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00d50d23
by Jacek Caban at 2025-11-27T22:53:14+01:00
opengl32: Free buffer wrappers after driver calls.
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82934d3f
by Jacek Caban at 2025-11-27T22:53:15+01:00
opengl32: Factor out use_driver_buffer_map.
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fed1b19e
by Jacek Caban at 2025-11-27T22:53:15+01:00
opengl32: Support persistent memory emulation on top of GL_AMD_pinned_memory.
This provides a less performant alternative to the Vulkan-based persistent memory mapping used on wow64,
so use it as a fallback on older drivers when available.
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058cc332
by Jacek Caban at 2025-11-27T22:53:15+01:00
opengl32: Simplify wow64_unmap_buffer.