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343c7942
by Anna (navi) Figueiredo Gomes at 2024-08-20T21:20:33+02:00
vkd3d-shader/spirv: Avoid decorating variables multiple times with NonReadable.
The existing code reuses the same SPIR-V variable for all descriptors mapped to
the same Vulkan binding, and applies the NonReadable decoration based on the
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ only. This potentially causes the
decoration to be applied twice, should two non-read descriptors be mapped to
the same variable, which isn't allowed in SPIR-V, and the validator complains.
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a47c23fa
by Anna (navi) Figueiredo Gomes at 2024-08-20T21:23:31+02:00
vkd3d-shader/spirv: Use unique SPIR-V variables for descriptors where visibility differs.
In the case two uav descriptors are mapped to the same variable, and one is
read from while the other is not, the variable would get the NonReadable
decorator, while being read from later.
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94c74d2c
by Anna (navi) Figueiredo Gomes at 2024-08-20T21:25:15+02:00
vkd3d-shader/spirv: Avoid decorating variables multiple times with Coherent.