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7408ab14
by Shaun Ren at 2024-10-21T18:09:06+02:00
vkd3d-utils: Implement version reflection.
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976fe278
by Shaun Ren at 2024-10-21T18:09:39+02:00
vkd3d-utils: Return correct use masks during reflection.
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768b19d4
by Shaun Ren at 2024-10-21T18:10:13+02:00
vkd3d-shader/ir: Validate control point counts correctly.
Allow zero input control points for domain shaders, and zero output
control points for hull shaders.
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2b897296
by Shaun Ren at 2024-10-21T18:16:50+02:00
vkd3d-shader/tpf: Write the input signature of domain shaders as PCSG.
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26efba30
by Shaun Ren at 2024-10-21T18:17:06+02:00
vkd3d-shader/tpf: Use vpc input registers for domain shaders.
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0273ff00
by Shaun Ren at 2024-10-21T18:18:00+02:00
vkd3d-shader/tpf: Write domain shader declarations.
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abed6d9c
by Shaun Ren at 2024-10-21T18:18:25+02:00
vkd3d-shader/tpf: Implement semantics for domain shaders.
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773e1bbe
by Shaun Ren at 2024-10-21T18:19:33+02:00
tests: Test signature reflection for domain shaders.