http://bugs.winehq.org/show_bug.cgi?id=59033
GDT gdtcompwiz@aol.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gdtcompwiz@aol.com
--- Comment #5 from GDT gdtcompwiz@aol.com --- I am not sure if it is related but I believe it is, because modifying some settings related to the render system allowed me to run apps temporarily.
Specifically a problem with RPG Maker MV games. (RPG Maker MZ, as well as old engines work fine)
Operating System: Arch Linux Kernel Version: 6.17.8-arch1-1 (64-bit) Graphics Platform: Wayland Processors: 16 × AMD Ryzen 7 7800X3D 8-Core Processor Memory: 64 GiB of RAM (62.4 GiB usable) Graphics Processor: AMD Radeon RX 7900 XT Wine Version: 10.19 (wow64 mode)
This only started happening on the current version. The game in question immeditately loads the window and then before anything is rendered, the game crashes.
The debug logs from the engine itself are filled with the following:
[1125/112338.241:ERROR:http_transport_win.cc(175)] WinHttpCrackUrl: error 0x13d while retrieving error 0x2ee6
I do not believe this is related, as I think it has something to do with the bug reporter tool, but I am including it anyway.
I will be attaching my error trace, both with EGL enabled and disabled.