https://bugs.winehq.org/show_bug.cgi?id=45757
Bug ID: 45757
Summary: Visual Studio 2017 Installer - "The installer manifest
failed signature validation"
Product: Wine
Version: 3.15
Hardware: x86
URL: https://visualstudio.microsoft.com/downloads/#build-to
ols-for-visual-studio-2017
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45749
Distribution: ---
Follow up to bug 45749.
After the workaround, the installer opens. But installing anything errors
instantly with "The installer manifest failed signature validation"
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https://bugs.winehq.org/show_bug.cgi?id=47418
Bug ID: 47418
Summary: Quickbooks 2018 installer crashes on Validating
Install.
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yother.andrew(a)gmail.com
Distribution: ---
Created attachment 64764
--> https://bugs.winehq.org/attachment.cgi?id=64764
msiexec backtrace
Zorin OS 15 Core using Linux Kernel 4.18 x86-64
Wine 4.11 x86 wineprefix with dotnet472 vcrun2008-2017 and corefonts
The QuickBooks 2018 Premier installer crashes during the validating install
stage with a msiexec crash screen.
Unfortunately I cannot provide a setup file due to licensing.
Backtrace and full terminal output are attached.
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https://bugs.winehq.org/show_bug.cgi?id=46450
Bug ID: 46450
Summary: Volume Control doesn't work in Firefox videos (and
browsers based on it) with PulseAudio driver
Product: Wine
Version: 4.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
The volume control on videos does not work and has no effect. Tested on Firefox
52 ESR, Waterfox and latest Pale Moon (you have to enable media.wmf.vp9.enabled
to true for the latter so you can play videos on Youtube without native mfplat
/ vdec DLLs).
I skimmed through Firefox's source code, it appears to be using
IAudioStreamVolume::SetAllVolumes or similar calls. When I poked through Wine's
code, it seems only coreaudio driver actually does anything here.
The pulseaudio driver's SetAllVolumes is basically a no-op because it doesn't
do anything with the volume it sets (except retrieve it with GetAllVolumes),
and it's never sent to libpulse so of course it doesn't have any effect. The
coreaudio driver does call ca_setvol or ca_session_setvol where the pulse
driver is missing such a thing completely.
With a quick search I found that pa_context_set_sink_input_volume might be
useful for this purpose, but I don't really know much about libpulse, perhaps
there's a better way. It definitely can't stay like this though, since right
now it's basically a stub without even a FIXME for it...
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https://bugs.winehq.org/show_bug.cgi?id=46558
Bug ID: 46558
Summary: win64 dotnet Space Engineers fractal noise generation
broken
Product: Wine-staging
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BabbleBones(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Space Engineers seems to work with the latest wine, dxvk, and dotnet installed
to the prefix... However planet and asteroid (all voxel generation) seems to
suffer from messed up procedural gen.
Asteroids have small spiky bits on them in areas that whittle down to fine
points and hard edges unnaturally. Not game breaking but very noticeable.
Planet generation is much worse. Planets generate large spikes of rock that
ascend upward well beyond the limits of the atmosphere and the lower portions
of the planet seem to generate correctly if you manage to reach the ground and
walk around. Extremely game breaking.
This happens in multiplayer too, even with a windows based server, the client
procedural gens voxels independently of the server's generation which obviously
conflict the server sees free open space but the client on wine will generate
these huge phantom spikes visible to the player.
Something is pushing the fractal ridge generation of the game to create these
utterly massive spikes and asteroid fuzz and I'm willing to bet it's something
wrong with the underlying noise generation of DotNet that they use.
The source code of the game is available as well for "compatibility" purposes
under KeenSoftwareHouse's visible source licensing on github if it would be
applicable in debugging the problem but I have a feeling this may be dotnet
itself as that's where they get the noise gen from.
vcrun2017 and dotnet462 have been installed in my latest prefix with
winetricks.
Only the version of the game [1.187] and older work as something locks up the
latest version in wine after a minute or so if you want to test.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=30180
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https://bugs.winehq.org/show_bug.cgi?id=47013
Bug ID: 47013
Summary: winebus.sys: hidraw_set_feature_report buffer too
small for some devices in SteelSeries Engine
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winebus.sys
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
When using SteelSeries Engine 3.13.10 under Wine 4.6, some devices (Example:
the SteelSeries GameDac) use very large feature report sizes above 1024 bytes.
The SteelSeries GameDac in particular has feature report sizes of 1025 bytes.
Reproduction steps:
* Disable SDL support in winebus: `wine reg add
HKEY_LOCAL_MACHINE\\System\\CurrentControlSet\\Services\\WineBus /v Enable\ SDL
/t Reg_Dword /d 0`
* Set read/write permissions on hidraw devices: `sudo chmod 0666 /dev/hidraw*`
* Install and run SteelSeries Engine 3.13.10
(https://engine.steelseriescdn.com/SteelSeriesEngine3.13.10Setup.exe) under
Wine 4.6.
Results:
The following error log gets spammed to the console when trying to change
settings on the SteelSeries GameDac:
0022:err:plugplay:hidraw_set_feature_report Output feature buffer too small
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https://bugs.winehq.org/show_bug.cgi?id=47564
Bug ID: 47564
Summary: Database mistmatch on brazillian timezone
(America/Sao_Paulo)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: lucas.francesco93(a)gmail.com
Distribution: ---
this is the same bug as 32916/45786, last time it was fixed with commit
8dfcc397082e8618ceb5b4566d76960a165ec850, but as of july 1st the error is back
again
it breaks applications and games launches and the recurent log is
"0021:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for -03, bias 180, std (d/m/y): 17/02/2019, dlt (d/m/y):
31/12/2019¨
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https://bugs.winehq.org/show_bug.cgi?id=38182
Bug ID: 38182
Summary: King of Dragon Pass: can't change audio volume level
Product: Wine
Version: 1.3.25
Hardware: x86
URL: http://a-sharp.com/files/KoDP-Tour.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Regression SHA1: be158e48ad8ee556941bd3f1ff94ca7116680d00
Distribution: ---
Adjusting the volume level in the game has no effect, the game is playing audio
on the default, highest volume.
The game is originally from 1999, I tested with the GOG version. The problem
can be reproduced with the demo version too.
The same problem in Wine 1.4.1, 1.6.2 and 1.7.38.
Last working version: Wine 1.3.25.
Regression introduced by
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:30 2011 -0500
winmm: Implement waveOut* on top of MMDevAPI.
Steps to reproduce the problem in the demo:
After installation start the game with tour.exe. Click on the highlighted
<Tour> button then click <Skip all> then <Play>. Click on the button right next
to <Proceed> in the lower right corner and try to change audio volume level
using the slider...you can't.
Wine 1.7.38
Fedora 21
Alsa 1.0.28 (Pulseaudio is not running)
KoDP-Tour.exe
sha1: 445443bd6365f71257abfe0809e9a1932791d1ed
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https://bugs.winehq.org/show_bug.cgi?id=41657
Bug ID: 41657
Summary: CoolQ fails to launch with network error
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bdbaiapp(a)163.com
Distribution: ---
Created attachment 56052
--> https://bugs.winehq.org/attachment.cgi?id=56052
stderr output
After splash screen displayed, CoolQ exits with the message
"无法连接软件更新服务器。请检查网络是否通畅,并稍后再试。" (Error while connecting to update server. Please
check your network and try again later.)
exe file could be found here: http://dlsec.cqp.me/cqa-full
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http://bugs.winehq.org/show_bug.cgi?id=27185
Summary: PC Mark 7 doesn't run under Wine
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.gamershell.com/news_116756.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Appears to be a .NET 4 application:
austin@aw25 ~/.wine/drive_c/Program Files/Futuremark/PCMark 7/bin $ wine
PCMark7.exe
fixme:actctx:parse_manifest_buffer root element is L"asmv1:assembly", not
<assembly>
fixme:mscoree:CLRMetaHost_GetRuntime Unrecognized version L"v4.0.20926"
though installing mono210 doesn't seem to help. Windows version was set to
Windows 7, but XP had the same problem.
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https://bugs.winehq.org/show_bug.cgi?id=47178
Bug ID: 47178
Summary: Grand Prix Legends: Service papycpu2 doesn't load
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timschumi(a)gmx.de
Distribution: ---
After Grand Prix Legends has been installed, a service is registered. On every
subsequent start of wine, the following log message is printed:
000f:err:service:load_reg_dword Error 1804 while reading value L"Type"
000f:err:service:scmdatabase_load_services Error 1804 reading registry key for
service L"papycpu2" - skipping
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https://bugs.winehq.org/show_bug.cgi?id=38423
Bug ID: 38423
Summary: Python 3.5.x exe installer fails with Access denied
error
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
When you start 3.5.0a3 installer (webinstall or a full one) you get blank
dialog with no controls (I don't know if it's expected or not), clicking
anywhere shows up a progress bar but after a couple of moments if fails with
access denied error.
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https://bugs.winehq.org/show_bug.cgi?id=45218
Bug ID: 45218
Summary: Fallout 4 Script Extender fails to allocate trampoline
buffers
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: buggy(a)ifel.se
Distribution: ---
Created attachment 61445
--> https://bugs.winehq.org/attachment.cgi?id=61445
f4se log
f4se will abort initialization and launch Fallout4 without modification when
launching with unpatched wine. It looks for 64K of unreserved memory before the
addresses of Fallout4.exe and whichever f4se dll is being loaded for trampoline
buffers.
I see two issues here. The first is that get_free_mem_state_callback is
returning that a block before the exe base overlaps the exe area (ie if exe
base address is 0x14000000000 it will reject a 64K block starting at
0x13FC0000000 as overlapping).
The other issue is that when the f4se dll is being loaded it's being loaded at
a lower address. The code that looks for trampoline buffer space aborts when it
gets to a lowest acceptable address which is the module address minus
0x78000000. For low addresses this wraps back around to a high address.
Switching to loading dlls from top down stops this from happening but I doubt
that's a good approach.
With the two patches I'm about to attach f4se completes initialization and
everything seems to run fine.
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https://bugs.winehq.org/show_bug.cgi?id=47514
Bug ID: 47514
Summary: AviUtl: Can't add a file to the ExEdit dialog after
the first drop.
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
AviUtl is a Japanese AVI file editing tool. When a user drop a file to the
ExEdit dialog, it doesn't accept after the first time.
How to reproduce:
1. Download aviutl_plus_20120619.zip from
http://spring-fragrance.mints.ne.jp/aviutl/
2. Unzip it.
3. Launch aviutil.exe in Japanese locale, i.e. LANG=ja_JP.UTF-8 wine aviutl.exe
4. Choose [設定]-[拡張編集の設定] (Settings-ExEdit Settings), then the window titled
拡張設定 (ExEdit) will be shown.
5. Drag and drop a media file (*.avi/*.jpg/*.png/*.wav) to the window. New
project dialog is shown.
6. Clieck [OK].
7. After the click, an object setting window (e.g. 画像ファイル[標準描画]) is shown and
the object bar is added to the right of the Layer 1 label in the ExEdit window.
8. Close the object setting window with the right upper [X] button.
9. Drag and drop a media file to the window, again.
Expected behavior:
* An object setting window for the file is shown, and
* New object bar is added below the existing object bar(s) in the ExEdit
window.
Actual behavior:
* Nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=47129
Bug ID: 47129
Summary: Caste Siege/Ballerburg crashes on start
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 64349
--> https://bugs.winehq.org/attachment.cgi?id=64349
Backtrace
Old ddraw7 game crashes on start. Using wine-staging-4.7 and set to Windows XP
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https://bugs.winehq.org/show_bug.cgi?id=47143
Bug ID: 47143
Summary: slider control button missing on Metatrader 4 expert
advisor
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: iip.umar.rifai(a)gmail.com
Distribution: ---
Created attachment 64373
--> https://bugs.winehq.org/attachment.cgi?id=64373
screenshoot of missing slider control
Using standar installation mt4, can't change slider position because no button
in the control.
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http://bugs.winehq.org/show_bug.cgi?id=31350
Bug #: 31350
Summary: Cannot install T-Online
mediencenter_assistent_setup.exe (entry point method)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
Classification: Unclassified
wine mediencenter_assistent_setup.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
The entry point method could not be loaded
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https://bugs.winehq.org/show_bug.cgi?id=46473
Bug ID: 46473
Summary: Settlers IV History Edition
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: supagu(a)gmail.com
Distribution: ---
This is the newly released (2018) Settlers 4: History Edition.
The game loads, although I need to click the mouse to get past the intro video
else it crashes there.
I get a few moments in the menu before the game crashes out.
Terminal log:
00cb:fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw
object supported.
00d2:fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"ECDH_P256" not
supported
002d:fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffa, 0x33fe3c
003a:fixme:ras:RasEnumConnectionsW (0xa5ef510,0x944fbb4,0xfb30004),stub!
003a:fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure
program to use LAN connection/winsock instead!
00ed:fixme:process:SetProcessDEPPolicy (3): stub
00ed:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00ed:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x114dabc0, 0x14e7f0d0, 0x14ebdf48) stub.
00ef:fixme:process:SetProcessDEPPolicy (3): stub
00ef:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00ef:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x114dabc0, 0x14e7f0d0, 0x14ebdf48) stub.
00f1:fixme:process:SetProcessDEPPolicy (3): stub
00f1:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00f1:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x114dabc0, 0x14e7f0d0, 0x14ebdf48) stub.
[0116/190927.454:INFO:CONSOLE(144)] "Uncaught TypeError: Cannot read property
'myProduct' of undefined", source:
uplay://localhost/ui/view/main/mainViewController.js (144)
[0116/190927.454:INFO:CONSOLE(39)] "MainView: Missing route for
MessagePromotionsUpdated.", source: uplay://localhost/common/upc.js (39)
[0116/190928.087:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessageMainViewSectionChanged.", source: uplay://localhost/common/upc.js (39)
[0116/190928.088:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessagePromotionsUpdated.", source: uplay://localhost/common/upc.js (39)
[0116/190928.089:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessageMainViewSectionChanged.", source: uplay://localhost/common/upc.js (39)
[0116/190928.091:INFO:CONSOLE(39)] "NavigationView: Missing route for
MessageAssetRetrieved.", source: uplay://localhost/common/upc.js (39)
009a:fixme:wincodecs:ImagingFactory_CreateEncoder ignoring vendor GUID
003a:fixme:ras:RasEnumConnectionsW (0xa5ef510,0x944fbb4,0xfb30004),stub!
003a:fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure
program to use LAN connection/winsock instead!
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https://bugs.winehq.org/show_bug.cgi?id=47069
Bug ID: 47069
Summary: Final Fantasy XIV Launcher renders black
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.eloelo(a)spamgourmet.com
Distribution: ---
Hi!
I saw that no issue had been created here, so I figured it was the right place.
The final fantasy XIV launcher no longer renders correctly through wine, and it
might seem to be caused by multiple bugs.
https://github.com/ValveSoftware/Proton/issues/580
There is a lot of information to dig through, so I'll make a summary here.
Since last game-patch the launcher stopped working. The launcher is somehow
trying to access https://frontier.ffxiv.com/version_4_0_win/version_4_0_win/
instead of just https://frontier.ffxiv.com/version_4_0_win/. This is a
potential wine parsing bug?
You can however bypass this issue and make it load the correct url. At which
point the launcher renders nothing. It is theorized that this might be due to
mshtml issues, but nothing is confirmed. This would be the main issue here, in
my eyes.
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https://bugs.winehq.org/show_bug.cgi?id=47424
Bug ID: 47424
Summary: DataTransferLength in SCSI_PASS_THROUGH and
SCSI_PASS_THROUGH_DIRECT *must* have return value
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter(a)smart-projects.net
Distribution: ---
I develop Windows software ( fyi: www.isobuster.com )
I have no clue about Linux though advice people to use Wine when needed ( fyi:
https://www.isobuster.com/linux-mac.php )
I do not use Linux nor wine myself.
So, this is based on user feedback, but I asked to make a log file and based on
that feedback I understand the issue and can report it here:
The user runs IsoBuster 4.4 on Linux Mint 19 Cinnamon using Wine 4.0 (which
simulates Windows 7 (2.6.1.7601)).
FYI:
https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/content/ntdds…
When using the SCSI_PASS_THROUGH_DIRECT (or SCSI_PASS_THROUGH) structures I
find that the 'DataTransferLength' field contains '0' after a successful call.
That is not OK, it should contain the amount of bytes that were put in the
buffer during command execution.
To easily reproduce in a debug environment, run IsoBuster in free mode (Get it
here: https://www.isobuster.com/download/ ) and use it on optical media (CD,
DVD, BD). You will see that no file systems etc. are found. This is because
IsoBuster internally fails the read commands, and this due to the fact that it
thinks no data was transferred ( DataTransferLength == 0 ).
Older IsoBuster versions did not encounter this issue because they didn't care
about DataTransferLength. However I found that there are bad behaving (most
likely USB bridge) Windows drivers that return less data than requested (yet
without any error or warning). For instance a read of 27 * 2352-byte blocks
would succeed but the buffer would only contain some 22 good blocks, and the
rest was nonsense. I found that especially for read commands I had to double
check DataTransferLength to make sure the requested data was indeed
transferred. If not, further retries and/or breaking up the reads then avoids
data corruption.
I'm certain this is a bug and I hope it is fixed soon. If not I will need to
try and detect Wine and make a work-around, which is less desirable.
Best,
Peter
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https://bugs.winehq.org/show_bug.cgi?id=47352
Bug ID: 47352
Summary: Levelhead: Can't connect to game's network
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elainamartineau(a)gmail.com
Distribution: ---
When attempting to access Levelhead's servers from within the game, the game
fails and shows the message "Login failed. Could not communicate with the
server".
This problem first showed up when running Levelhead through Proton, but I
confirmed that it also happened when running it through Windows Steam in
regular Wine.
In the Reddit thread at
https://www.reddit.com/r/levelhead/comments/bowink/linux_support/, the
developer said that the log output from the game means that Wine is somehow
stripping the headers from the request.
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https://bugs.winehq.org/show_bug.cgi?id=47214
Bug ID: 47214
Summary: Oracle Java runtime 8.211 online installer crashes
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
It crashes in msxml3, get_typeinfo() tries to load types from version 1 msxml
typelib which hasn't been loaded.
zeb@terabithia:~/Downloads$ du -sh jre-8u211-windows-i586-iftw.exe
2.0M jre-8u211-windows-i586-iftw.exe
zeb@terabithia:~/Downloads$ sha1sum jre-8u211-windows-i586-iftw.exe
1afd91b69b145f974c83c4feed9ef014662008f8 jre-8u211-windows-i586-iftw.exe
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https://bugs.winehq.org/show_bug.cgi?id=39129
Bug ID: 39129
Summary: Multiple games and applications need support for
'NtSetInformationFile' class 'FileRenameInformation'
(Spoon Studio 2011 based Stylizer 5.x,
Boost.Interprocess based Tera Online, MSYS2 installer)
Product: Wine
Version: 1.7.49
Hardware: x86
URL: https://www.cygwin.com/
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
After bug 30399 was fixed, the next issue is dash.exe crashes.
This is using setup-x86.exe, with no special options / extra packages, just the
default install the entire way through.
[austin@localhost ~]$ wine --version
wine-1.7.49-184-g5021e91
[austin@localhost ~]$ du -h setup-x86.exe
816K setup-x86.exe
[austin@localhost ~]$ sha1sum setup-x86.exe
4885f4560a6c01ec6d94a322826cc656a63cd86c setup-x86.exe
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https://bugs.winehq.org/show_bug.cgi?id=47546
Bug ID: 47546
Summary: Touhou 14-17 experience Spell Name and Music Room text
issues starting in Wine 4.1
Product: Wine
Version: 4.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewsuicune(a)gmail.com
Now that half a year has passed, I'm making sure that I test all of the
applications I maintain. In doing so, I came across a strange issue in Touhou
14-17 (Japanese version, but regardless of Locale) where Spell Card names do
not render properly and where when opening the music room, all of the text
spazzes and behaves incredibly strangely.
By checking Wine releases, I have isolated the regression to the period between
4.0 rc7 and 4.1, and the issue remains to this day in Wine 4.12.1
I have only tested a few of the games, but main series Touhou games from 14-17,
which all share the same core engine with minor adjustments, are all affected.
This issue doesn't seem to affect any other aspects of gameplay - for example,
although the Music Room text is glitchy, the actual functionality of the menus
and the playing of the tracks works as intended, leading me to believe that the
issue is exclusively a text rendering issue.
Unfortunately at the time I most likely cannot successfully compile wine and so
therefore cannot perform a regression test to isolate the commit responsible
for this regression. I will update this bug report as well a the affected
entries in the series as I continue my testing.
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https://bugs.winehq.org/show_bug.cgi?id=47249
Bug ID: 47249
Summary: CM_Set_Class_Registry_Property should use PCVOID for
buffer parameter
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The setupapi stub functions CM_Set_Class_Registry_PropertyA and
CM_Set_Class_Registry_PropertyW have the wrong parameters, "buf" should be of
byte "const void*" instead of "void*".
This would be useful for ReactOS, see linked issue.
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https://bugs.winehq.org/show_bug.cgi?id=47586
Bug ID: 47586
Summary: The Sims 1 visually freezes after alt-tabbing when in
fullscreen mode
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 64992
--> https://bugs.winehq.org/attachment.cgi?id=64992
+d3d,+ddraw,+event,+x11drv,+x11settings,+win
The game itself does not lock up, as I can still hear the music and click on
things.
Does not happen with third-party D3D1-7 reimplementation (dgvoodoo2).
Attaching +d3d,+ddraw,+event,+x11drv,+x11settings,+win log.
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