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845d6f91
by Henri Verbeet at 2024-10-10T20:00:45+02:00
vkd3d-shader/ir: Remove VKD3DSIH_DCL_UAV_TYPED instructions.
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afb1a261
by Henri Verbeet at 2024-10-10T20:00:45+02:00
vkd3d-shader/glsl: Use VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED for unsupported CBV descriptor arrays.
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8e47ecbd
by Henri Verbeet at 2024-10-10T20:00:45+02:00
vkd3d-shader/glsl: Use the semantic index for shader_out_* declarations.
Because that's what we use in shader_glsl_print_sysval_name(). Fragment
shaders like the ones from uav-rwtexture.shader_test that output to
sv_target1 would declare "shader_out_0", but then store to
"shader_out_1" in the epilogue.
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fb17ba18
by Henri Verbeet at 2024-10-10T20:00:45+02:00
vkd3d-shader/glsl: Implement VKD3DSIH_STORE_UAV_TYPED.
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bf71b137
by Henri Verbeet at 2024-10-10T20:00:45+02:00
vkd3d-shader/glsl: Implement support for compute shaders.