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90557462
by Henri Verbeet at 2025-08-18T13:10:20+02:00
d3d11/tests: Test that sampler states with anisotropic filtering and zero MaxAnisotropy can be created.
The documentation suggests this isn't a valid combination, but it works
anyway.
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7b87ea0b
by Henri Verbeet at 2025-08-18T13:10:21+02:00
d3d10core/tests: Test that sampler states with anisotropic filtering and zero MaxAnisotropy can be created.
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e98df10a
by Henri Verbeet at 2025-08-18T13:10:21+02:00
d3d11: Disable anisotropic filtering for sampler states with zero MaxAnisotropy.
It's not a meaningful combination. Additionally, on the OpenGL side it
is an error to set TEXTURE_MAX_ANISOTROPY to a value less than 1.0, and
Vulkan's VUID-VkSamplerCreateInfo-anisotropyEnable-01071 imposes a
similar restriction.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57946
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83efb10b
by Henri Verbeet at 2025-08-18T13:10:21+02:00
wined3d: Disable anisotropic filtering for zero max_anisotropy in sampler_desc_from_sampler_states().