http://bugs.winehq.org/show_bug.cgi?id=59067
Bug ID: 59067 Summary: some Unreal Engine games don't render correctly with opengl renderer Product: Wine Version: 10.20 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@list.winehq.org Reporter: galtgendo@o2.pl Distribution: ---
Created attachment 79840 --> http://bugs.winehq.org/attachment.cgi?id=79840 console output for vulkan
To start off, this seems to be an engine problem as I've seem this in at least 2 UE games.
So, I'll be attaching two short logs from one of the games - one for opengl renderer, where the problem can be seen and one for vulkan, where it seems to display correctly.
The problem is that the scene is rendered dark with opengl - not sure if it's missing textures, bad lightning or something else.
Another one of those games is 'Last Hope' by Poolside Games - just start a new game, the bug is - let's say 'difficult to miss' within first 15 sec. of gameplay. It's on steam, but there were free releases of that one too.
PS: unrelated problem - both of the games I'm testing this problem with also turn off my secondary screen at termination...for no apparent reason, as I'm running them windowed anyway.