-
c2ca6b6b
by Elizabeth Figura at 2025-03-06T17:15:15+01:00
vkd3d-shader/hlsl: Emit the minimum-precision global flag when minimum-precision semantics are used.
There are other things we need to check, but this is a start.
-
6cdfe383
by Elizabeth Figura at 2025-03-06T17:15:15+01:00
vkd3d-shader/hlsl: Emit minimum-precision signatures.
-
bd34ec1f
by Elizabeth Figura at 2025-03-06T17:15:15+01:00
vkd3d-shader/hlsl: Emit the minimum-precision SFI0 flag.
-
3cf4a4e9
by Elizabeth Figura at 2025-03-06T17:15:15+01:00
vkd3d-shader/hlsl: Use common hlsl_type_is_integer() and hlsl_base_type_is_integer() helpers.
-
16be9181
by Elizabeth Figura at 2025-03-06T17:15:15+01:00
vkd3d-shader/hlsl: Pass the correct type to base_type_get_semantic_equivalent().
-
18ca7aff
by Elizabeth Figura at 2025-03-06T17:15:15+01:00
vkd3d-shader/hlsl: Make min16uint into a first-class type.
And properly implement translation into some binary enumerations.