3bb59389
by Francisco Casas at 2025-04-04T14:23:52+02:00
d2d1: Add [loop] attribute in sample_gradient() shader function.
Skips loop unrolling when compiling the shader, which lowers compilation
time from ~80ms to ~40ms on my machine, which might preempt stutters for
applications that call d2d_device_context_init() many times.