-
a35c6234
by Elizabeth Figura at 2025-01-23T18:03:19+01:00
wined3d: Feed WINED3D_RS_POINTSIZE through a push constant buffer.
Not yet used by the GLSL backend, but will be needed by the HLSL backend.
-
35980aa9
by Elizabeth Figura at 2025-01-23T18:03:19+01:00
wined3d: Implement point size in the HLSL FFP pipeline.
-
a11435e4
by Elizabeth Figura at 2025-01-23T18:03:20+01:00
wined3d: Implement vertex blending in the HLSL FFP pipeline.
-
72fad4ab
by Elizabeth Figura at 2025-01-23T18:03:20+01:00
wined3d: Feed bumpenv constants through a push constant buffer.
-
cc86530a
by Elizabeth Figura at 2025-01-23T18:03:20+01:00
wined3d: Implement bumpenv mapping in the HLSL FFP pipeline.
-
fad6977a
by Elizabeth Figura at 2025-01-23T18:03:20+01:00
wined3d: Implement colour keying in the HLSL FFP pipeline.