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76ad9185
by Rémi Bernon at 2025-05-23T10:29:10+02:00
win32u: Open and initialize an EGL platform display.
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a6665cd7
by Rémi Bernon at 2025-05-23T10:29:10+02:00
wineandroid: Use the EGL display opened from win32u.
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d9d9b0e4
by Rémi Bernon at 2025-05-23T10:29:10+02:00
winewayland: Use the EGL display opened from win32u.
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09d33c73
by Rémi Bernon at 2025-05-23T20:58:30+02:00
win32u: Introduce an EGL opengl_driver_function table.
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e834740e
by Rémi Bernon at 2025-05-23T20:58:30+02:00
win32u: Implement OpenGL pixel formats over EGL configs.
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ff97c384
by Rémi Bernon at 2025-05-23T20:58:30+02:00
wineandroid: Use win32u for EGL display and pixel formats.
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24e20970
by Rémi Bernon at 2025-05-23T20:58:30+02:00
winewayland: Use win32u for EGL display and pixel formats.