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fbc89b02
by Connor McAdams at 2025-09-30T23:05:04+02:00
d3dx9: Add a tweak to stb_dxt to more closely match native output.
This tweak helps us to more closely match the output of native
d3dx's DXT compression, which helps with d3dx10 tests.
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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ec58d99a
by Connor McAdams at 2025-09-30T23:05:08+02:00
d3dx10: Use shared code in load_texture_data() when possible.
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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1512955f
by Connor McAdams at 2025-09-30T23:05:08+02:00
d3dx10: Ignore alpha channel values for WICPixelFormat32bppBGR BMP images.
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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9a02e4a3
by Connor McAdams at 2025-09-30T23:05:08+02:00
d3dx10: Add support for decompressing BC4 and BC5 formats.
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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6515d93b
by Connor McAdams at 2025-09-30T23:05:08+02:00
d3dx10: Add support for compressing BC4 and BC5 formats.
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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2a3e8ea5
by Connor McAdams at 2025-09-30T23:05:08+02:00
d3dx10: Exclusively use shared code to load DDS files in load_texture_data().
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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7e02fa21
by Connor McAdams at 2025-09-30T23:05:08+02:00
d3dx10: Exclusively use shared code in load_texture_data().
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>