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a0a55587
by Francisco Casas at 2024-12-10T14:02:00+01:00
tests: Add additional sampler allocation tests for SM1.
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58d31871
by Francisco Casas at 2024-12-10T15:51:34+01:00
tests: Test sampler array allocation.
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3a6bf3be
by Francisco Casas at 2024-12-10T15:51:43+01:00
vkd3d-shader/hlsl: Lower separated samplers for SM1.
The combined sampler is created as a SAMPLER instead of a TEXTURE
because that fits all our current infrastructure. The only problem is
that in the CTAB it must appear as a Texture, so the new field
hlsl_type.is_combined_sampler is added.
Co-authored-by: Elizabeth Figura <zfigura@codeweavers.com>
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455846a3
by Francisco Casas at 2024-12-10T15:51:43+01:00
vkd3d-shader/hlsl: Support combined samplers from texture arrays.
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2c9269ac
by Francisco Casas at 2024-12-10T15:52:50+01:00
vkd3d-shader/hlsl: Allocate samplers by decreasing bind count in SM1.
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aa3a7162
by Francisco Casas at 2024-12-10T15:52:52+01:00
vkd3d-shader/hlsl: Allow lowering separate sampler arrays on deref offset 0.