https://bugs.winehq.org/show_bug.cgi?id=47149
Bug ID: 47149
Summary: widl generates invalid C headers when user-defined
structs also have const typedef'd names
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
Found this one while working on patch for #47035
With an idl snippet like so:
struct foo {};
typedef struct foo foo_t;
typedef const struct foo cfoo_t;
the generated header will contain:
struct foo {
};
typedef struct foo foo_t;
// redefinition of struct foo and discards const qualifier
typedef struct foo {
} cfoo_t;
This bug seems like it will be fixed once the patch for #47035 lands.
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https://bugs.winehq.org/show_bug.cgi?id=47698
Bug ID: 47698
Summary: Battlefield 1 crashes/shows error when launchin with
DX12/VKD3D
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: rajaleicht(a)gmail.com
Distribution: ---
Created attachment 65162
--> https://bugs.winehq.org/attachment.cgi?id=65162
shows error
look at attachment
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https://bugs.winehq.org/show_bug.cgi?id=47697
Bug ID: 47697
Summary: wine causes system to hang on shutdown or reboot on
arch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mahmoud.elswerky(a)gmail.com
Distribution: ---
Created attachment 65157
--> https://bugs.winehq.org/attachment.cgi?id=65157
screenshot
i face an issue on arch linux and manjaro where whener i shutdown or reboot .
system hans asking me to wait for 90 second
` stop job is running for session 4 of user elswerky`
and have to wait for 90 second to be able to shutdown pc
i don't know why this happens with me but what noticed is that it happens if
have wine me wine server and a wimdindows app working on the session before
rebooting or shutting down
inu use lateat version of wine on arch 4.13
and installed winindows app on wine is internet download manager
now am 95 % siure that the hang on shutdown is related to wine and it's
proocesses
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https://bugs.winehq.org/show_bug.cgi?id=47694
Bug ID: 47694
Summary: mouse pointer disappears
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drctheboss(a)charter.net
CC: drctheboss(a)charter.net
Distribution: Mint
The mouse pointer disappears whenever it enters the area the program is running
in.
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https://bugs.winehq.org/show_bug.cgi?id=47645
Bug ID: 47645
Summary: Royal Quest: black screen and/or black or missing
textures
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: ---
Since 4.14 the launch screen is black with cursor. I was able to click blindly
and get into the game where some textures appear at least.
Regression test gives:
e795ddb3d80d7b94d29cf97a24a01bb157b0138d is the first bad commit
commit e795ddb3d80d7b94d29cf97a24a01bb157b0138d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 6 01:23:16 2019 +0430
wined3d: Store clip control support in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e30ce5a41e66389a4d47eb51a074eea3448c24e5
c758d10d382595dec61f6883b55a0df603269477 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47592
Bug ID: 47592
Summary: HFSS antenna modelling software running but erroneous
output !
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: friedtj(a)free.fr
Distribution: ---
I wanted to share with this community a rather amazing observation
that has been baffling me for the last week: ANSYS HFSS 13.02 is
running with Wine, but the output is erroneous ! I can hardly imagine
how a calculation can be completed but yield incorrect results: my
understanding
is that a library (or API implementation) either works or does not -- and to
tell the truth I did not expect such a complex piece of software as HFSS to
run on Wine -- but it does and rather nicely except to the point of analyzing
the
results.
Being new to HFSS but quite familiar with antenna design, I started with the
trivial test case of the dipole antenna: resonance frequency was close to the
expected value considering the dimensions, so the software must be working
properly since it computes admittances (see http://jmfriedt.org/S11both.pdf,
green curve)
which are consistent with the values given by (FOSS) NEC2 and GPRMax3D.
However all attempts to plot the radiation pattern failed (no plot at all, or
sometimes
inconsistent results of an isotropic radiator with no null), and radiation
efficiency
was consistently 0 (a poor result for a classical antenna), so I was of course
questioning my ability to understand the proper operation of the software.
After
attempting all possible solutions, I ended up installing a Win7 system on
VirtualBox
for testing, and to my amazement the software yields the proper radiation
diagram (http://jmfriedt.org/diagramme_3D.png) and slightly different
reflection
coefficients (http://jmfriedt.org/S11both.pdf, purple curve), the difference
being
emphasized on the impedance curve (http://jmfriedt.org/Z11_both.pdf).
I am of course not blaming the amazing emulator on this difference, but with
this
post
1/ may point out a subtle misbehavior of one of the computation library used by
Wine
2/ help others attempting to run HFSS on Wine question the results they
achieve.
These tests were completed with wine-3.0.2 as provided by Debian GNU/Linux
Unstable
at the time of writing this post, configured (winecfg) either as Win10 or Win7,
fresh
install with no other MS-Windows or proprietary library installed prior to HFSS
(clean
$HOME/.wine directory).
Not sure how I can help debug,
best wishes, Jean-Michel
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http://bugs.winehq.org/show_bug.cgi?id=13610
Summary: DragonRiders: main character, dragon and sky appear
black
Product: Wine
Version: 1.0-rc3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=8946
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainmaker(a)icgag.it
Created an attachment (id=13574)
--> (http://bugs.winehq.org/attachment.cgi?id=13574)
How it looks in Wine
The main character and the dragon in the DragonRiders game appear completely
black except for their eyes, as if they had no texture applied (check the
attached screenshots). From a bird's view of the village at the beginning, it
looks like the sky suffers from the same problem. I couldn't verify whether
this applies to other characters in the game as well or not, since I only
played for a few minutes.
The same bug happens in Cedega as well.
I can only guess it's some kind of chroma key problem (as the one in Ultima
IX), but the game cannot be configured with respect to that. The only hint is a
debug error that floods the console (check attached log):
err:d3d_surface:IWineD3DBaseSurfaceImpl_BltFast DXTC decompression not
supported by now
but I don't know if it might be related. There's also a message concerning an
unsupported Stippled Alpha feature.
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http://bugs.winehq.org/show_bug.cgi?id=26617
Summary: Need for Speed Shift 2: large black squares appear in
cockpit, obscuring much of the screen
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
It's as if part of the screen is censored.
The black blocks usually show up after about twenty or forty seconds of
racing. They're there even on lowest settings. Makes game unplayable.
There are quite a few messages like this:
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x79f9eb50 to
reload it as sRGB.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not
supported in software blit.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Stretched blit not implemented
for bpp 64!
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https://bugs.winehq.org/show_bug.cgi?id=41260
Bug ID: 41260
Summary: Z-Fighting on character models during cutscenes in
SW:TOR
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
Created attachment 55560
--> https://bugs.winehq.org/attachment.cgi?id=55560
An example of the problem
When entering a cutscene in SWTOR, the animated models for characters will have
black flickering spots appear and disappear in a frame during cutscenes. I
cannot find anything in a debug log that would give a reason for this to
happen. All settings are on Ultra. It is incredibly hard to screenshot and show
the problem, but I've attached what I could get.
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https://bugs.winehq.org/show_bug.cgi?id=47666
Bug ID: 47666
Summary: AviUtl: the corresponding value is reset after
clicking up-down control.
Product: Wine
Version: 4.0.1
Hardware: x86
URL: http://spring-fragrance.mints.ne.jp/aviutl/aviutl_plus
_20120619.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
AviUtl is a Japanese AVI file editing tool. When a user clicks up-down control
in the dialog, the corresponding value is updated but immediately reset after
the click.
Steps to reproduce:
1. Download aviutl_plus_20120619.zip from
http://spring-fragrance.mints.ne.jp/aviutl/
2. Unzip it.
3. Launch aviutil.exe in Japanese locale, i.e. LANG=ja_JP.UTF-8 wine aviutl.exe
4. Choose [設定]-[拡張編集の設定] (Settings-ExEdit Settings), then the window titled
拡張設定 (ExEdit) will be shown.
5. Right click the time-line part on the window and choose [新規プロジェクトの作成]
(Create new project). A new dialog window will appear.
6. Click [OK].
7. After the click, right click the time-line part again and choose
[メディアオブジェクトの追加]-[グループ制御] (Add Media Object-Group Control). グループ制御 (Group
Control) dialog will be shown.
8. In the dialog, click up-down control's down button nearby the lower right
corner.
Expected behavior:
* The left side edit control (indicates 対象レイヤー数 (number of target layers))
shows '1' instead of '--', and keeps the value.
Actual behavior:
* The left side edit control shows '1' while clicking. But, it shows '--' again
right after releasing the mouse button.
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https://bugs.winehq.org/show_bug.cgi?id=47652
Bug ID: 47652
Summary: Wine 4.14 d3d 7/8 regression - screen upside down
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: randrianasulu(a)gmail.com
Distribution: ---
Hello!
I tried to update wine to 4.14 on Slackware 32-bit and few of my
games/benchmarks (3Dmark2001SE, Unreal 2 Demo, Unreal Tournament) started to
render upside down!
Wine 4.12.1 was ok, so after compiling and testing 4.13 I can say it is
regression between 4.13 and 4.14.
windows version was set to Win7 (but tried to set it back to WinXP - same
problem).
Note: I use mesa-git drivers:
Mesa 19.3.0-devel (git-a3d42ad248)
Xserver 1.19.7
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http://bugs.winehq.org/show_bug.cgi?id=23081
Summary: Dragon Age: Origins - shadow under character flickers
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The shadow under the character flickers badly, especially in the
character selector before the game launches.
(This is with winetricks strictdrawordering=enabled as per bug 22383 )
It is present at least as far back as wine-1.1.36, but it gets
harder to tell as you go further back, because of other problems.
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http://bugs.winehq.org/show_bug.cgi?id=23730
Summary: Dragon Age: Origins, black flickering in opening menu
screen when mouse moves
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Now that bug 22200 is fixed, Dragon Age Online no longer needs native
msvcr80. But when you move the mouse, there are black
bars in the game's opening menu page.
You can work around this with WINEDEBUG=-msvcrt.
The messages this suppresses look like this:
fixme:msvcrt:_controlfp_s (0x518e8f8 655391 196608) semi-stub
fixme:msvcrt:__crtGetStringTypeW (unk 0, type 1, wstr 0x518e58c(1), 0x518e590)
partial stub
This seems to be a concrete case of a verbose FIXME causing suboptimal
performance. Should we
a) declare this to be not a problem because the user is supposed to read the
manual or appdb and know to use WINEDEBUG=-all when running this app?
b) declare this to be not a problem because the distro is supposed to patch
or wrap wine to always run apps with WINEDEBUG=-all?
c) temporarily mark the FIXMEs that cause the performance problem to be
displayed once only?
or d) something else?
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https://bugs.winehq.org/show_bug.cgi?id=41436
Bug ID: 41436
Summary: row_server_p.c build warnings when compiling 64-bit
Wine
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55808
--> https://bugs.winehq.org/attachment.cgi?id=55808
row_server_p.c build warning for 64-bit Wine
Hi,
I am building the latest git version of Wine 1.9.20 (as of 03.10.2016) and it's
being built with WoW64 support. While the 64-bit version is compiling I noticed
a few build warnings (see attachment)
My version of GCC is 6.2.1 20160830.
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http://bugs.winehq.org/show_bug.cgi?id=29397
Bug #: 29397
Summary: Flickering black boxes over models in Orcs Must Die!
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Classification: Unclassified
Created attachment 38054
--> http://bugs.winehq.org/attachment.cgi?id=38054
Black boxes covering player models
While playing Orcs Must Die!, flickering black boxes appear on the edges of
many models, including background models that are part of the arena as well as
character models. These black boxes rarely stay in place long enough to capture
with a screenshot, but I have one that shows two such boxes. They change
position as the player moves and animations execute, but the boxes are present
in almost every frame.
Tested with 1.1.35 and 962230064d and got identical results. I have never tried
to play with earlier versions so I don't know if this is a regression or not.
The attached screenshot shows a black box over the archer's head and the
player's elbow. The box on the archer is permanent, the box on the players
elbow flickers as movement animations occur.
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https://bugs.winehq.org/show_bug.cgi?id=47653
Bug ID: 47653
Summary: Touhou 17 became upside down
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hhpkoop(a)gmail.com
Distribution: ---
Created attachment 65095
--> https://bugs.winehq.org/attachment.cgi?id=65095
screenshot of game
This problem did not occur in Wine 4.13.
The game is not consistently upside down, some elements are at their correct
position.
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http://bugs.winehq.org/show_bug.cgi?id=28883
Bug #: 28883
Summary: The Witcher 2: Portions of objects rendered as black.
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Classification: Unclassified
The Witcher 2 suffers from strange anomalies where objects or parts of objects
are drawn as black rather than textured. This occurs regardless of whether GLSL
is enabled or disabled and is not the same as Bug 27194 (which is resolved).
The only console message during this time is:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
over and over.
I've attached a screenshot showing the issue. Shifting the view slightly
changes what will and won't be shown as black. It happens mostly outdoors and
generally on foliage, although it sometimes appears on characters as well as
the screenshot indicates.
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http://bugs.winehq.org/show_bug.cgi?id=14939
Summary: DXT1 support not implemented
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Running Black & White, regardless of in-game settings, the following fixme
occurs:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_DXT1 to WINED3DFMT_A4R4G4B4
Although the game is still playable, the lack of DXT1 support does seriously
affect the graphics and gameplay. On "lowest" settings, the terrain is
transparent and some objects are untextured and 100% black; on "highest", some
textures are corrupted, or untextured as in "lowest" settings.
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https://bugs.winehq.org/show_bug.cgi?id=46078
Bug ID: 46078
Summary: The object sides which are not in the front of a light
source are too dark
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fp2007cf(a)free.fr
Distribution: ---
Created attachment 62696
--> https://bugs.winehq.org/attachment.cgi?id=62696
The dark sides of objects are completely black.
In the game ELEX, the object sides which are not illuminated are black, i.e.,
the dark sides of objects are completely black.
The lightning is correct only for the illuminated side of objects (the object
sides which are in the front of a light source).
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=37342)
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https://bugs.winehq.org/show_bug.cgi?id=41674
Bug ID: 41674
Summary: Dungeon rats - black squares in some textures
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: amagarrsh(a)gmail.com
Distribution: ---
Created attachment 56065
--> https://bugs.winehq.org/attachment.cgi?id=56065
complete log
Dungeon rats need d3dcompiler_43 override or the game crashes.
With d3dcompiler_43.dll native game works perfect but there are black squares
in some textures.
There are quite a few messages in the log:
fixme:d3d:wined3d_texture_generate_mipmaps texture 0xbee87e0 stub!
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. Cannot begin query on an active query object.".
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. <target> does not have an active query.".
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. Query object not found.".
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https://bugs.winehq.org/show_bug.cgi?id=37819
Bug ID: 37819
Summary: The Forest: To dark environment and missing textures
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 50368
--> https://bugs.winehq.org/attachment.cgi?id=50368
Terminal output
On playing The Forest I'm seeing 2 issues that seems to be related:
- On running around the environment gets often very dark. It is a fading effect
and is maybe a feature of the game but on looking at Let's Plays on Windows
this doesn't appear in such a heavy way.
- Some graphics have missing textures and they will be shown as a white graphic
then. Also I'm noticing that looking at such a graphic does also trigger the
first issue.
In the attachments is the terminal output and 2 screenshots that compare how
the game looks normally at night and how the environemnt turns black after
turning a little to the left (so that I'm looking at a standing fire which have
partly missing textures).
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http://bugs.winehq.org/show_bug.cgi?id=21197
Summary: Black dots are seen on some 3D models in GTAIV
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=25456)
--> (http://bugs.winehq.org/attachment.cgi?id=25456)
Exploded car
Sometimes dots make up the whole model, easily seen on exploded cars.
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http://bugs.winehq.org/show_bug.cgi?id=25760
Summary: After deinstallation of World of Tanks, its .desktop
file still resides in the menu
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
After deinstallation of World of Tanks, its .desktop file still resides in the
menu. The item disappears from Wine submenu but appears in "Applications".
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https://bugs.winehq.org/show_bug.cgi?id=47679
Bug ID: 47679
Summary: Global searches in CHM files using Wine-native hh.exe
(via "Search" tab)
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macdis(a)gmail.com
This thread splits off from: https://bugs.winehq.org/show_bug.cgi?id=47667
TO REPRODUCE:
- Open an affected CHM file with "wine hh file.chm"
Note: the CHM files I've tried work flawlessly under Windows XP using native
hh.exe.
ACTION THAT INITIATES THE PROBLEM:
- Perform a global search (using the "Search" tab)
PROBLEM ENCOUNTERED:
- No results are given for valid searches (or results are limited to base
directory CHM file).
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https://bugs.winehq.org/show_bug.cgi?id=47678
Bug ID: 47678
Summary: Ctrl-F page searches in CHM files using Wine-native
hh.exe
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macdis(a)gmail.com
This thread splits off from: https://bugs.winehq.org/show_bug.cgi?id=47667
TO REPRODUCE:
- Open an affected CHM file with "wine hh file.chm"
Note: the CHM files I've tried work flawlessly under Windows XP using native
hh.exe.
ACTION THAT INITIATES THE PROBLEM:
- Attempt a page search (using Ctrl-F)
PROBLEM ENCOUNTERED:
- No results are given for valid searches.
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