http://bugs.winehq.org/show_bug.cgi?id=23144
Summary: regression? MSDNAA installers crash maybe in Gecko/XUL
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felix(a)derklecks.de
Created an attachment (id=28782)
--> (http://bugs.winehq.org/attachment.cgi?id=28782)
log file
I have to use a MS application Visio. My university is a member of the MSDNAA
aliance and therefore I have access to all binaries.
The installer (downloader_of_Visio_Professional_2007.exe) worked some months
ago but does not work anymore.
[fm@thinkpad ~]$ rpm -q xulrunner wine; cat /etc/redhat-release
xulrunner-1.9.2.3-1.fc13.i686
wine-1.2.0-0.2.rc2.fc13.i686
Fedora release 13 (Goddard)
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http://bugs.winehq.org/show_bug.cgi?id=19710
Summary: Unhandled exception with EBP
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yowine(a)yopmail.com
Hi,
when trying to run EBP Gestion (http://www.ebp.com/), I get an "unhandled
exception".
Best regards.
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http://bugs.winehq.org/show_bug.cgi?id=13800
Summary: Examdiff crashes
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://software-files.download.com/sd/Fi95O5DJsRMoHuY474IPkpdARKwANo2lJS
5D8lzS8PxJL_9b9DurXqIPqjYAMqs0yKjAcI7yjGlj7Ht6XgJNmD2aVV
kQen9y/software/10650170/10037213/3/edpro40.exe?lop=&pty
pe=1721&ontid=2248&siteId=4&edId=3&spi=c8e99775d4f4b87d3
dbf05ea039599f7&pid=10650170&psid=10037213
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a user reported problems with this app in appdb. Steps to reproduce:
Start the app, and select two textfiles in the openingwindow. The very moment
you click OK it crashes with an Unhandled page fault. Works fine with native
comclt32. I'll attach a log
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http://bugs.winehq.org/show_bug.cgi?id=13599
Summary: Can't install Autocad 2005
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Created an attachment (id=13568)
--> (http://bugs.winehq.org/attachment.cgi?id=13568)
warn+all last log lines
Install hangs on VBA setup, even if I disable vba setup in install options.
I did a log with warn+all, attached the (imho) useful lines.
I can do relay logs if needed.
Regards
Max
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http://bugs.winehq.org/show_bug.cgi?id=13462
Summary: Launchpad Enhanced crashes due to problem with
Context_QueryInterface
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://launchpad.thewildclan.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Created an attachment (id=13379)
--> (http://bugs.winehq.org/attachment.cgi?id=13379)
Hack for keeping things from crashing
Context_QueryInterface fails on the UUID
{000001da-0000-0000-c000-000000000046}, resulting in .NET immediately crashing
even though nothing is seriously wrong. This UUID appears to be related to the
error handling in .NET, with the attached hack the application spawns an error
dialog that can be dismissed. How I <believe> this is supposed to work is that
Context_QueryInterface should work for any IUnknown compatible interface
(anything defined with DEFINE_OLEGUID). In order to do this I think the
function should test that the UUID fits the mask
{XXXXXXXX-XXXX-XXXX-c000-000000000046} instead of testing for specific IDs.
Steps to Reproduce:
1) Start with a fresh "~/.wine" if you want to be "safe", I've found that .NET
can have issues with an old install
2) Install vcrun2005 using winetricks
3) Install .NET 2.0 (dotnet20) using winetricks (and 'corefonts' if you don't
have them from your distro)
4) Install Launchpad Enhanced
5) Install or copy StarWars Galaxies into the Program Files folder
5) Run Launchpad Enhanced
Note: This MIGHT be a duplicate of Bug #11504.
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http://bugs.winehq.org/show_bug.cgi?id=12874
Summary: The Master Genealogist 4.0d - Unhandled page fault on
write access
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=11482
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P5
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Created an attachment (id=12587)
--> (http://bugs.winehq.org/attachment.cgi?id=12587)
Unhandled page fault on write access for tmg4.0d
When attempting to run TMG4.0d as windows 3.1 wine gives a Unhandled page fault
on write access
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http://bugs.winehq.org/show_bug.cgi?id=12783
Summary: Allocation of PEB and TEB can overlap dll mappings
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trisk+winehq(a)acm.jhu.edu
thread_init in ntdll/thread.c is responsible for setting up the control
structures for a new thread. It allocates memory for a user data region, a PEB
(Process Environment Block), and a TEB (Thread Environment Block).
On Windows NT, the PEB and the first TEB are fixed at 0x7ffdf000 and
0x7ffde000, respectively, unless the kernel is patched for address
randomisation. The TEB is one page (see wine's definition of TEB) and adjacent
to the PEB.
thread_init uses NtAllocateVirtualMemory backed by anonymous mmaps. It
allocates a 64k region for user data at a fixed address of 0x7ffe0000. For the
PEB and TEB allocations, the system is free to choose the address. The TEB in
Wine is actually allocated as part of larger region also storing pthreads data,
so it doesn't fit in the address that Windows uses for it without overlapping
the traditional PEB region.
Later on, __wine_process_init in dlls/ntdll/loader.c loads builtin dlls to
their respective addresses. This calls NtAllocateVirtualMemory and there is
code in
create_view to deal with overlapping segments. It is asserted that no
allocation should overlap with a segment that doesn't have the
VFLAG_SYSTEM flag set.
In Wine 0.9.60 on Solaris, one of the dll allocations (ntdll at
7ff90000-7ffdb000
) would overlap with the PEB at 7ffb0000-7ffb1000, which triggers the assert.
Regression testing shows that this commit caused the regression, possibly
because of size changes for ntdll:
[4c6d2b01cc842ac13af6257a0c41f67ae49c992a] ntdll: Don't create a temporary dir,
run wineprefixcreate directly in the final dir.
Possible solutions:
Mapping the TEB and PEB at fixed addresses
Ensuring NtAllocateVirtualMemory mmaps do not overlap with the dll address
space accidentally.
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http://bugs.winehq.org/show_bug.cgi?id=12365
Summary: wineserver : High CPU usage and fails to close after
application with wine 0.9.59
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://winehq.org
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kj.allcock(a)virgin.net
Created an attachment (id=11858)
--> (http://bugs.winehq.org/attachment.cgi?id=11858)
High CPU on 0.9.59 trace
After an update to git version 0.9.59 (make uninstall;make clean;make depend &&
make; make install), at every startup of an application with wine, the
wineserver and 'new' services.exe take up 100% CPU. In my case on dual core PC
means 50% so applications still manage to run but incredibly slowly.
After closing whatever application it was, wineserver and services.exe continue
to run.
I have to do a manual wineserver -k to remove them.
Trying to look at the console output with the +relay flag shows there is crash
in kernel32 (ntoskrnl.exe.KeQueryActiveProcessors), and then many "Waits".
I have tried 3 different applications previously known to work (Steam,
TeamSpeak, DVDShrink).
As its a wineserver behaviour i'm not sure how to get you more details ...
I'm on:
Fedora 8 (latest kernel)
Intel Dual Core
NVidia GForce 7100 with nvidia driver 169.12
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http://bugs.winehq.org/show_bug.cgi?id=11858
Summary: crash emule 0.48 on wine 0.9.56+
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skynet_2(a)o2.pl
sorry. but my english is not good.
I using debian lenny/testing
On wine 0.9.55 emule 0.48a works 98% good, newer crash.
I add console log file
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http://bugs.winehq.org/show_bug.cgi?id=11424
Summary: Canon Digital Photo Professional (DPP) pane refresh
Product: Wine
Version: 0.9.54.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erasmo(a)erasmix.net
The folders pane (the one on the left hand side) doesn't refresh properly. I'm
attaching two screenshots showing the problem under wine and the expected
behavior under windows:
http://download.erasmix.net/DPP-WINE/Screenshot-1.png Shows the problem
http://download.erasmix.net/DPP-WINE/DPP-Windows.png Shows behavior on windows
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http://bugs.winehq.org/show_bug.cgi?id=20702
Summary: ACDSee trouble with "duplicate" filenames (eg. "jd",
"JD") in Listview
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.oldversion.com/download_ACDSee_3.10.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lahmbi5675(a)gmx.de
I admit, that the circumstances for triggering this bug may seem a little bit
artificial, but it happened to me. You may consider this a minor bug.
I'm using quite old versions of ACDSee, 2.45 and 3.1, German version. Wine
version is 1.1.33, mode is win98.
Steps to reproduce:
Create a directory with whatever name you want, e.g. "test", inside that
directory create two subdirectories, e.g. "jd" and "JD".
Start ACDSee, you will see a treeview control listing directories and a
listview control listing files.
Click on the "test" folder in the treeview. You will see the subdirectories
"jd" and "JD" in the listview.
In the treeview control click one or more times on the "+" before the folder
"test", to show or hide its subdirectories. You will see duplicates of the "JD"
folder in the listview.
If I then exit ACDSee 3.1, it is crashing, 2.45 will exit without crash.
Physically no new files are created, it's just happening in the listview, so I
assume, that somehow wine becomes disturbed by the directories' names, which
are equal apart from capitalization.
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http://bugs.winehq.org/show_bug.cgi?id=28877
Bug #: 28877
Summary: GIF-images loads with negative colors
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Quaker542(a)gmail.com
Classification: Unclassified
In wine 1.3.30 and 1.3.31 smiles (animated gif images) in RnQ have negative
colors (yellow -> blue etc.).
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http://bugs.winehq.org/show_bug.cgi?id=28550
Bug #: 28550
Summary: Klik & Play created games need DIB driver on CreateDC
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Every game created with an old win3.11 tool called Klik & Play do not work in
wine because a driver called DIB is passed as parameter to CreateDC and it
returns error.
Looking at the DRIVER_GetDriverName function I can see a list where 3 different
drivers are supported and DIB is not in it.
In an attempt to run an old game called Mortuum [2] I can see that it
always fail due to this missing DIB driver:
err:dc:CreateDCW no driver found for L"DIB"
Download:
ftp://ftp.padua.org/pub/msdos/windows/games/local/mortuum.zip
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http://bugs.winehq.org/show_bug.cgi?id=22393
Summary: 3dmark06 free version reports
"D3DXGetImageInfoFromFileInMemory failed" when you try
to run the demo
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Bypass bug 22392 by passing -nosysteminfo (single dash!) on commandline.
The only thing in the current free version of 3dmark06 that appears to
be enabled is the 'demo' button, and to get that to work, I have to
do 'winetricks d3dx9' to avoid the error dialog
"D3DXGetImageInfoFromFileInMemory failed: Invalid data (D3DXERR_INVALIDDATA)".
(winetricks d3dx9_36 isn't quite sufficient, it gets past that
dialog, but crashes shortly thereafter).
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http://bugs.winehq.org/show_bug.cgi?id=10915
Summary: jedit hangs on startup if ddraw is disabled
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://jedit.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running real Java apps under the latest Sun win32 JRE on Wine
seems like a fine stress test, even though in many
cases users should run with the Linux JRE instead.
The Sun JRE and jEdit install ok, but jedit has many startup problems.
The first one was bug 10913, and the second was bug 10914.
Here's the third one. Start it up like jedit.bat would have,
but without using start or ddraw:
$ wine 'c:\windows\system32\javaw.exe' -Dsun.java2d.noddraw=true -Xms64M
-Xmx192M -jar 'C:\Program Files\jEdit\jedit.jar' -reuseview
This hangs.
For completeness, the version of jedit used is the latest,
jedit4.3pre12install.exe
the version of the jre used is the latest,
jre-6u3-windows-i586-p-s.exe
and the problems seem the same both with yesterday's git and today's.
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http://bugs.winehq.org/show_bug.cgi?id=28300
Summary: Wine under Natty fails to run Money 2002
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arbiel.perlacremaz(a)laposte.net
Wine under Ubuntu Maverick used to run Microsoft Money, with the exception of
some minor functions. Since upgrading to Natty, Ms Money 2002 crashes at start
up.
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http://bugs.winehq.org/show_bug.cgi?id=26005
Summary: Flowcode v4 : double click on component macros crashes
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpnpif(a)free.fr
Flowcode v4 crashes when double-click on a macros name of component as LED or 7
seg. display.
Same error with one-click on init macro for a LCD display.
logs :
err:variant:SafeArrayCopy not copying an array of 0 elements
err:seh:raise_exception Unhandled exception code e06d7363 flags 1 addr
0x7b83a772
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http://bugs.winehq.org/show_bug.cgi?id=16716
Summary: Flowcode has a bad display refresh
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpnpif(a)free.fr
Created an attachment (id=18384)
--> (http://bugs.winehq.org/attachment.cgi?id=18384)
Capture of the not refreshed right part of the FlowCode window
On MS Windows XP (VirtualBox), FlowCode window can not have a width greater
than the screen width (increase this width is impossible even moving the
window). On KDE, I can have a largest width by dragging the right side (perhaps
with Alt key). The part beyond the width of the screen of FlowCode is not
refreshed and have a wrong drawing. So wine should not permit to increase the
width of FlowCode beyond the screen width.
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http://bugs.winehq.org/show_bug.cgi?id=15576
Summary: Adobe Dreamweaver 8: "Next" link in Help doesn't work
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is the next problem after the now-solved bug 8920.
Basic help now works. The "Previous" and "Next" links on many
help pages don't work; they just blank out the content pane.
(And if you play around with it long enough, it tends
to lose its marbles and say "HTML rendering
currently disabled" in the content pane.
This persists until you restart Dreamweaver;
closing and reopening the Help window doesn't, um, help.
Also, the Search tab is blank, doesn't work at all.
But maybe those deserve their own bug reports.)
See http://wiki.winehq.org/AdobeDreamweaver for filename, sha1 sum etc.
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http://bugs.winehq.org/show_bug.cgi?id=27264
Summary: Silent Hill 2 menu
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ardolynk(a)telegraf.by
In SH2, main menu and other UI elements are invisible (still OK in 1.3.18).
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http://bugs.winehq.org/show_bug.cgi?id=24725
Summary: King's Bounty fails to start
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=31236)
--> (http://bugs.winehq.org/attachment.cgi?id=31236)
log +d3dx,+d3d
King's Bounty v1.7 fails to start and provides the following crash message:
".\BMRender\rmode.cpp(5151): DirectX call failed: -1, -1 code=0x80004001
(-2147467263)"
"sh winetricks d3dx9" is a workaround.
The log had lines about d3dx and d3d, hence I produced a new one with
+d3dx,+d3d and tagged the component as d3d. Tell me if what I brought up is
relevant, and if you need anything else, what channels would you need.
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http://bugs.winehq.org/show_bug.cgi?id=18687
Summary: in mission nightmoves the sand is too light
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.ea.com/music/the-official-medal-of-honor-pa
cific-assault
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gegsite(a)freemail.hu
In mission Nightmoves the sand is very light (as it would be midday)
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http://bugs.winehq.org/show_bug.cgi?id=20800
Summary: Cannot get my game Star Sonata to load using WINE
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthyo(a)gmail.com
CC: matthyo(a)gmail.com
Created an attachment (id=24910)
--> (http://bugs.winehq.org/attachment.cgi?id=24910)
error's that gets spit out into terminal when trying to load starsonata
i have this game StarSonata that im trying to get running on ubuntu 9.1 using
wine.. this game runs fine under windows.. but after i install it using wine it
loads then crashes.. heres the steps i took to get it to install
i installed wine using Synaptics package Manager
it appeared to install successfully
so i dled the starsonata installer from their website and ran it using wine
"Downloads/Star Sonata.exe"
wine created the .wine/ and c_drive/ directories and then launched the
installer... i clicked through the installer options but opted to install it to
c:/starsonata instead of the defult...
after it installed, i had to installed the C++ 2005 runtimes using wintricks
but now im getting to the point where, when i try to load my game i type (while
in the Star Sonata dir) wine start "Start Sonata.exe"
Star Sonata kinda loads but then hangs, then i have to press Esc aa couple
times to exit and then spits a bunch of fixme's(see attachment) into terminal
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http://bugs.winehq.org/show_bug.cgi?id=27893
Summary: Where’s Waldo installer needs native msxml
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
See bug 24894
err:ole:create_server class {afba6b42-5692-48ea-8141-dc517dcf0ef1} not
registered
= MSXML2.SERVERXMLHTTP
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http://bugs.winehq.org/show_bug.cgi?id=21281
Summary: NHL 99 graphics are corrupted on Direct3D
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
NHL 99 doesn't crash anymore if Direct3D is selected and runs very smooth, but
some graphics are corrupted. Details listed below:
- Menu transitions don't display correctly. (All transitions are black.)
- Ingame, some textures are misplaced or doesn't display at all. For example,
player introductions are corrupted and scoreboards have wrong textures.
Players, ice, fences, roof, special effects and crowds (mostly) are drawn
correctly.
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http://bugs.winehq.org/show_bug.cgi?id=16156
Summary: Networking doesn't work for app "IPS" Internet Print
Service (foto software fotoquelle.de)
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markusd112(a)web.de
After downloading IPS (Internet Print Service, a software for ordering foto
prints from Foto-Quelle) software the installation works fine.
When starting IPS it checks for software updates and updates for the price
list. This doesn't work. After a while it aborts with a timeout error message:
there is no network-connection.
I have already tried to set my hostname to the local ip in etc/host as
described in the wiki, but it doesn't work.
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http://bugs.winehq.org/show_bug.cgi?id=11964
Summary: .NET Reflector window is unusably corrupt
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.aisto.com/roeder/dotnet/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11288)
--> (http://bugs.winehq.org/attachment.cgi?id=11288)
Screenshot of .NET Reflector showing visual corruption
After installing the .NET Framework 2.0 (as per
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3754), running the
.NET Reflector application is successful, but missing listboxes and menus, and
offset button controls make the application virtually unusable.
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http://bugs.winehq.org/show_bug.cgi?id=12460
Summary: West Point Bridge Designer 2007 crashes with page fault
in oleaut32
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://bridgecontest.usma.edu/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11998)
--> (http://bugs.winehq.org/attachment.cgi?id=11998)
West Point Bridge Designer 2007 backtrace
When attempting to start the West Point Bridge Designer 2007 application after
installing, the splash screen briefly shows up before an unhandled page fault
exception occurs in VariantCopy function in oleaut32. Using winetricks to
install dcom98 rectifies the problem. Attached are relevant backtraces.
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http://bugs.winehq.org/show_bug.cgi?id=30169
Bug #: 30169
Summary: Polybius crashes on exit
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.sinnesloschen.com/POLYBIUS%20v6-1.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39371
--> http://bugs.winehq.org/attachment.cgi?id=39371
backtrace
Now that bug #22451 has been fixed, the game can be started using the built-in
d3drm.dll.
There is a crash when you exit the game though.
To reproduce the problem press the <Esc> key while the game is booting (or wait
until the flashing POLYBIUS logo appears and press <Esc> there).
I set component to d3d because the backtrace suggests that.
Native d3drm.dll doesn't help.
The attached backtrace was created with wine-1.4-246-g945c5bb.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=14256
Summary: Half-Life Episode 2: hl2.exe continues to running after
exit of game
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svega85(a)gmail.com
CC: svega85(a)gmail.com
game saves and quits normally but hl2.exe continues to running after I quit the
game and if I try to restart hl2:e2 it says you can only have one instance of
the game running at a time. if i kill hl2.exe after I exit the game it causes
issues simalar to bug #6297 and say registry in use the every time I start the
game until i verify the game cache.
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http://bugs.winehq.org/show_bug.cgi?id=21637
Summary: picasa 3.6 unable to scan
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epistemepromeneur(a)free.fr
Created an attachment (id=26124)
--> (http://bugs.winehq.org/attachment.cgi?id=26124)
picasascan.png
picasa 3.6
xscanimage from sane-frontends 1.0.14
open picasa
got to "import"
select the printer-scanner
xscanimage windows opens
the field "scan resolution is empty"
the list of résolution is empty
see picasascan.png
click on "scan"
the acquiring windows open
see picasacquiring1.png
i see the scanner scanning all the page
then
the acquiring windows disappears and that'all
see picasacquiring2.png
the picasa gui is frozen
i must kill picasa
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http://bugs.winehq.org/show_bug.cgi?id=12515
Summary: Adobe Premiere CS2 doesn't run
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://download.adobe.com/pub/adobe/premiere/win/2.x/Pre
mierePro2_0_Tryout.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danniello(a)gmail.com
Created an attachment (id=12072)
--> (http://bugs.winehq.org/attachment.cgi?id=12072)
Terminal output after start Adobe Premiere Pro.exe
Wine version: 0.9.59
I successfully installed Adobe Premiere CS2 (first with error, but second start
setup.exe ended without error)
After start Adobe Premiere Pro.exe there is error message:
Adobe Premiere Pro has encountered an error.
[\dev\stingray\Libraries\UIFramework\Src\BitmapDB.cpp-84]
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http://bugs.winehq.org/show_bug.cgi?id=15714
Summary: tools/font_convert.sh should be bourne compatible
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Almost all of our scripts are bourne compatible, but tools/font_convert.sh
isn't (configure has some errors as well, but that could be autoconf issues).
austin@austin-desktop:~/wine-git$ checkbashisms tools/font_convert.sh
possible bashism in tools/font_convert.sh line 98 (bash arrays,
${name[0|*|@]}):
for i in "${FONTS[@]}"; do cp $i $TMPDIR; done
possible bashism in tools/font_convert.sh line 101 (bash arrays,
${name[0|*|@]}):
for i in "${FONTS[@]}"; do
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http://bugs.winehq.org/show_bug.cgi?id=15292
Summary: Microsoft Office Outlook 2007: Cannot start outlook once
e-mail settings have been configured
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16101)
--> (http://bugs.winehq.org/attachment.cgi?id=16101)
terminal output in git + patch for bug 12975
First, get past bug 12975 and bug 15291.
Now, either configure your e-mail client, or decline setting up an account (my
terminal output is from setting one up, but when I tried yesterday w/o setting
one up, I get the same error).
After configuring/declining, Outlook will attempt to start, but fail with:
'Cannot start Microsoft Office Outlook. Cannot open the Outlook window'.
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http://bugs.winehq.org/show_bug.cgi?id=10281
Summary: No$gba not rendering 3D models (at all) as it does in
Windows
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
No$gba running under Wine does not render some 3D models at all, where it does
in windows.
I have tested with 3 different drivers, (Both proprietary and un-proprietary
nVidia drivers, and an intel driver) so I don't believe my drivers are at
fault.
To reproduce, run these freeware tech demos:
http://www.ndshb.com/cgi-bin/cfiles/cfiles.cgi?0,0,0,0,4,22http://www.ndshb.com/cgi-bin/cfiles/cfiles.cgi?0,0,0,0,4,93
(Use the nds.gba binary for the second tech demo link)
In both instances the 3D fails to render completely. No error messages are
given at the console relating to this bug.
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http://bugs.winehq.org/show_bug.cgi?id=16559
Summary: PixelFormat_WineD3DtoDD Can't translate this Pixelformat
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://downloads.popcap.com/www/popcap_downloads/DinerDa
sh2Setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=18059)
--> (http://bugs.winehq.org/attachment.cgi?id=18059)
Screenshot showing drawing errors
I have seen this error in the console log a few times, but it has never caused
any problems.
However, when running "Diner Dash 2" the console fills with the same three
messages repeated over and over, the CPU runs at 100% and the game can not be
played.
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
These three lines are repeated continuously.
Tried "winetricks directx9" but this does not replace ddraw.dll (which I am
assuming is the problem).
Replaced ddraw.dll with a native Windows XP version (which wine itself does not
recommend), and had to copy dciman32.dll too, but this causes a page fault.
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http://bugs.winehq.org/show_bug.cgi?id=20264
Summary: SmartHeap Library reports MEM_BAD_POINTER and app
crashes on launch
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)nathanshearer.com
Created an attachment (id=23915)
--> (http://bugs.winehq.org/attachment.cgi?id=23915)
SmartHeap Library dialog
When launching the program a "SmartHeap Library" dialog repeatedly appears with
MEM_BAD_POINTER and the program crashes.
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http://bugs.winehq.org/show_bug.cgi?id=21282
Summary: d3d_surface:IWineGDISurfaceImpl_UnLoad UnLoad is not
supported on X11 surfaces!
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taur(a)mail.com
I get this when closing a Ragnarok Online, it tells to report so here goes:
err:d3d_surface:IWineGDISurfaceImpl_UnLoad (0x166100): UnLoad is not supported
on X11 surfaces!
err:d3d_surface:IWineGDISurfaceImpl_UnLoad (0x166100): Most likely the parent
library did something wrong.
err:d3d_surface:IWineGDISurfaceImpl_UnLoad (0x166100): Please report to
wine-devel
I am using nvidia driver 185.18.36 on a geforce8800gts
the message was present in wine 1.1.32 also
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http://bugs.winehq.org/show_bug.cgi?id=22396
Summary: Hearts of Iron III - Texture brushes are not
sized/aligned properly
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=27412)
--> (http://bugs.winehq.org/attachment.cgi?id=27412)
Builtin gdiplus behaves different from native
Since there is a patch for bug 22334, it allows me to demonstrate another
problem with texture in initial window of Hearts of Iron 3.
Attached picture shows that better - notice:
* texture begins with its lower half-part
* different size of texture
* unreadable font
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http://bugs.winehq.org/show_bug.cgi?id=16237
Summary: Distorted sound in Dyson game
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.dyson-game.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game Dyson is supposed to have a soothing, spacy
soundtrack, but it's full of distortion under Wine.
You need to do 'winetricks mono20' or 'winetricks dotnet20' before installing.
The sound distortion is the same in either case.
For comparison, running Dyson on mono natively on Linux sounds much better.
(I had to do 'apt-get install libgdiplus libsdl-net1.2 libsdl-gfx1.2-dev
libsdl-mixer1.2 libsdl-image1.2 libvorbis0a libpng12-0' before
that worked.)
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http://bugs.winehq.org/show_bug.cgi?id=12975
Summary: outlook 2007 doesn't run after install
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh(a)bermangroup.com
Created an attachment (id=12718)
--> (http://bugs.winehq.org/attachment.cgi?id=12718)
wine outlook.exe log
When following either of the directions found linked on the MS Office 2007
appdb site, although Office '07 installs, Outlook '07 fails to start, with no
error message. After switching to WinXP emulation, the error message pops up:
"Cannot start Microsoft Office Outlook". Attached is the log when run under XP
emulation.
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http://bugs.winehq.org/show_bug.cgi?id=13837
Summary: FlowCode hangs when works with LCD module init.
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpnpif(a)free.fr
Create a project with FlowCode.
Place a Macro component call for LCD Init on the work area.
Double Click on LCD Init rectangle or launch the program if it is completed.
FlowCode stops with the message error : "Microsoft Visual C++ Runtime Library,
Runtime error !"
In the console, an error is shown :
"err:variant:SafeArrayCopy not copying an array of 0 elements"
On MS Windows, this error is not issued.
My idea : Is the path for FlowCode libraries of macros accessible ?
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http://bugs.winehq.org/show_bug.cgi?id=25736
Summary: Men of War (Steam) won't run.
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: heikki(a)mehtanen.fi
Created an attachment (id=32784)
--> (http://bugs.winehq.org/attachment.cgi?id=32784)
console output
The Steam version of "Men of War" refuses to run cause of "bad EXE format".
Using Archlinux i686, wine 1.3.11, fresh wineprefix.
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http://bugs.winehq.org/show_bug.cgi?id=22779
Summary: Graphics glitches in DirectX applications
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Created an attachment (id=28103)
--> (http://bugs.winehq.org/attachment.cgi?id=28103)
Portal with graphics glitchs (and this is still fairly good, it gets really bad
when I get close to the portal flare effect)
Applications using DirectX produce more or less heavy graphics glitches on my
system: Uru
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=4045,
http://appdb.winehq.org/objectManager.php?sClass=application&iId=4264) runs
mostly fine, but when I am in the same environment as other players, some
vertices start to hop around the screen when viewing at them at certain angles.
When I turn a bit, everything is fine again.
Portal run through Steam shows a similar issue, especially when I am close to
one of the portals it gets really bad and I can hardly recognise anything on
screen. I will try to attach a screenshot.
I don't have the Uru glitches on my main desktop system (NVidia GeForce 8500,
binary drivers), so I assume it is somehow related to my laptop's graphics
card: AMD/ATI Radeon HD 3200, binary drivers, Ubuntu 10.04 64bit. I compiled
wine myself. It does not matter whether desktop effects are enabled or
disabled.
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http://bugs.winehq.org/show_bug.cgi?id=23322
Summary: Jedi Knight: Dark Forces II - in game map is not fully
painted
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.filefront.com/845549/jedidemo.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=29070)
--> (http://bugs.winehq.org/attachment.cgi?id=29070)
Incomplete in-game map
When TAB is pressed it should show a map and there should be a red circle in
the center of the screen showing your position.
As attachment shows, it is not fully painted and also red circle is missing.
Interesting is, that this is painted on nearby texture and sometime you need to
shot to the wall and when explosion disappear then in the place of explosion
there is part of the map.
And more interesting if you press F2 (special light?) map is fully painted even
in open space.
Steps to reproduce:
1. Set wine to windowed mode 800x600
2. Download and install
3. There is savegame in bug 23274
(http://bugs.winehq.org/attachment.cgi?id=29010)
4. In game don't check 3d acceleration
5. Press TAB key alternatively with F2 key
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http://bugs.winehq.org/show_bug.cgi?id=24541
Summary: Final Fantasy 8: Eidos Intro movie and sound choppy
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=30972)
--> (http://bugs.winehq.org/attachment.cgi?id=30972)
Terminal log
Using Ubuntu 10.04
Installation seems to go fine.
When running Final Fantasy 8, however, the first Eidos movie bit is extremely
choppy.
Terminal log attached.
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http://bugs.winehq.org/show_bug.cgi?id=22789
Summary: Bonzai3D irretrievable following window minimize
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://formz.com/products/bonzai3d/bonzai3dDownloadTri
al.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)lasventajas.com
Minimizing the app from the (Gnome) window manager renders the app
irretrievable. Maximize reopens the window but all controls, app windows,
palettes etc. fail to display. Subsequently impossible to kill the app.
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