output.
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32
vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers +
MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4cc,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation
support to SetDepthStencilSurface
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1280x960x0 @0! (desktop)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1600x1200x0 @0! (desktop)
err:quartz:GetClassMediaFile Media class not found
err:quartz:GetClassMediaFile Media class not found
wine: Unhandled page fault on write access to 0x40157bb6 at address
0x140a6f (thread 0009)
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http://bugs.winehq.org/show_bug.cgi?id=19076
Summary: Create glyphs for U+2660, 2663, 2665, 2665
Product: Wine
Version: 1.1.21
Platform: PC
URL: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+b
ug/80963
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From launchpad:
I use wine to execute Windows program "Marriage" (http://www.marriage.ru).
All is OK except the special character (suits: spider etc. U+2660, 2663,2665,
2665).
Choosing another font does not help.
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http://bugs.winehq.org/show_bug.cgi?id=16316
Summary: Vademecum Przedsiębiorcy 2009 NS displays incorrectly
(unusable)
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.netsystem.info.pl/download/vademecumdemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piekarzarkadiusz(a)gmail.com
Created an attachment (id=17621)
--> (http://bugs.winehq.org/attachment.cgi?id=17621)
How it looks in Wine
Vademecum Przedsiębiorcy 2009 NS is a software for small companies to manage
their documents and work. It installs and launches fine, but the interior of
its window is displayed completely wrong. It's gray with random stuff (read
from a bad memory sector?), while there should be a folder tree on the left and
list of documents on the right. You can click on menu buttons on top, but only
when the cursor is above them, not directly on them. I've attached screenshots
of how it should look and how it is in Wine.
You can download a demo from here -
http://www.netsystem.info.pl/download/vademecumdemo.exe
Ubuntu 8.10, Metacity / Compiz (same look), Wine 1.1.9-340-g934aa49.
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http://bugs.winehq.org/show_bug.cgi?id=25310
Summary: Bugs in RtlUnwindEx
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkoegler(a)auto.tuwien.ac.at
MSDN (http://msdn.microsoft.com/en-us/library/ms680615(VS.85).aspx) describes
the passed context as scratch-space, not something that the application has to
initialize. The wine implemetation expect a valid context.
Looking at the debug output, it is also clearly visible, that the wine
implementation unwinds the stack pointer one stack frame to far.
The attached patch fixes these problems:
* RtlUnwindEx is called via DEFINE_REGS_ENTRYPOINT and the new context is used
as starting point.
* Stay at the same context, if the target stack frame has been reached.
There have been more infomation about the internal of RtlUnwindEx published:
http://www.nynaeve.net/?p=113
The patch make RtlUnwindEx more compilant with this description - it is still
incomplete.
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http://bugs.winehq.org/show_bug.cgi?id=24828
Summary: Unhandled Exception running JRWorker.exe
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tombert(a)live.at
The following application includes an DLNA service:
http://www.jriver.com/
version 15
wich causes an unhandled exception.
log files attached.
thx
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http://bugs.winehq.org/show_bug.cgi?id=25673
Summary: Garry's Mod 12 crashes to desktop on startup
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunderphon(a)gmail.com
Created an attachment (id=32701)
--> (http://bugs.winehq.org/attachment.cgi?id=32701)
Log of crash to desktop Garry's Mod 11 bug
Upon running Garry's Mod it crashes to desktop after a few seconds (before any
loading screen is shown)
Attached bug log shows the output when run via terminal.
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http://bugs.winehq.org/show_bug.cgi?id=14911
Summary: Unable to run Drakensang demo
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)eikel.org
Created an attachment (id=15483)
--> (http://bugs.winehq.org/attachment.cgi?id=15483)
Screenshot of dialog box containing error message.
I am able to start the Drakensang demo with the "patch" suggested in bug
#14758. I see a loading screen with a progress bar. When the bar is full, the
game crashes and shows a dialog box (screenshot attached together with wine
output).
I am using Debian GNU/Linux unstable, Linux kernel version 2.6.26-1-amd64
(Debian package) on x86_64 with the Git version of Wine
(wine-1.1.2-406-ge1e6caf). Graphics card is a NVIDIA GeForce 9600 GT with
driver version 173.14.12.
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http://bugs.winehq.org/show_bug.cgi?id=19296
Summary: "Uru: Ages beyond myst" fails to install
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NJT(a)fishlegs.co.uk
Created an attachment (id=22344)
--> (http://bugs.winehq.org/attachment.cgi?id=22344)
Debug output from Uru setup.exe
Launch window looks fine, but choosing the install option results in unhandled
page fault (see attachment).
This bug (or similar) may have previously been closed when I was unable to
supply test information after my original Uru CD became a coaster. I have
recently acquired a non-coaster version.
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http://bugs.winehq.org/show_bug.cgi?id=15269
Summary: Microsoft Office 2007: language settings dialog is
useless
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16062)
--> (http://bugs.winehq.org/attachment.cgi?id=16062)
screenshot with builtin
See screenshots/traces. The language settings dialog is squashed not of any
use. Native richedit fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=25222
Summary: Football Manager 2011 fails to load with 3d enabled
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Created an attachment (id=32024)
--> (http://bugs.winehq.org/attachment.cgi?id=32024)
debug output for fm2011
When loading Football Manager 2011, the game fails to load with an error
reporting to be something about not being able to change back buffer count.
The issue that we have (if you look at appdb page several of us have been
working to try and locate issue) is that it _has_ worked in the past on the
same box; with both the full version and the demo I've had the game working
flawlessly in 3d.
I've never been able to duplicate my efforts as to how I got it working, even
doing the same steps which is why I'm raising this bug. The game has a separate
2d match bug/issue which I shall post at some point. So between these 2 errors
the game is unplayable.
I've attached the log and I'm happy to run whatever tests are required (right
down to new distro, drivers, etc)
Box info; (on my work box right now where I got the game working last time)
Nvidia quadro nvs 450, driver version 260.19.21
Gentoo x86_64 ~amd64
glibc 2.12.1-r3
xorg 1.9.2.901
2.6.34-gentoo
wine 1.3.6
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http://bugs.winehq.org/show_bug.cgi?id=25885
Summary: Legions Overdrive: PageFault on game launch
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=32993)
--> (http://bugs.winehq.org/attachment.cgi?id=32993)
Unhandled exception: page fault on read access to 0x00004e4f in 32-bit code
(0x00004e4f).
After updating (or copying complete installation from Windows PC to linux) you
should be able to simply click play. However, as soon as the game launches a
pagefault occurs.
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http://bugs.winehq.org/show_bug.cgi?id=25892
Summary: Mini Racing Online: Cars are invisible
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Game loads and appears to be functioning properly now, except the cars appear
as shadows and have no texture.
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http://bugs.winehq.org/show_bug.cgi?id=13820
Summary: Yahoo! Messenger 9.0 beta hangs on login
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://messenger.yahoo.com/download/win/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=13866)
--> (http://bugs.winehq.org/attachment.cgi?id=13866)
Yahoo! Messenger output
With Wine version wine-1.0-rc4-29-g035f1dd, when attempting to login, the beta
client simply hangs and does not progress with login. I've logged the standard
error with wininet traces when attempting to login and then subsequently
closing the client.
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http://bugs.winehq.org/show_bug.cgi?id=26096
Summary: Machine type is not IEEE
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivit(a)list.ru
Mathematical package ProgramCC when entering commands from the keyboard
displays a message: *** Error: Unrecognized character.
When you open a standard example of an error: 'Machine type is not IEEE little'
encountered when loading 1st variable.
If you enter any character in the command window error message appears in the
Wine c recommendation to create an bug for http://bugs.winehq.org and the
program is unloaded.
ProgramCC package designed for Windows 98.
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http://bugs.winehq.org/show_bug.cgi?id=20041
Summary: Multiplayer not working for Rise of Nation Gold
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.microsoft.com/games/riseofnations/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dr_kneh(a)hotmail.com
Created an attachment (id=23589)
--> (http://bugs.winehq.org/attachment.cgi?id=23589)
Console Dump
Installing and playing (including sound) works after following guide at:
http://www.damonkohler.com/2008/09/how-to-run-rise-of-nations-with-wine.html
However, as soon as you choose one of the two multiplayer options in the
Multiplayer Menu, a message appears saying
"Unable to establish a network connection. Please check your network connection
and try again."
Although my sound has stopped working after I messed something up, the game
otherwise works normal, and the same thing happened when sound was working.
When I click one of the options, I get the 'fixme:thread' message, followed by
the two 'fixme:iphlpapi' messages concerning IPv6 support. Therefore I tried to
disable IPv6 several ways and reinstall the game each time, and tried editing
the /etc/modprobe.d/hosts files according to the wine FAQ, but the problem
still appears.
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http://bugs.winehq.org/show_bug.cgi?id=14966
Summary: Error inserting clip art on MS Word XP
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tahoward(a)nc.rr.com
I haven't customized anything in winecfg, except setting OS version to Windows
XP. In Word, when I select Insert -> Picture -> Clip Art... , an error message
appears saying "Clip Organizer cannot complete the operation. Error Code
0x80040155". In the wine log, I see:
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{0c733a8b-2a1c-11ce-ade5-00aa0044773d}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80040155
err:ole:CoMarshalInterface Failed to marshal the interface
{0c733a8b-2a1c-11ce-ade5-00aa0044773d}, 80040155
fixme:ole:CFStub_Invoke CoMarshalInterface failed, 80040155!
err:rpc:I_RpcReceive we got fault packet with status 0x80040155
fixme:ole:CFProxy_CreateInstance IRpcChannelBuffer_SendReceive failed with
80040155?
fixme:ole:CoCreateInstance no instance created for interface
{0c733a8b-2a1c-11ce-ade5-00aa0044773d} of class
{09e767a6-4481-4791-86a5-a739e5290e4c}, hres is 0x80040155
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http://bugs.winehq.org/show_bug.cgi?id=26011
Summary: BitLocker.exe not working with wine
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paloseco(a)gmail.com
Created an attachment (id=33174)
--> (http://bugs.winehq.org/attachment.cgi?id=33174)
Log of the BitLocker.exe errors when trying to load USB Removable
BitLocker.exe is a tool for reading/writing partitions or USB removable media
encrypted with the BitLocker application included with Windows 7 Ultimate
(similar to TrueCrypt). The pendrives encrypted include the portable
application to read/write from windows xp platform.
>From winecfg I've created a new drive pointing to the folder where the USB
Removable is mounted, but doesn't work due to unimplemented features.
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http://bugs.winehq.org/show_bug.cgi?id=28905
Bug #: 28905
Summary: DeusEx: Invisible War npc voices not played
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: haleykd(a)users.sf.net
Classification: Unclassified
This is a long standing bug mentioned on the appdb page that was apparently
never filed.
The voices not being played are overheard conversations and responses when they
have no conversation options. These voices provide atmosphere, clues, and help
locate npc's you're trying to avoid. All other sounds appear to play including
the voices in cut scenes.
Currently the only fix is to use the native dsound.dll from windows. However
this has the problem of noise in the audio which appears to be related to
environmental effects since the intensity changes depending upon which environ
you're currentyy in.
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http://bugs.winehq.org/show_bug.cgi?id=23403
Summary: X11 mouse pointer sometimes hidden, sometimes visible
in Anarchy Online
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://www.anarchyonline.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=29168)
--> (http://bugs.winehq.org/attachment.cgi?id=29168)
Terminal output when X11 pointer hidden correctly
Nvidia drivers version 195.36.24
Xorg server version 1.7.7
Anarchy Online has its own mouse pointer and is supposed to hide the system's
mouse pointer.
Most of the time in Wine, the X11 pointer is hidden correctly, leaving only the
game's pointer visible. Sometimes, the X11 pointer remains visible, and stays
on top of the game's pointer.
When starting the first instance of the game, the X11 pointer is usually
hidden, but sometimes isn't. When starting consecutive instances of the game,
the X11 pointer is hidden about 50% of the time.
This seems to be different to similar bugs such as bug 20362 and bug 22711, in
which the X11 cursor stays in one place. In this case, the X11 cursor moves
with the game's cursor.
Terminal output in both cases appears to be the same, but I'll attach anyway in
cae I have missed something.
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http://bugs.winehq.org/show_bug.cgi?id=22840
Summary: Screen resolution changes when it shouldn't in Anarchy
Online
Product: Wine
Version: 1.2-rc1
Platform: x86-64
URL: http://www.anarchyonline.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=28202)
--> (http://bugs.winehq.org/attachment.cgi?id=28202)
Terminal output when opening the settings window - wine-1.2-rc1
When using Nvidia TwinView and Anarchy Online, the screen resolution is changed
in at least two places where it shouldn't be.
The two places are:
1) When hitting the settings button in the launcher. This has options to set
the resolution and to change the display device, so presumably it is doing some
available resolution or device enumeration.
2) When launching the game itself, from the launcher.
My desktop resolution is 2560x1024, which is made up of two 1280x1024 screens,
using TwinView. The game is set to use 1280x1024 windowed mode, so shouldn't
be changing the resolution (especially when just opening the launcher settings
window in the launcher).
It isn't that the game is incorrectly using fullscreen mode - it correctly
launches in a 1280x1024 window (plus that wouldn't explain the launcher
settings window).
Video driver: Nvidia binary 195.36.24
X server: Xorg 1.7.6
Window manager: Fluxbox 1.1.1
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http://bugs.winehq.org/show_bug.cgi?id=23503
Summary: AutoCAD 2008: Crash when reusing coordinates
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) install AutoCAD 2008
3) wine acad.exe
4) type "circle" in console
5) type "0,0" for centre of the circle
6) type "1" for circle radius
7) type "circle" in console
8) press up arrow to get "0,0" coordinates (I want to reuse this coordinates)
9) press enter key
Behaviour:
AutoCAD hangs
Expected behaviour:
AutoCAD shouldn't hang
In terminal there is:
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 005c, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0060, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0041, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0046, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0054, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0060, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0009, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 005d, blocked by 0060, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=25739
Summary: Unhandled Exception - Monopoly Westwood (Win95
settings)
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Created an attachment (id=32790)
--> (http://bugs.winehq.org/attachment.cgi?id=32790)
Monopoly unhandled exception when choosing players
When choosing computer players for a local game I got an unhandled exception
but could continue to play the game. I have attached my output as follows and
hope you find it useful. I had to set the "winecfg" to Windows 95.
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http://bugs.winehq.org/show_bug.cgi?id=9521
Summary: Improve appdb screenshot handling
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.c.ddcc(a)gmail.com
I would suggest adding a method for maintainers to edit any preexisting image
(to focus on only application window, hide personal information in games, etc),
show
who originally uploaded the image and a text summary of what happened in later
revisions, and add the ability to include an image description.
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http://bugs.winehq.org/show_bug.cgi?id=20648
Summary: DX-Ball crashes at startup on x86-64 system
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.magicwandsoft.com/games/dxball/download.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.brachaczek(a)gmail.com
Created an attachment (id=24640)
--> (http://bugs.winehq.org/attachment.cgi?id=24640)
log from console
DX-Ball (free to download, link in URL) crashes every time at startup if it's
run under Wine compiled under an x86-64 system. Tried with Ubuntu 9.10 amd64
with official Ubuntu Wine packages. I can also reproduce the same issue if I
compile Wine under i386 with gcc flags -msse -msse2 -mfpmath=sse - they're
default for x86-64 and probably that's the problem. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=26333
Summary: Star Wars GB CC 1.0x: crash on pressing
"Multiplayer"->"Show Games"
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=33552)
--> (http://bugs.winehq.org/attachment.cgi?id=33552)
crash log for Wine 1.3.15
A plain crash.
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http://bugs.winehq.org/show_bug.cgi?id=11364
Summary: WinRar doesn't fully utilize two CPU cores in
multithreading mode
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://rarlabs.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
WinRar doesn't fully utilize two cores of an SMP system if it has detected
them. On average WinRar's CPU usage is around 140-160% on a dual core SMP
system, while the best usage will be 200%.
Anyway thank you for resolving bug 7551.
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http://bugs.winehq.org/show_bug.cgi?id=23481
Summary: Network in Heroes 3
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vis(a)211.ru
I'm using the 'winetricks directplay' for playing in 'Heroes of Might and Magic
III' on a network.
But this way has a bug:
When I create a game and other player will join, game hangs at loading of
percent.
But if I join, and the user from Windows creates that all is normally created.
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http://bugs.winehq.org/show_bug.cgi?id=28754
Bug #: 28754
Summary: In comdl32/tests/itemdlg.ok, update_layout() uses
uninitialized window rect
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make itemdlg.ok" in comdlg32/tests, valgrind complains
Conditional jump or move depends on uninitialised value(s)
at update_layout (itemdlg.c:1114)
by IFileDialog2_fnSetFileNameLabel (itemdlg.c:1968)
by IFileOpenDialog_fnSetFileNameLabel (itemdlg.c:2231)
by func_itemdlg (itemdlg.c:714)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at update_layout (itemdlg.c:1098)
and a cascade of uninitialized values ensues that would be hard to
write a suppression for. The uninitilialized value happens because
update_layout() calls GetClientRect on This->dlg_hwnd, which is NULL,
and doesn't check whether it succeeded.
The attached patch makes all the warnings go away, but I don't know if it's
the right thing to do.
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http://bugs.winehq.org/show_bug.cgi?id=28769
Bug #: 28769
Summary: shell32/shellpath tests: test_knownFolders() triggers
use-after-free and invalid free in foldermanager
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make shellpath.ok" in shell32/tests, Valgrind complains:
Invalid read of size 1
at foldermanager_GetFolder (shellpath.c:3764)
by test_knownFolders (shellpath.c:2199)
by func_shellpath (shellpath.c:2517)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f041870 is 472 bytes inside a block of size 1,024 free'd
at RtlFreeHeap (heap.c:262)
by add_with_alpha (imagelist.c:237)
by ImageList_ReplaceIcon (imagelist.c:2508)
by SIC_IconAppend (iconcache.c:284)
by SIC_Initialize (iconcache.c:428)
by DllMain (shell32_main.c:1200)
Invalid read of size 1
at foldermanager_GetFolder (shellpath.c:3764)
by test_knownFolders (shellpath.c:2233)
by func_shellpath (shellpath.c:2517)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f041870 is 472 bytes inside a block of size 1,024 free'd
at RtlFreeHeap (heap.c:262)
by add_with_alpha (imagelist.c:237)
by ImageList_ReplaceIcon (imagelist.c:2508)
by SIC_IconAppend (iconcache.c:284)
by SIC_Initialize (iconcache.c:428)
by DllMain (shell32_main.c:1200)
Invalid free() / delete / delete[]
at RtlFreeHeap (heap.c:262)
by foldermanager_Release (shellpath.c:3684)
by test_knownFolders (shellpath.c:2485)
by func_shellpath (shellpath.c:2517)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f041870 is 472 bytes inside a block of size 1,024 free'd
at RtlFreeHeap (heap.c:262)
by add_with_alpha (imagelist.c:237)
by ImageList_ReplaceIcon (imagelist.c:2508)
by SIC_IconAppend (iconcache.c:284)
by SIC_Initialize (iconcache.c:428)
by DllMain (shell32_main.c:1200)
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http://bugs.winehq.org/show_bug.cgi?id=24010
Summary: Two Worlds multiplayer cannot create or join a game
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30160)
--> (http://bugs.winehq.org/attachment.cgi?id=30160)
terminal output
In the multiplayer mode of Two Worlds I cannot join or create a game. I can
successfully login to the server and enter the game lobby (the town) and chat
with other players, but when I click on Join or Create a game, nothing happens.
The attached log shows the terminal output. The following components were
installed via winetricks in order to start the game and play the videos: 'd3dx9
physx xact wmp9 quartz'.
Fedora 13
Nvidia 7600 GT card / driver 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=15492
Summary: Clamwin installer doesn't parse %SystemDrive% correctly
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://sourceforge.net/project/downloading.php?groupname
=clamwin&filename=clamwin-0.94-
setup.exe&use_mirror=superb-east
OS/Version: other
Status: NEW
Keywords: download, Installer, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16404)
--> (http://bugs.winehq.org/attachment.cgi?id=16404)
+shell in git, bzip2 -9'ed
Installing Clamwin works fine, except that instead of installing to:
C:\Program Files\Clamwin
it defaults to:
Z:\home\austin\%SystemDrive%\Program Files\ClamWin
I've seen this on a couple other installers as well, but can't think of them
off hand.
+shell attached
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http://bugs.winehq.org/show_bug.cgi?id=17188
Summary: Oracle Web Conferencing Console installer resources
cannot be properly loaded
Product: Wine
Version: 1.1.13
Platform: PC
URL: https://conference.oracle.com/imtapp/app/nuf_sys.uix
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=19083)
--> (http://bugs.winehq.org/attachment.cgi?id=19083)
Oracle Web Conferencing Console installer +resource trace
With today's Git (wine-1.1.13-560-g4b27dfe), while attempting to test bug 16684
by running the application installer, I noticed that the installer evidently
had issues loading its executable resources, as these fixmes were printed:
fixme:propsheet:PROPSHEET_CollectPageInfo Could not load resource #0000?
fixme:propsheet:PROPSHEET_CollectPageInfo Could not load resource #0000?
fixme:propsheet:PROPSHEET_CollectPageInfo Could not load resource #0000?
fixme:propsheet:PROPSHEET_CollectPageInfo Could not load resource #0000?
and the installer window seemed to have placeholders for the presumed text
resources. After hitting Next a few times the installer appeared to be in
extraction phase, but promptly crashed with a backtrace in FormatMessageW.
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http://bugs.winehq.org/show_bug.cgi?id=19231
Summary: Trine Demo fails to launch - unimplemented function
d3dx9_36.dll.D3DXGetShaderConstantTable
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.bigdownload.com/games/trine/pc/trine-demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
As above, Trine Demo fails to launch with message:
wine: Call from 0x7b8421e2 to unimplemented function
d3dx9_36.dll.D3DXGetShaderConstantTable, aborting
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
wine: Unimplemented function d3dx9_36.dll.D3DXGetShaderConstantTable called at
address 0x7b8421e2 (thread 001c), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=21433
Summary: InqScribe: Installed fine, but no output or UI
response when running installed app
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jgolightly(a)ec.rr.com
Created an attachment (id=25809)
--> (http://bugs.winehq.org/attachment.cgi?id=25809)
"bt all" output while InqScribe.exe is running.
Running Ubuntu 9.10 Desktop w/ Wine v1.1.36.
InqScribe 2.0.5 installed with wine in the same manner as it would with
Windows, however when launching the program via the command "wine
InqScribe.exe", there is no command-line output, no UI response, etc. It
simply idles.
An evaluation copy of InqScribe is available from the following link:
http://www.inqscribe.com/bin/InqScribe%202.0.5.exe
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http://bugs.winehq.org/show_bug.cgi?id=26748
Summary: World Series of Poker crashes when starting up a game
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Created an attachment (id=34067)
--> (http://bugs.winehq.org/attachment.cgi?id=34067)
Backtrace from Crash
Hello,
I am trying to get "World Series of Poker" from Activision to work. The AppDB
entry is at: http://appdb.winehq.org/objectManager.php?sClass=version&iId=6756
I can get into the main menu, intro movies play back okay but I cannot start a
game and get an "unrecoverable error". I have attached all of my console output
below and hope that this is of help for improving wine.
I am using Mandriva 2010.2 with all current updates. My PC is an Athlon 2,6 Ghz
with a GeForce FX5500 using 173.x Nvidia drivers.
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http://bugs.winehq.org/show_bug.cgi?id=22139
Summary: CDBurnerXP Pro 3 produces a "fail" message after
choosing a mode
Product: Wine
Version: 1.1.41
Platform: x86-64
URL: http://cdburnerxp.se/downloads/releases/3.0.x/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=26996)
--> (http://bugs.winehq.org/attachment.cgi?id=26996)
Terminal output
After starting up this version of the program and choosing the option to create
a data disc, it produces a dialog box which says "fail". Normally, it offers to
continue a disc here if applicable; otherwise, it continues to the main file
selection screen.
The message is gone after running winetricks comctl32.
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http://bugs.winehq.org/show_bug.cgi?id=26223
Summary: Nail'd demo: black screen on start
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://www.gamershell.com/news_111686.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The game installs just fine, but fails to run, just giving a black screen.
Terminal shows:
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xdc): stub
fixme:thread:SetThreadIdealProcessor (0xe8): stub
fixme:thread:SetThreadIdealProcessor (0xf4): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32e800,0x00000000), stub!
fixme:mixer:ALSA_MixerInit No master control found on HDA NVidia, disabling
mixer
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x215a18,0x4bde2a0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x46aad28,0x4c49a80): stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:dinput:SysMouseWImpl_Acquire Clipping cursor to (-3,-22)-(1027,771)
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe07e2d8) : pBox=(nil) stub
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http://bugs.winehq.org/show_bug.cgi?id=14268
Summary: carto exploreur 3 - crash
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aiglefr(a)free.fr
CC: dmitry(a)codeweavers.com
since this commit :
commit df76fe6f0cdd55568ba67489cc725813804061fd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Tue Jun 24 16:11:40 2008 +0900
gdi32: Perform the world transform separately from font scaling.
carto exploreur3 : http://www.bayo.com/cartographie/index.php?prod=1
( no free download)
crash with this message :
wine: Unhandled page fault on write access to 0x00ff0004 at address 0x7ef9f426
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef9f426
if i comment this line ( near line num 4422 ) in
dll/gdi32/freetype.c
4415 if (!is_identity_FMAT2(&font->font_desc.matrix))
4416 {
4417 FT_Matrix worldMat;
4418 worldMat.xx = FT_FixedFromFloat(font->font_desc.matrix.eM11);
4419 worldMat.xy = FT_FixedFromFloat(font->font_desc.matrix.eM21);
4420 worldMat.yx = FT_FixedFromFloat(font->font_desc.matrix.eM12);
4421 worldMat.yy = FT_FixedFromFloat(font->font_desc.matrix.eM22);
4422 // pFT_Matrix_Multiply(&worldMat, &transMat);
4423 needsTransform = TRUE;
4424 }
carto exploreur works correctly
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http://bugs.winehq.org/show_bug.cgi?id=19608
Summary: Cannot open local copies of Adobe Flash SWF files with
iexplore.exe
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rodschaffter(a)gmail.com
Created an attachment (id=22865)
--> (http://bugs.winehq.org/attachment.cgi?id=22865)
Console output of 'wine iexplore.exe file:///C:/YuleLog05.swf'
I can't open local .swf files using Wine's browser (iexplore.exe), although I
can open them on remote machines.
For example, http://www.kboffset.com/ROCKFLUX/YuleLog05.swf opens fine, but
downloading the file to the Wine C: drive gives a blank white screen when it is
opened. I did add C:\ and C:\YuleLog05.swf to the trusted folders in the Flash
plugin without effect. I am able to open the local file in the Windows version
of Firefox 3.0 running in the same Wine environment.
This is important to me because I'm trying to run the Windows version of Poser
8, a 3D rendering application, which uses a Flash-based library application.
Poser uses a Webkit browser component to host the library GUI. I am able to
run the library application separately in a Firefox window, but it is more
awkward because I can't drag and drop from a separate browser.
Attached is the console output of iexplore.exe run in a fresh Wine Directory
with corefonts, tahoma and gecko installed using winetools, and the Flash 10
plugin installed using the executable from Adobe.
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http://bugs.winehq.org/show_bug.cgi?id=27020
Summary: Iexplore cannot view password protected urls
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 0001(a)techemail.com
Hello!
Have a test
wine iexplore http://koivi.com/php-http-auth/protect.php
The user is tester and the password is testing. But it never ask you. :(
I guess wininet
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http://bugs.winehq.org/show_bug.cgi?id=28892
Bug #: 28892
Summary: KERNEL32.RaiseException Sibelius 6
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.e.neal.andrews(a)gmail.com
Classification: Unclassified
This KERNEL32.RaiseException is occurring using the relay debug channel while
attempting to start Sibelius 6. (never starts up due to a messagebox stating a
loading error and that Sibelius needs to be reinstalled even after a successful
install)
0009:Call KERNEL32.RaiseException(406d1388,00000000,00000004,0032fb10)
ret=008287d1
0009:Ret KERNEL32.RaiseException() retval=6830e0fd ret=008287d1
Running Wine 1.3.31 on Ubuntu 11.10.
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http://bugs.winehq.org/show_bug.cgi?id=12284
Summary: floppy images not supported or ioctl 7000 not supported
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arekm(a)maven.pl
Can't use programs that are trying to create bootable floppy drive.
My setup:
[arekm@tarm ~/.wine/dosdevices]$ ls -al a*
lrwxrwxrwx 1 arekm users 8 mar 29 23:32 a:: -> ../a.img
where a.img is floppy disk image (note: I have no real floppy hardware in this
machine - laptop)
Now:
$ wine SMU3218.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls"
fixme:win:SetLayeredWindowAttributes (0x10028,0x00000000,255,2): stub!
fixme:ntdll:server_ioctl_file Unsupported ioctl 70000 (device=7 access=0 func=0
method=0)
fixme:win:SetLayeredWindowAttributes (0x2004a,0x00000000,255,2): stub!
and the program reports that it's unable to determine floppy disk type.
I guess the problem is in unsupported ioctl or just lack of floppy images.
The program is http://carme.pld-linux.org/~arekm/SMU3218.exe (1.5MB)
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http://bugs.winehq.org/show_bug.cgi?id=14369
Summary: beware stack overflow into TEB
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jreiser(a)BitWagon.com
Created an attachment (id=14666)
--> (http://bugs.winehq.org/attachment.cgi?id=14666)
try to warn when stack overflows into TEB
It's too easy to overflow the stack and thus overwrite the TEB, particularly
when using external tools such as valgrind(memcheck) and printf :-) Try to
detect and give a warning. Patch is attached, and will be sent to
wine-patches(a)winehq.org.
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http://bugs.winehq.org/show_bug.cgi?id=14368
Summary: enable more-robust debugging of signals and exceptions
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jreiser(a)BitWagon.com
Created an attachment (id=14665)
--> (http://bugs.winehq.org/attachment.cgi?id=14665)
ease debugging at lowest level of signals and exceptions
The code which handles signals and exceptions can be made more robust by using
symbols for some bare numeric constants (EXCEPTION_WRITE_FAULT,
EXCEPTION_EXECUTE_FAULT, EXCEPTION_READ_FAULT). Debugging can be made easier
with a *printf() that uses only a few hundred bytes of stack space, in contrast
to the several kilobytes required by the *printf() of glibc. With glibc it is
too easy to overflow the stack of only 12 KiB. Patch is attached, and will be
sent to wine-patches(a)winehq.org.
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http://bugs.winehq.org/show_bug.cgi?id=23426
Summary: WoW Battlechest 3.2.0 patch can't put up release notes
with ie6
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This only happens with 'winetricks ie6', so take it with a grain of salt,
but while applying the 3.2.0 offline patch, one sees the dialog
Cannot find 'c:\users\dank\Temp\Blizzard Installer Temporary Data -
50ad729f\patch.html?'
Note the ? at the end. Looking at the disk, I see that
~/.wine/drive_c/users/dank/Temp/Blizzard Installer Temporary Data -
50ad729f/patch.html
definitely does exist at this point. Does the pathway that
triggers loading that web page have a string termination problem?
Clicking OK on that dialog lets the patch continue.
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http://bugs.winehq.org/show_bug.cgi?id=11906
Summary: werkkzeug3 TE does not work
Product: Wine
Version: 0.9.56.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ripzonetriton(a)gmail.com
Created an attachment (id=11203)
--> (http://bugs.winehq.org/attachment.cgi?id=11203)
log
It installs/uninstalls fine but doesn't start properly and does not work.
Here is the download link: http://www.werkkzeug.com/
It's free to download but you have to follow a registration link.
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http://bugs.winehq.org/show_bug.cgi?id=17662
Summary: Failed to connect to the mount manager error in winecfg
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jsfrerot(a)egliseespoir.com
Created an attachment (id=19849)
--> (http://bugs.winehq.org/attachment.cgi?id=19849)
screen shot of the error
After a fresh install of ubuntu x64 and installing wine
1.1.16~winehq0~ubuntu~8.10-0ubuntu1, winecfg gives an error when going to the
"Drives" tab. "Failed to connect to the mount manager", see picture attached.
I tried to launch it from the command line and here is what I saw:
[jsfrerot@jsfrerot-desktop ~]$ winecfg
err:process:__wine_kernel_init boot event wait timed out
err:winecfg:open_mountmgr failed to open mount manager err 2
I copied the .wine folder from a 32bit ubuntu and the drives were shown in the
tab (no errors with the mount manager)
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http://bugs.winehq.org/show_bug.cgi?id=10860
Summary: Poor graphics performance in Myst Online: Uru Live due
to software emulation
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Myst Online: Uru Live
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=9810) works
mostly fine using Wine, but what's noticeable is that the graphics is much
slower that on Windows. There I can use the best graphics settings and as long
as I'm alone in my age, the graphics is fluent (with my GeForce 8500 GT). On
Linux, I've got the lowest settings and it stutters all the time.
The reason seems to be that wine uses software emulation - I get the following
error many many times:
"fixme:d3d_draw:drawPrimitive Using software emulation because not all material
properties could be tracked"
and the CPU load is between 70% and 100%, depending on what is rendered.
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http://bugs.winehq.org/show_bug.cgi?id=27141
Summary: Brink (Splash Damage, Bethesda Softworks) won't launch
from Steam
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=34662)
--> (http://bugs.winehq.org/attachment.cgi?id=34662)
brink console output
The game appears to start with the brink icon showing in the panel, but then
hangs up everything and produces a wine/program error dialog.
Tested with wine-1.3.19-284-g35c743b, please see attached brinkconsole.txt.
Note: I have not loaded any winetricks yet (except steam of course) because I
wanted to have as pristine console output as possible.
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http://bugs.winehq.org/show_bug.cgi?id=26300
Summary: Screensavers don't look right in Wine Desktop
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Screensavers work fine if they go full screen, but if virtual wine desktop is
enabled in graphics settings it makes alpha wrong and causes streaking.
Attaching picture of Sports.scr as reference.
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