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0d1dd3a7
by Elizabeth Figura at 2025-02-05T14:18:28+01:00
wined3d: Do not disable point sprite in wined3d_context_gl_apply_blit_state().
Point sprite only affects point rasterization; blit state does not involve
drawing points.
This was added in f22d37e4dd959b268b7e0823be0f1020ffdcaeee. It is unclear why,
but it is most prudent to assume it was either a mistake, or added to silently
work around some driver bug.
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404a2b35
by Elizabeth Figura at 2025-02-05T14:18:28+01:00
wined3d: Do not toggle point sprite.
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660bb390
by Elizabeth Figura at 2025-02-05T14:18:28+01:00
wined3d: Remove the redundant per_vertex_point_size from vs_compile_args.
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98c4f697
by Elizabeth Figura at 2025-02-05T14:18:28+01:00
wined3d: Remove FOGVERTEXMODE handling from find_ps_compile_args().
FOGVERTEXMODE is an FFP-only state and has no effect when shaders are used.
In this case we do not use ps_compile_args, only ffp_frag_settings, which has
its own version of this data.