http://bugs.winehq.org/show_bug.cgi?id=35312
Bug ID: 35312
Summary: "Toggle All" currently means "Inverse Selection"
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Classification: Unclassified
When selecting VMs the button "Toggle All" actually inverses the current
selection.
function ToggleAll()
{
for (var i = 0; i < document.forms[0].elements.length; i++)
{
if(document.forms[0].elements[i].type == 'checkbox')
document.forms[0].elements[i].checked =
!(document.forms[0].elements[i].checked);
}
}
A possible solution:
var toggledstate = true;
function ToggleAll()
{
toggledstate = !toggledstate;
for (var i = 0; i < document.forms[0].elements.length; i++)
{
if(document.forms[0].elements[i].type == 'checkbox')
document.forms[0].elements[i].checked = toggledstate;
}
}
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45519
Bug ID: 45519
Summary: PLAYKEY: unexpectedly terminated when I try switch
client to full screen mode by Alt + Enter
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
PLAYKEY: unexpectedly terminated when I try switch client to full screen mode
by Alt - Enter
This I see in terminal output:
failed to create drawable
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 1 (X_CreateWindow)
Serial number of failed request: 402
Current serial number in output stream: 422
X Error of failed request: GLXBadWindow
Major opcode of failed request: 150 (GLX)
Minor opcode of failed request: 32 (X_GLXDestroyWindow)
Serial number of failed request: 2520
Current serial number in output stream: 2520
How reproduce:
1) Download playkey client:
https://static.playkey.net/clientdownload.aspx?file=windows-desktop/Release…
2) Launch playkey client:
$ .wine/drive_c/Program\ Files\ \(x86\)/Playkey/Playkey.exe
"playkey:///?host=mgm.playkey.net&port=13000&token=MDI0QzlEQ0Q2MkE3N0Q0NUFDREMzOEE4OUY1QkUyQzdGQ0Y2M0YwMTI3REQyOTQ4QkMzM0I5MjA1Qjk4QTUxQUVBOUJDQTRGQzNFOUJBNDVBMTVGRkEzOTI0MDIwQ0Y4&language=ru&session-id=T23668568&gatid=UA-52416734-1&cid=841521404.1532440982&fps=33&resolution=1920x1080&device[]=gamepad&device[]=keyboard_and_mouse"
3) Try switch to full screen mode. Press Alt + Enter
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47573
Bug ID: 47573
Summary: "BT Cloud" app silently fails on startup
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
I've installed the "BT Cloud" app under Wine (currently version 4.12.1). On
double-clicking the desktop icon, I get the hourglass for a few seconds, but
that's all - no further action. The Ubuntu desktop continues to function as
normal.
Bearing in mind the criticism I've had on another bug I reported recently, I
have a problem. I cannot find a link the the app that is available to people
who are not BT subscribers. All I can do is send a copy of the software in
question to anyone who needs it for the purposes of this investigation.
Alternatively, if there is any debug information I can get, you'll have to tell
me how to get it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47673
Bug ID: 47673
Summary: GeForce NOW: Unimplemented function
api-ms-win-crt-private-l1-1-0.dll._o__seh_filter_dll
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Like in title
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47646
Bug ID: 47646
Summary: Laragon can't start Apache server: httpd is not
recognized as an internal or external command
Product: Wine
Version: 4.14
Hardware: x86-64
URL: https://github.com/leokhoa/laragon/releases/download/4
.0.15/laragon-full.exe
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ openssl sha256 laragon-full.exe
SHA256(laragon-full.exe)=
55f1c421a6631755da5de30dcdc72c361b8dbf688fc8b773bdd5a10f36dd2f73
When trying to start the server in Laragon, it yields the following error
message:
Steps to reproduce:
1. Download and install Laragon from the provided URL.
2. Start the program from the default location (mine was C:/laragon)
3. Click the "Start all" button in the bottom left hand corner.
Error message:
---------------------------
Service Apache can not start. Reason:
----------------------------------------
'C:\laragon\bin\apache\httpd-2.4.35-win64-VC15\bin\httpd ' is not recognized as
an internal or external command, operable program or batch file
Expected results: Apache starts.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47585
Bug ID: 47585
Summary: GetProcessWorkingSetSizeEx function break Splinter
Cell : Conviction
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Gentoo
Hello,
i report the bug even if i use Wine-Staging 4.13 because the issue is caused by
a function implemented in Wine Vanilla source.
When i launch the game from UPlay, the game hangs at launch. I have the game's
window, the game's process exist but nothing else.
I launch UPlay and launch the game in a separate console and this is the result
when the game hangs :
"odelpasso@gentoo-desktop ~/.wine/drive_c/Program Files (x86)/Ubisoft/Ubisoft
Game Launcher/games/Splinter Cell Conviction/src/system $ wine
Conviction_game.exe
0104:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
0104:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
0107:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
0108:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenSessionId, ...) semi-stub
0125:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0.
[...]
0125:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenSessionId, ...) semi-stub
0108:fixme:sync:NtQueryInformationJobObject stub: 0xc8 9 0x9df904 112 (nil)
0125:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
0125:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenSessionId, ...) semi-stub
0125:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ...,
TokenSessionId, ...) semi-stub
0125:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
0125:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
0125:fixme:process:GetProcessWorkingSetSizeEx
(0xffffffff,0x17ae3e4,0x17ae3f0,(nil)): stub"
The last test for this game on Appdb is very old and it's impossible to test
because Uplay requires a recent version of Wine.
Thanks by advance for your help :-)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47482
Bug ID: 47482
Summary: Regression - Legend of Grimrock 2: undefined symbol:
FAudio_CommitOperationSet
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: tbl0605(a)gmail.com
Distribution: ---
Hi,
since at least wine 4.11 (and probably earlier, I haven't used the game
awhile), Legend of Grimrock 2 doesn't work anymore.
Shortly after starting the game, I get a popup telling me "The following error
occurred while starting up the game: XAudio2 error in XAudio2Create" and game
ends.
And I get following error logged:
0009:err:module:load_so_dll failed to load .so lib
"/opt/wine-devel/bin/../lib/wine/xaudio2_7.dll.so":
/opt/wine-devel/bin/../lib/wine/xaudio2_7.dll.so: undefined symbol:
FAudio_CommitOperationSet
0009:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\xaudio2_7.dll"
Googling a bit points me to patch d341efeff071532801fdc224062eb9e60dc5aea0
[xaudio2: Use new features from FAudio 19.06 (but keep compatibility for
<=19.05).]
I really don't know if its the culprit, just tell me how I could help :)
Thank you!
Thierry.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47393
Bug ID: 47393
Summary: Unhandled exception: assertion failed in 32-bit code
(0xf774ec89).
Product: Wine
Version: 1.6-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 64740
--> https://bugs.winehq.org/attachment.cgi?id=64740
Unhandled exception: assertion Wine 1.6.2 Linux mint 18.2
Running a windows program that use to work? maybe I had a newer release of wine
at that time.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47351
Bug ID: 47351
Summary: World of Warcraft still crashes at launch
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Regression SHA1: 13e11d3fcbcf8790e031c4bc52f5f550b1377b3b
Distribution: Gentoo
Created attachment 64686
--> https://bugs.winehq.org/attachment.cgi?id=64686
GetTickCount hack for WoW ... again
Hello,
I still have a crash at launch with World of Warcraft (i did not try with
others Blizzard games). When i launch the game, it crash with a Blizzard error
138 like this :
"ACCESS_VIOLATION : error 138: ERROR #138 (0x8510008a) Fatal exception!
The instruction at "0x0000000000000000" referenced memory at
"0x0000000000000000".
The memory could not be "executed".
With the attached hack, the game launches correctly without crash.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47292
Bug ID: 47292
Summary: vs 2010 unimplemented function
MSVCR100_CLR0400.dll._initterm_e,
MSVCR100_CLR0400.dll._except_handler4_common
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
Using visual studio 2010 express (Microsoft Visual Studio 10.0), targetting
Debug|Win32 mode, to build portaudio ( http://www.portaudio.com/ )
, aborts with:
...
Creating library Win32\Debug\portaudio_x86.lib and object Win32\Debug\port
audio_x86.exp
...
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._initterm_e, aborting
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._except_handler4_common, aborting
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._except_handler4_common, aborting
012d:err:seh:setup_exception_record stack overflow 824 bytes in thread 012d eip
f7b3c61e esp 00230ff8 stack 0x230000-0x231000-0x330000
...
C:\users\hin-tak\Temp\lnk981d.tmp : fatal error LNK1136: invalid or corrupt fil
e [Z:\home\hin-tak\git-others\portaudio\build\msvc\portaudio.vcxproj]
Release|Win32 mode works, so this is a Debug|Win32 specific requirement.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47212
Bug ID: 47212
Summary: Add a configure flag to disable the installation of
include/* and bin/widl
Product: Wine
Version: 4.8
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
A lot of Wine users prefer to compile Wine for sources, yet they are not
interested in developing Windows software under Wine. Currently Wine already
includes 959 header files.
It would be great to have a configure option, say
--disable-devel
which disables the installation of Wine headers and widl.
Thank you!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47144
Bug ID: 47144
Summary: HANG on wineboot -u
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
Distribution: ---
$ wine --version
wine-3.0.3 (Ubuntu 3.0.3-2)
$ wineboot -u
0014:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
000d:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
003b:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
0039:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
(HANG)
Popup error:
Title: rundll32.exe
Message: This application could not be started. Do you want to view information
about this issue?
When clicked yes, I've been redirected to
https://docs.microsoft.com/es-es/dotnet/framework/deployment/initialization…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47125
Bug ID: 47125
Summary: Preloader fails to reserve a memory range when running
under valgrind.
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64340
--> https://bugs.winehq.org/attachment.cgi?id=64340
Valgrind output
Exact steps to reproduce:
$ git clone git://source.winehq.org/git/wine.git
$ mkdir wine_build && cd wine_build
$ ../wine/configure --enable-win64 CFLAGS="-Og -g"
$ make
$ cd ..
$ mkdir test_program && cd test_program
$ echo 'int main() { return 0; }' > main.c
$ x86_64-w64-mingw32-gcc main.c -o main.exe
$ valgrind --trace-children=yes ../wine_build/loader/wine64 main.exe
...
preloader: Warning: failed to reserve range 0000000000110000-0000000068000000
...
When running under valgrind, the preloader fails to reserve the memory range
and prints this warning. When not running under valgrind, no such warning is
printed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44487
Bug ID: 44487
Summary: Epic Game Launcher flashes and quits with the amdgpu
driver
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60435
--> https://bugs.winehq.org/attachment.cgi?id=60435
Epic Game launcher wine log
Download the launcher:
https://www.epicgames.com/unrealtournament/download
I have done as nvidia users have done to setup the launcher:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35809
The launcher starts but is visible about 100 milliseconds. Then it quits. Log
attached.
Setting the MaxVersionGL registry value to 0x30002 or 0x40005 does not help.
Using MESA_GL_VERSION_OVERRIDE in the command line causes a segmentation fault
in libc.so.6.
=>0 0x00007f018f704866 in libc.so.6 (+0x95866) (0x000000000060e7b0)
1 0x00007f018276111f in winex11 (+0x3111e) (0x000000000060e7b0)
2 0x000000007bcbe659 RtlRunOnceExecuteOnce+0x38() in ntdll
(0x000000000060e800)
3 0x000000007b491d11 InitOnceExecuteOnce+0x10() in kernel32
(0x000000000060e830)
4 0x00007f0182764085 in winex11 (+0x34084) (0x0000000005e50df0)
5 0x00007f0182753552 in winex11 (+0x23551) (0x0000000005e50df0)
6 0x00007f018d2d5748 __wine_get_wgl_driver+0x97() in gdi32
(0x000000000060e950)
7 0x00007f01871a2d21 in wined3d-csmt<elf> (+0x76d20) (0x0000000000006000)
8 0x00007f01871a87ef in wined3d-csmt<elf> (+0x7c7ee) (0x0000000000006000)
My system:
xfce@ryzen5pc:~$ inxi -bM
System: Host: ryzen5pc Kernel: 4.15.0-rc8+ x86_64 bits: 64
Desktop: Xfce 4.12.4 Distro: Debian GNU/Linux buster/sid
Machine: Device: desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x
serial: N/A
UEFI [Legacy]: American Megatrends v: 3401 date: 12/04/2017
CPU: 6 core AMD Ryzen 5 1600 Six-Core (-MT-MCP-)
speed/max: 2715/3372 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Baffin [Polaris11]
Display Server: x11 (X.Org 1.19.6 )
drivers: ati,amdgpu (unloaded: modesetting,fbdev,vesa,radeon)
Resolution: 1920x1080(a)60.00hz
OpenGL: renderer: Radeon RX 560 Series (POLARIS11 / DRM 3.25.0 /
4.15.0-rc8+, LLVM 5.0.1)
version: 4.5 Mesa 17.3.3
Network: Card: Realtek RTL8111/8168/8411 PCIE Gigabit Ethernet Controller
driver: r8169
Drives: HDD Total Size: 256.1GB (60.0% used)
Info: Processes: 256 Uptime: 7:03 Memory: 1300.9/7976.9MB
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34783
Bug #: 34783
Summary: PDFill PDF Editor 11 cannot open PDFs
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: artghio(a)tiscali.it
Classification: Unclassified
PDFill PDF Editor 11.0 build 4 shows the attached message error when I try to
open a new PDF project.
How to reproduce: (my operating system is Kubuntu 13.10 x64)
1) install GhostScript 8.63 x86 (from
http://www.plotsoft.com/download/gs863w32.exe -
b9743af446212cdce0d0abac276d9716)
2) install PDFill 11 (from http://www.plotsoft.com/download/PDFill.exe -
762d7b0b034f6f5b914935083bb74a67)
3) launch "winetricks corefonts" (see:
http://bugs.winehq.org/show_bug.cgi?id=34281 )
4) open PDFill PDF Editor (executable PDFill.exe)
5) go to File menu -> Open new PDF Project and select a PDF file
WINEDEBUG=+relay,+seh,+tid wine "./PDFill.exe" &> log.txt
https://www.dropbox.com/s/t8ac8yqx0rjiong/log.zip
Side note: The previous version (version 10.0 build 4:
https://www.dropbox.com/s/qyhsdp0yebd6wzc/PDFill%2010.0%20build%204.exe )
worked (it required also to install Sun Java Virtual Machine 1.6).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19967
Summary: Oblivion: overflow(?) in quartz if compiled without
mpg123
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Compile wine without mpg123, start Oblivion, start a game, wait a certain
constant amount of time after the game starts -> crash. Based on the behavior,
I'm guessing it's a page fault. winedbg says:
First chance exception: page fault on read access to 0x00000000 in 32-bit code
(0x7bf9630a).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bf9630a ESP:0033e9f4 EBP:0033ea1c EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:7bfbdff4 ECX:6f517ef0 EDX:00000000
ESI:6f5184f8 EDI:6f5184f8
Stack dump:
0x0033e9f4: 6f517ef0 ffffffff 0033ea2c 7bf949b9
0x0033ea04: 00000000 6f517ea8 7bf962db 7bfbdff4
0x0033ea14: 00000000 6f5184f8 0033ea5c 7bf937f9
0x0033ea24: 6f5184f8 ffffffff 0033ea4c 7bf9625e
0x0033ea34: 6f517b34 6f5186b4 6f517ee8 7ef8bdf6
0x0033ea44: 00110058 00000000 00000000 7bfbdff4
Backtrace:
=>0 0x7bf9630a PullPin_Disconnect+0x3a() in quartz (0x0033ea1c)
1 0x7bf937f9 Parser_PullPin_Disconnect+0x139() in quartz (0x0033ea5c)
2 0x7bf732cc FilterGraph2_RemoveFilter+0x1cc() in quartz (0x0033ebcc)
3 0x7bf7715e FilterGraph2_Render+0x53e() in quartz (0x0033ee1c)
4 0x7bf72e60 FilterGraph2_RenderFile+0x1b0() in quartz (0x0033ee7c)
5 0x006acf86 in oblivion (+0x2acf86) (0x00000000)
0x7bf9630a PullPin_Disconnect+0x3a in quartz: movl 0x0(%eax),%edx
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47038
Bug ID: 47038
Summary: Zero Time Dilemma crashes with unhandled page fault on
read access in CryptGenRandom
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: tijs96(a)hotmail.com
Distribution: ---
The game crashes instantly after launching, before even opening a window.
The game makes a call to CryptAcquireContextA which fails because the game
doesn't set the CRYPT_NEWKEYSET flag and wine assumes the existence of a
certain registry key. The registry key doesn't exist, wine returns an error and
the game calls CryptGenRandom with the value it received from
CryptAcquireContextA without checking for an error.
Relevant log lines:
0288:Call
advapi32.CryptAcquireContextA(0032fc08,00000000,00000000,00000001,00000000)
ret=004087cc
0288:Call rsaenh.CPAcquireContext(063a5e80,00000000,00000000,063a09e8)
ret=7e93ce36
0288:Call advapi32.GetUserNameA(0032f78c,0032f788) ret=7b9e46b0
0288:Ret advapi32.GetUserNameA() retval=00000001 ret=7b9e46b0
0288:Call advapi32.RegOpenKeyExA(80000001,0032f5cc
"Software\\Wine\\Crypto\\RSA\\thijs",00000000,00020019,0032f730) ret=7b9dcb6e
0288:Ret advapi32.RegOpenKeyExA() retval=00000002 ret=7b9dcb6e
0288:Ret rsaenh.CPAcquireContext() retval=00000000 ret=7e93ce36
0288:Ret advapi32.CryptAcquireContextA() retval=00000000 ret=004087cc
0288:Call advapi32.CryptGenRandom(00000004,00000004,0032fc04) ret=004087db
...
wine: Unhandled page fault on read access to 0x00000004 at address 0x7e93d3f3
(thread 0288), starting debugger...
I patched CryptAcquireContextA with "*phProv = 0;" before returning. This fixes
the crash and the game runs fine at first glance, so it seems the game does not
rely on a correct implementation. The link below contains the full
+relay,+crypt log (includes a lot of output from Steam).
https://mega.nz/#!TAVWWKIZ!Z2W5IquxzNEOkR-DxkWAyPwTRz8ZlHjWK9CvQkQUCmc
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23635
Summary: Absolute Blue: 'Memory access violation' while loading
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.intermediaware.de/index.php?id=119
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29565)
--> (http://bugs.winehq.org/attachment.cgi?id=29565)
plain console output
Absolute Blue (a small, freeware arcade game) crashes with a memory access
violation while loading.
Tested with several Wine versions back until 1.0.1, the same crash happens in
each version for me.
I have no Windows installed, so can't test how the game behaves under Windows.
How to reproduce the issue:
Start the game, when the loading bar almost reaches 100%, an error dialog is
shown and the game quits.
Note: due to bug #23173 the game's screen is flipped upside-down. As a
workaround you can change ORM to 'backbuffer' in the registry.
Fedora 13 (Selinux is enabled but doesn't interfere with Wine)
Kernel 2.6.34.1
Wine-1.2-rc7
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38699
Bug ID: 38699
Summary: Consortium Master Edition: intro scene
empty/flickering
Product: Wine
Version: 1.7.44
Hardware: x86
URL: http://store.steampowered.com/app/264240
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51624
--> https://bugs.winehq.org/attachment.cgi?id=51624
terminal output
I tested this bug with the GOG.com version of the game.
When starting a new game from the main menu, the game begins with an intro
sequence, but only the HUD can be seen, the screen is filled with solid color
and it's flickering. I can't get past the intro due to this bug.
Tried with native d3dx9*, disabled GLSL and with the CSMT patchset, but none of
them helped.
The game developers are aware of the problem when running the game under Wine,
one of them submitted a test result on Appdb:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32193
According to him it's a problem on Wine side that it can't handle properly the
shaders used by the game. He even posted a workaround to the problem: adding
r_signal_fx "0" variable to the config file. To tell the truth it changed
nothing for me... the screen is blank for me in the intro whether that variable
is 1 or 0.
wine-1.7.44-117-gb2aa984
Fedora 21 x86
Nvidia binary drivers 340.76
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39808
Bug ID: 39808
Summary: either cmd || operator fails to evaluate exit codes or
exit codes are incorrect
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
seen:
echo 0 || echo fail
0
fail
It should not be printing fail. It should only print 0.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40531
Bug ID: 40531
Summary: Max Payne 3 : Smoke, plants, blood rendered
incorrectly
Product: Wine-staging
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54354
--> https://bugs.winehq.org/attachment.cgi?id=54354
Smoke gun renderer black
Hi,
I create this bug report to wine-staging because the game runs only with this
version of Wine. With the Vanilla version it crashes at launch.
You can see on the differents screenshot, Smoke, plants, blood rendered
incorrectly in-game. Smoke and blood rendered black while plants rendered
white
In the terminal output, the console shows continually this line :
fixme:d3d:wined3d_texture_generate_mipmaps texture 0x4ee90140 stub!
I uploaded to mediafire the +d3d WINEDEBUG :
http://www.mediafire.com/download/64drxlxx8i3irxs/d3d_MaxPayne3.txt.tar.xz
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47696
Bug ID: 47696
Summary: EverQuest Started Appearing Upside-Down After Working
Fine for years
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.machg(a)spamgourmet.com
Distribution: ---
The game EverQuest used to work great for me on Linux (for years I had no
issue). Ever since my last system update however, the game's visuals appear
inverted/flipped.
What's interesting is that the game still behaves as if the video wasn't
flipped: if I click where a button *should* be, it works. So it seems like the
mouse input layer is working normally, and it's only the video output that has
broken.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35876
Bug ID: 35876
Summary: Hard Reset renders incorrectly with GLSL enabled
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kmaterka(a)wp.pl
Game renders incorrectly with GLSL enabled. Disabling GLSL lowers amount of
video defects considerably, unfortunately it is not fixing all of them.
Take a look at screenshots submitted here:
http://appdb.winehq.org/screenshots.php?iAppId=13518&iVersionId=25131
Whatever GLSL is enabled or disabled in log you can find a LOT of such errors
(this pack of messages in loop):
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
err:d3d:wined3d_debug_callback 0x2337b80: "GL_INVALID_VALUE error generated.
Point size must not be negative.".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1568
err:d3d:wined3d_debug_callback 0x2337b80: "GL_INVALID_VALUE error generated.
Point size must not be negative.".
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1568
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
You can download demo using Steam:
http://store.steampowered.com/app/98400/
or from:
http://video.cloudfront.bit-tech.net/bitgamer-demo/hardresetdemo_en.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47503
Bug ID: 47503
Summary: Problems with CreateProcess(CREATE_SUSPENDED) and
later ResumeThread
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ghotik2002(a)yahoo.com
Distribution: ---
I'm trying to port DxWnd ( https://sourceforge.net/p/dxwnd ) on Wine and it
runs
pretty out of the box for injection based on SetWindowsHook calls, but in many
cases it is necessary to use code injection based on thread suspension /
resume.
An injection mode uses CreateProcess(CREATE_SUSPENDED) and some later
ResumeThread
call, but the result is an alive process (I can list it with Linux ps command)
that is probably still suspended and can't take control of the desktop.
If anyone may want to replicate the test, he/she may contact me on SourceForge
DxWnd dedicated forum or write me at ghotik2002(a)yahoo.com.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45702
Bug ID: 45702
Summary: World of Final Fantasy crashes with page fault on read
access to 0x0 at address (0x1409b111f)
Product: Wine
Version: 3.14
Hardware: x86-64
URL: https://store.steampowered.com/app/552700/WORLD_OF_FIN
AL_FANTASY/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lockert.fredrick(a)gmail.com
Distribution: Debian
Created attachment 62129
--> https://bugs.winehq.org/attachment.cgi?id=62129
Backtrace
When starting World of Final Fantasy, it crashes with:
wine: Unhandled page fault on read access to 0x00000000 at address 0x1409b111f
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.