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a557a6ea
by Elizabeth Figura at 2024-11-29T19:10:10+01:00
wined3d: Beginnings of an HLSL FFP pixel shader implementation.
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1c057387
by Elizabeth Figura at 2024-11-29T19:10:10+01:00
wined3d: Implement pretransformed varyings in the HLSL FFP pipeline.
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ec5140de
by Elizabeth Figura at 2024-11-29T19:10:10+01:00
wined3d: Take the depth buffer into account for HLSL pretransformed draws.
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52031804
by Elizabeth Figura at 2024-11-29T19:10:11+01:00
wined3d: Implement lighting in the HLSL FFP pipeline.
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f71f880d
by Elizabeth Figura at 2024-11-29T19:10:11+01:00
wined3d: Implement vertex fog in the HLSL FFP pipeline.