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5a627e49
by Elizabeth Figura at 2025-01-27T12:39:26+01:00
wined3d: Bind the right push constant buffers when FFP is toggled.
That is, don't bind them when an FFP state is changed.
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72ad090d
by Elizabeth Figura at 2025-01-27T12:39:28+01:00
wined3d: Use ps_compile_args in shader_spirv_compile_arguments.
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4dddecc1
by Elizabeth Figura at 2025-01-27T12:39:28+01:00
wined3d/spirv: Implement flat shading.
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92422934
by Elizabeth Figura at 2025-01-27T12:39:30+01:00
wined3d/glsl: Move legacy alpha test to shader_glsl_apply_draw_state().
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20fb590c
by Elizabeth Figura at 2025-01-27T12:39:31+01:00
wined3d: Feed alpha ref through a push constant buffer.
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2214772e
by Elizabeth Figura at 2025-01-27T12:39:31+01:00
wined3d/spirv: Implement alpha test.